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Greetings contestants!
Last time we spoke we were beginning what we thought was a short road to Xbox Certification. A few weeks later, it appears that road mightve been a bit longer than our GPS led us to believe. In retrospect, using Mapquest in 2018 was probably not the best choice.
Jokes aside, were still in the midst of the certification tornado. Standing squarely in the center, its difficult to say exactly when the Xbox One version will be given the green light, but were hopeful that itll be sooner than later. Though this process can be somewhat nebulous, well continue to keep you updated whenever anything of note changes or if any setbacks occur.
While the Xbox One version is still our priority, we know that the current patch on PC has gotten a little long in the teeth. Even though its almost Halloween, its time to file those fangs down. Tomorrow a brand new patch will be delivered that reaches from gameplay to matchmaking and beyond.
Servers will be down to deliver the patch tomorrow, October 25th, at 8AM Eastern Time for up to 4 hours.
We know that many aspects of tomorrows update touch upon key issues within the community, and will usher in sever quality of life changes to improve the overall matchmaking experience. We want to thank you not only for your feedback but also for your patience as we work as hard as we can to bring Origins to everyone.
Until next time,
See you on the island
Patch notes:
Greetings contestants! The air is crisp, the leaves are beginning to change, pumpkin spice is in our lattes, fall is officially upon us.Though the clocks are soon to be moving back, this change in season has us looking at the road ahead. Origins has been a passion project for us here at Xaviant and we’ve been moved by the kind words, well wishes and messages of support you’ve given us since its release. We know that The Culling is as special for many of you as it is for us and we’re thrilled to return to the island once again. As exciting as Origins is, it is just the first big step in what we hope is a much longer journey. As we enter a new season, today feels like as good a day as any to share some of our far-reaching plans, as well as deliver a state of the union as to what’s currently cooking at L’Studio Xaviant. Immediate Xbox One: Our focus is to launch The Culling: Origins on Xbox One. We’re currently in the thrall of the Xbox certification process which makes it difficult to pinpoint an exact date, but we think we are down to a matter of days, not weeks. We’re committed to delivering on our promise and bringing free-to-play to all contestants as quickly as possible. Server Stability: We’re strengthening our online infrastructure to be faster and more reliable. We’ve rolled out several fixes and improvements already and we will continue to implement new upgrades on a regular basis. Short-term In addition to launching Xbox One version of Origins, we are also hard at work on a new update that includes quality of life changes and improvements for all users. [These changes are planned to go live following The Culling: Origins on Xbox One]
Greetings Contestants! It’s been a very busy week here at studio Xav. We’re having a blast with Origins and we’re proud to say that many of you have reached out to share that you feel the same way. We’re doing our best to get as many new contestants onto the Island as possible and to spread the good news that is Origins. You may have heard that we have announced The Culling: Origins Island Invitational, a $25K streamer tournament coming up this weekend. We haven’t announced all of the participants yet, but you’ll be able to check them all out on Saturday, September 29th at 8pm ET / 5PM PT on Twitch. We’re super excited to showcase The Culling: Origins on a grand stage, but we’re also looking to get the game to a stage it has been on before and one that you’ve been asking about quite a bit: Xbox One. As of this moment we’re getting close to submitting the Xbox version to certification. Our target timeframe to get Origins to the Xbox is two weeks, just in time for October. Please keep in mind though that this process can be fluid, and while we’d like to share a concrete date, we simply cannot do that at this point. We hope to know more info in the coming week. On the gameplay front, you’ve been talking and we’ve been listening. We think the current live build is exactly what we wanted to achieve with the Origins launch - as close to Day 1 as makes sense. That means we’ve arrived at a point where we can carefully and methodically make some changes, specifically changes that you’re asking for. Before we go into those, we want to take a second to talk about the future. It’s the “anything can happen” atmosphere that only The Culling provides that makes the game unique. Chasing the mythical dragon that is perfect balance is not only resource-consuming, in a game like The Culling it’s nearly impossible. We’ve been down that road before, heck, you’ve been down that road with us. It’s not fun. Not for you, not for us and certainly not for new players. Rather than devoting a big chunk of time to obsessing over each weapon/item/perk/etc. being equal, we’d rather celebrate what The Culling is and look for ways to build the experience with new content and features. This doesn’t mean that we’re done making targeted changes to existing systems, what it does mean is that we don’t expect every aspect of the game to be perfectly balanced. Tweaking gameplay and emphasizing quality of life changes is important, but we want to see The Culling grow. We think deep down, you do too. Now, let’s get down to business. Here are a few topics you’ve been very vocal about: Mini-Stagger. In Day 1, if you were jabbed or shoved, your hit reaction animation briefly overruled your movement input, resulting in a short ‘mini-stagger’ where you could still rotate and fight but you could not move. We later removed this component, allowing you free movement, but we put it back into Origins for the sake of matching Day 1. We tend to agree with the feedback we’ve been hearing - it doesn’t feel good to get rooted in place, and being able to do it reliably in a 2-on-1 situation can lead to a stun-lock that’s really not fun. Showdown. Showdown is a feature that uses an in-game event to curtail teaming. If two players get too chummy for too long, they initiate a showdown. They must remain within the Showdown circle until one of them is dead. Of course the system isn’t perfect and can potentially lead to false positives, but you seem to feel that the benefits outweigh the risks. Early Gas Closure. Another feature that was added later but removed for Day 1 was population-based map closure. The basic idea was that if a match is progressing rapidly, that is, players are dying quickly, then the gas starts its closure early so that things stay lively. This also helps during off-peak hours when matches might not fill completely. We’re very interested to hear your opinions on these features. Should we leave them as-is or make changes? Please chime in on our new survey and let us know what you think. Until next time, We’ll see you on the Island.
Greetings contestants!
As we close in on a week of The Culling being free-to-play, we have our first post-Origins patch inbound. Rather than making sweeping changes this new patch is intended instead to get melee combat feeling even closer to Day 1, as well as to address some big quality of life issues and bugs. We’ll have more to announce about our longer-term roadmap, including when you can expect Origins on Xbox One, soon.
Servers will be down Friday, September 20th at 8AM Eastern for up to 4 hours.
Changes
- Melee Combat
Greetings Contestants!
Yesterday, we shared our findings related to shove spam becoming a “thing,” and took you down the rabbit hole explaining how we intend to make some small tweaks to help you escape the grasp of a nasty shove sandwich in duos.
As it turns out, the rabbit hole goes quite a bit deeper.
Some of you have noted that combat still feels a little off compared to Day 1. You’ve given us the feedback that fast weapons are too darn fast and that the meta is evolving into something generally spammier than it used to be. One intrepid community member even took the time to create a side-by-side video that illustrated some differences.
As a result, we’ve taken a deeper dive and we’ve found a couple of likely suspects.
In the Day 1 build a bug with the weapon speed system resulted in all weapons jabbing at the same rate (once every 0.67 seconds), regardless of their speed. The attack animation played faster for fast weapons, but was followed by a brief pause after the animation before you could take another action. With slow weapons, however, you could take another action before the attack animation completed, which felt so margarinely-smooth that you wouldn’t believe it’s not butter.
In the Origins build, this bug is rectified, which means that you are able to take another action immediately after your jab is finished. For fast weapons, this means an action every 0.57 seconds. For slow weapons, every 0.8 seconds. These may seem like a matter of only tenths of seconds, but the net result is that fast weapons have a significant mechanical advantage in Origins vs. Day 1, and slow weapons are at a significant disadvantage. Furthermore, with a fast weapon you can engage in far spammier behavior than you could in Day 1.
But wait, there’s more!
We also took a closer look at Shove, and found that the Origins shove animations last 0.67 seconds (which matches the base jab time). In Day 1, the Shove duration was 0.8 seconds. Again, only about a tenth of a second, but it can make a big difference in terms of feel, risk, and spammability.
So what are we going to do about it?
Here’s the thing: This sucks and it represents a pair of major oversights on our part. We worked hard to deliver Origins to you in a timely manner and these deviations from Day 1 were not intentional. Moreover, they are definitely not in keeping with our commitment to preserve Day 1 combat. At the same time, a big motivator for sticking with Day 1 combat is to prevent players from having to re-learn combat because we keep making changes. Making changes now, as always, risks alienating players who like combat in Origins just the way it is.
The only good answer, in our humble opinion, is to remain committed to Day 1 parity and fix these issues.
Our plan is as follows:
Greetings Contestants!
Thank you all for coming out en masse for the Origins launch! We’re happy with our initial results but we’re certainly not satisfied yet. We think there are plenty of potential contestants out there who don’t even know about The Culling or that it’s free-to-play. We’ve got some big plans to change that, so stay tuned.
We also want to thank you for being so excellent about reporting issues and giving feedback. Origins was always intended as a fresh start and that means there is plenty of forward progress to be made. This means a new opportunity for us to put lessons learned into practice.
First off, we want to address the issue of missing Tokens.
We know that some number of users have not received the Tokens that are included as part of the Founder’s Pack. We are working on a fix to prevent this from happening. Once the fix has been implemented, we will go through all users to ensure they receive the Tokens they are entitled to. We apologize for the inconvenience.
There are several other items we’ve been hearing about that we’re looking at. Among them are Push-to-Talk, Bow Accuracy, Teaming, and a handful of significant bugs and exploits. We intend to roll out a patch as soon as possible (hopefully before the end of the week) that addresses many of these.
A NOTE ON DAY 1 SERVERS
As we set about writing this diary, we found ourselves wanting to go back to the Day 1 Reference servers to do some research. We found that this was harder to do than we wanted because those servers required 8 players to start a match. Moving forward, you can start a match with as few as 2 players, so we encourage you to do what we did. Grab a friend and compare Day 1 with Origins for yourselves.
SHOVE SPAM
In this diary we want to drill down on one particularly hot topic — SHOVE SPAM. The situation that highlights this problem is when combat becomes a 2-on-1, where a team can permanently stun-lock a single player by doing nothing but shoving repeatedly.
It’s worth noting that we did not intentionally make any changes to combat mechanics in Origins vs. Day 1 and we approached this problem assuming we may have missed something. As such, we’ve taken another close look at Day 1 side by side with Origins. Here’s what we’ve found:
DAY 1: In this build, being shoved (as long as you’re not blocking) is a lot like taking a tiny jab. You take a small amount of damage and you play a brief (roughly 0.8 seconds) hit reaction animation, which also moves your character a short distance opposite the direction you were hit from. During this hit reaction, you are unable to move, but you are free to take other actions.
If you are struck while shoving, you can receive a full stagger, although this can only happen during a small window.
We also found that in Day 1, the range of shoves is nearly 15% larger than melee attacks. This allows a player to execute a shove without being hit by a counter-attack.
ORIGINS: In the Origins update, things are very similar to Day 1. One difference is that if you are shoved from the front or from behind, your first-person hit reaction is visually bugged. Being shoved from behind actually causes the camera to detach from your character, and you see your headless body lurch forward. Despite the visual differences being off-putting, this functionality behaves the same as Day 1, with the same timing and potential for stun-lock if you are shoved repeatedly.
One thing that did change slightly in Origins is that if you jab a shoving player, your window to stagger them is larger, but it still feels inconsistent and requires precise timing, so jabbing does not feel like a useful counter to shove-spamming.
Origins retains the inconsistent range of shoves vs. attacks.
THE PLAN
We remain committed to the rules and feel of Day 1 combat, so we want to minimize changes. That said, when things are inconsistent, buggy, or don’t communicate well, it’s worth fixing.
Greetings Contestants!
Battle Royale is back.
Not only is that the official tagline of The Culling: Origins, but it’s also very true, which makes it the best slogan of September 2018.
With Origins right around the corner, we think it’s time to give you an overview of the update as well as answer some lingering questions. We’re in the relative calm before the storm of our relaunch, so it seems fitting to take a moment to speak from the heart.
Two months ago, our studio felt like we’d crashed into the rocks. We were stuck and there was no clear path forward. We had to take a moment, take a breath, and think about how we’d steered our ship into such a predicament.
After some real, serious soul-searching, we realized that there was no clear path forward unless we went back to right some wrongs in our past. The Culling is the game that put us on the map and presented us with some amazing opportunities. But you, the community, are the people who made that opportunity real. Somehow we lost sight of that, and we lost our way when we let you down.
When we decided to return to our origins by returning to The Culling, we knew it was the right thing to do. We didn’t know if that choice would keep our studio alive, and to be honest, we still don’t know for sure. What we do know is that there was a tremendous outpouring of hope and support from the game’s most hardcore fans and from the community at large.
Your hope is infectious and your positive messages put wind back in our sails.
Admitting failure and choosing a path forward wasn’t easy, but once we started to put one foot in front of the other, plans fell naturally into place. Looking back, the last two months have been an utter joy. We’re a group of developers who love making games, and this Origins update has given us an opportunity to tackle a new challenge together.
The stakes are incredibly high for us, but that makes the challenge even more exciting.
Adding to our new sense of purpose is the fact that you have been with us each step of the way. We’re still not perfect and we have a lot of room to grow, but we did our best to share our plans and gather your input as we went. And from where we sit now, it feels like the process is working. The Culling, which started out as a great game, is better than ever with Origins. It’s one of the grandfathers of the Battle Royale genre, and even today it stands alone as a completely unique experience.
The Culling is brutal. It’s in your face. It rewards patience, strategy, and smart decisions as much as mechanical skill. It’s now a game that’s confident in its own skin, a game that has been shaped by your influence. It’s a collaboration in the truest sense of the word.
Whatever happens in the coming weeks and months, we are grateful for this second chance. We can hold our heads up high knowing that we chose a path less taken because it was the right thing to do. Thank you for that.
Now, let’s talk about what we have in store for you this week.
What is The Culling: Origins?
It goes without saying that the biggest change is that The Culling: Origins is free-to-play, which has been one of the most requested features from our community. Yet, there’s much more to Origins than simply a change in format.
When The Culling originally launched in March of 2016, it had an exciting, “anything goes” approach to battle royale that was eventually sanded down over the course of many updates. Origins brings back that special mojo by returning to the game’s roots, incorporating the spirit of Day 1 combat, perks, airdrops and overall gameplay.
Blending the classic with the new, Origins also offers some big improvements over the original. Origins introduces a stunning new art direction that modernizes the original feel of The Culling. It also adds new features, including XP and leveling, leaderboards, Cull Crates, hundreds of new cosmetics, new weapons, skill-based matchmaking, and voice chat.
There are some systems (such as wounds) that don’t match Day 1, nor do they utilize what was in the latest live version of the game. Whenever we encountered a situation where we felt that the Day 1 approach wasn’t viable, we utilized surveys to gather community feedback that informed our decisions.
If you’d like to read up on the details, you can find our Dev Diaries at theculling.com.
When can I play The Culling Origins?
The Culling: Origins launches this Friday, September 14th at 12PM Eastern Daylight time for Steam PC.
How does free-to-play work in Origins?
All aspects of gameplay are completely free-to-play in Origins.
If you do want to support The Culling and spend real money, we’re offering ways to purchase premium cosmetics (clothing, weapon skins, taunts, victory celebrations, and Culling Cards) through premium currency and paid DLC.
The cosmetics system works like this:
As you play, you earn XP. When you’ve earned enough XP, you level up, which grants you a Cull Crate. Each Cull Crate awards 4 items. These can be standard cosmetic items or stacks of Credits.
Credits, which are also awarded whenever you receive a duplicate item in a Cull Crate, can be used to directly purchase standard cosmetic items.
Origins adds Premium items and currency to the mix. Some items (many of which are newly added to the game with the Origins update), are designated as Premium and can only be purchased with Tokens. You can also use tokens to buy packs of Cull Crates.
Tokens are purchased with real money and also infrequently drop from Cull Crates. In addition to Tokens, there are paid DLC packs with exclusive items.
The Culling does not (and will never) feature any pay-to-win mechanics. All premium purchases are cosmetic and intended as a means to support the dev team and the game.
What if I bought The Culling before it was free to play?
All players who bought The Culling before it was free to play are entitled to our “Original Gangster” founder’s pack. For new players, this DLC package is priced to reflect the highest price we ever charged for The Culling.
It includes two full “O.G.” outfits, 1000 Tokens, 10 Cull Crates, 4 Culling Cards, 2 weapon skins, a Taunt, and a Celebration. All of the cosmetic items contained in the DLC are new and exclusive to the Founder’s Pack, meaning that you can’t purchase them individually or get them from Cull Crates.
The Founder’s Pack is meant to show our appreciation for the game’s original supporters as well as provide an avenue for new players to get in on the action.
If you are a returning player who played The Culling after the Big House update, all of your stats, progress and unlocks are retained in Origins. This includes all of the exclusive items from the past, such as the Trials Winner t-shirts, which were limited-time and cannot be unlocked by new players.
When is The Culling: Origins coming to Xbox One?
We don’t have a firm date yet but we’re working to get the update to Xbox players ASAP. There is custom work required to support free-to-play on Xbox One as well as a certification process that must be passed. We’ll let you know when we have a better estimate.
What maps are included in The Culling: Origins?
For many players, the Island map is emblematic of the true essence of The Culling and delivers the gameplay experience you most associate with the world’s deadliest game show.
Because of this, Origins features the Island map for online play.
While it is not currently fully supported (and lacks the Day 1 tuning it will require), players can still experience the Prison offline as well as in online custom matches. We will consider re-introducing the Prison for future updates, but for now we want to ensure the best possible queue times and matchmaking, so limiting the game to the original map makes the most sense.
Can I create custom matches in Origins?
Yes, players are free to create custom matches in Origins on Steam PC.
Though Xbox One did not support custom matches in the past, we’re happy to report that they will be able to access this feature soon.
What regions is Origins available to play in?
We have server clusters available in North America (East and West Coast), Europe, and Oceania. Future region support will be determined by player demand.
How does Origins deal with cheaters?
The Culling: Origins features Easy Anti-Cheat protection. We are committed to an ongoing effort to keep cheaters and toxic players out of the game.
How do Leaderboards work?
Leaderboards in Origins are seasonal. Ranks are displayed for top winners, top killers, and top scores.
Scoring is based on your ten best match scores for the season. Match scores are based on your placement, kills (kill value increases as the match progresses), and time alive. To achieve Diamond rank (and have a chance to be seen by everyone), you’ll need to win 10 matches with an impressive number of kills in each match.
There are separate leaderboards for Solo and Duos.
Will The Culling be updated in the future?
Yes!
Origins represent a new beginning for development of The Culling. We have lots of ideas for the future, but we also want to know what you’d like to see. Here are some of the things we’re thinking about, in no particular order:
Xaviant Director of Operations Josh Van Veld offers a special announcement on The Culling: Origins Watch here
Xaviant Director of Operations Josh Van Veld delivers a development update for The Culling and shares when you might expect to be playing Origins. https://www.youtube.com/watch?v=LZqIzZUBpq4&feature=youtu.be
In preparation for the Origins update and a shift to Free-to-Play we have taken The Culling (incl Day 1) off of sale on Steam. We want to offer a huge thank you to all of our founders for your support.
If you haven’t heard, the team here at Xaviant is working on a big new update called The Culling: Origins. The goal of the update is to take the game back to its roots. The look and feel will be very close to the Day 1 version, but we’ll be keeping the bug fixes, improved art content, and performance optimizations that were solid steps forward. Along with this update, The Culling will also become free-to-play. We’ve been looking closely at the Day 1 Reference build and also reviewing all the changes we made made way back in the day. We know the game wasn’t perfect on Day 1, but we also recognize that on the whole, our changes took things in the wrong direction. As confident as we are in our abilities, we also need a process where we can make improvements and additions without jeopardizing what made the game so special in the first place. Some of those changes will be coming with the release of the Origins update, so we need to open up lines of communication right away. Right away as in right now. We don’t want any surprises and we feel it’s important to give all of you an opportunity to weigh in with your opinions and ideas. Let’s be real: Even with better communication, we’re bound to make mistakes. With that in mind, we want to assure you that when we do put a foot wrong, we’ll be listening to feedback and we won’t be too proud to roll back a change that isn’t working. Our goal with our Dev Diary posts leading to Origins is to cover the major aspects of the game. If we’re planning to make changes that deviate from Day 1, we’ll explain the problem we’re trying to solve and the plan we’ve put together. We’ll give you the opportunity to weigh in on each topic. Before we start tackling big topics, we want to outline our approach. These are some internal rules we’ve been making for ourselves:
Find out more about The Culling's journey to F2P and return to active development in our latest Developer Video Diary. https://www.youtube.com/watch?v=xo5f5ByDplk&=&feature=youtu.be
Greeting contestants! Our main focus here at Xav HQ has been to get The Culling polished, full of Day 1 goodness, and to F2P as soon as possible. At the same time, we also know that we need to do some housekeeping when it comes to the Day 1 Reference Server experience if we hope to be accurately inspired. So, that’s exactly what today’s patch focuses on. We know that there are likely others you’d like to see addressed as well, but it can be a fine line. Along with wanting to keep the server as “vanilla” as possible, we also don’t want to split our resources, slowing down our ability to bring The Culling back to action on Xbox and PC. Still, based on your feedback, we know that these are some of the main quality of life issues you wanted addressed to deliver a more stable feedback platform. We will continue to monitor your feedback, along with player activity and behavior as we move forward. Servers will be down for around 1 hour beginning at 10AM ET / 7AM PT today. You can find the changes to The Culling Day 1 Reference below:
Greetings Contestants, Get ready to party like it's 2016 because murder is back on the menu, starting….today! After a hiatus during which we needed to learn some major lessons and get our heads straight, we’re putting The Culling back in development. Our mission is to rebuild our relationship with you and regain your trust. We’re taking the first step today as we bring back the Day 1 build. That’s right, the literal Day 1 version of the game from way back in March of 2016 will be deployed on what we’re now calling our Day 1 Reference servers (formerly known as Test Servers). As we move forward in development, this build will remain live to serve as an ongoing reference point to keep us from losing our way. If this comes as a big surprise, please refer to our recent announcement. LINK. If you own The Culling on Steam, you will be able to play The Culling: Day 1 Reference now, for free. All owners of The Culling will see Day 1 Reference as a separate app in their Steam Library. With the Day 1 Reference servers live, the team will move forward toward our next goal; a relaunch of the latest version of the game updated to feature all of the gameplay elements of the original. Think of it as a modern remaster that is as true to the original as it can be, but still retains all of the bug fixes and optimizations. From there, we will continue development of the game with a new philosophy that centers around preserving and maintaining what made the original release so special. Don’t be scared, because we will bring you all along for the ride and keep you informed at every step along the way. The Culling: Day 1 Reference is limited to PC only. Since this is literally the same client we released in March of 2016, it is not Xbox One compatible. We would love to make it available on Xbox, but that would require weeks, if not months of work. Rest easy though Xbox One players, because we will be bringing all of our future changes directly to you as well. At first, The Culling: Day 1 Reference will only be available on our North American servers, but we are already working on European servers and expect to have it available to our European players very soon. We may consider other regions, but we’re not ready to discuss that at this time. In case you haven’t heard, when the mainline version of The Culling relaunches it will be free-to-play. We want you to have plenty of friends to play with (read: murder) on the island and we think F2P is the best way to lure fresh meat to the servers. We need to do more work before we can provide a timeline or even predict what form it will take, but we will announce our relaunch date as soon as possible. We know we’ve made serious mistakes as a studio, but we’re not ready to throw in the towel. Every last one of us wants a chance to get things right and show you that we’re just a good group of people who love making games together. At minimum, we want to give you a fresh opportunity to enjoy The Culling the way it was meant to be. We can’t do it without your help. We hope that you can find it in yourselves to give us the chance we need. This is a new day. Tonight, the sun sets on the island, but not for the last time. We’ll see you there. https://www.youtube.com/watch?v=YnnsR1pn_0k
We ask that you please watch the following video for an update on the status of our studio and the future of The Culling. https://www.youtube.com/watch?v=24rR69Ygn20
Greetings contestants!
After a long journey, we’re pleased to launch The Culling out of Early Access and Xbox Game Preview into full release.
Server maintenance will occur today, Thursday, October 5th. PC servers will be down at 2PM Eastern. Xbox One Servers will be down at 6PM Eastern. Maintenance on each platform is expected to last up to four hours on each platform.
This update also coincides with the start of a new leaderboard season.
Features
Greetings Contestants,
In this edition of the Island Diary, we’re thrilled to bring you not one, but two major announcements!
Our first piece of news is that this Friday, October 6th, we will roll out the next update for The Culling on both PC and Xbox One.
This update brings new additions and improvements such as new cosmetics, Xbox Voice Support (proximity/team) as well as several key tweaks and bug fixes. The highlight of the update for many players will undoubtedly be the brand new Golden Weapons.
As per usual, we will have full patch later this week when the update drops. Buuuuut we wanted to give you the full rundown on all eight of the new, shiny toys that will be dropped into the arena via match events.
Golden Weapons
Match events that deliver rewards, such as Loot Piñata and Loot Express, now deliver crates containing Golden Weapons. Mid-match events deliver Tier 3 Golden Weapons, Late-match events deliver Tier 4 Golden Weapons.
These weapons are generally comparable in stats to their non-golden counterparts, but they offer a bonus twist. Our goal is to make these events worth fighting for, without guaranteeing a win to the player who emerges wielding the golden weapon.
Without further ado:
Bleeding Blade - A legendary sword so sharp, it cuts so deep that the bleed it imparts lasts until the victim heals. Think of it as the worst paper cut ever.
Now, time for for the second announcement..
This Friday’s launch marks The Culling’s exit from Early Access and Game Preview!
When we launched The Culling in March of 2016, we were the first built-from-the-ground-up Battle Royale title and now we’re becoming the first entry in the genre to make a full release. What that means for you is more polish, fewer bugs, the addition of achievements for PC and Xbox One, and more.
As excited as we are to reach this finish line, we’re not done. Not just yet. There will be more to look forward to in the future, but that will have to wait for a future diary.
Until Friday,
See you on the island.
Greetings contestants!
Thank you for joining us once again for another diary. It’s here that we sneak out and leak out some of the newest features and game-changing elements coming to The Culling.
Though we’ve been known to talk about long-term goals in the past, this time around we’ll be breaking down what’s coming in the very near future. While we don’t have a date to share just yet, there’s more than enough here that this edition is sure to be interesting, insightful and all the other adjectives that begin with the letter i.
New Cosmetics
We know that the best part about The Culling is smashing your opponents and climbing your way to the top. At the same time, what’s a moment in the spotlight worth if you’re not able to shine?
We will be introducing a heaping helping of new cosmetic items for contestants to unlock and to show off their twister personalities. With new Culling Cards, new victory celebrations and new weapon skins, there’s sure to be something for every contestant.
Plus, with summer coming to an end we’ve gotten into a festive, carnival mood. In addition to the above, we’ll be adding new hair, masks and some particularly dark clown outfits to bring a big smile to each of your faces.
Xbox Voice Chat
The next update will introduce voice communication options to contestants on Xbox One.
We know that while many players enjoy coop with their friends, some simply enjoy the dynamics of working with a teammates and don’t always have a buddy, friend or a pal ready, willing and able to join into the action.
Also, we know that when playing with a random teammate in the wild you can be left at a slight disadvantage, with pre-made teams often using lobby chat to strategize and gain the upper hand. Adding team chat both levels the playing field and opens up coop to a new crop of contestants who may have been intimidated to jump into the mode in the past.
In addition to team chat, we’ll also be rolling out a much-requested communication feature: proximity chat. Though we’re not quite ready to talk shop on this just yet, it will also be included in the next scheduled update!
Bug Fixes
Each new update presents an opportunity to add, but it also goes without saying that they also allow us to address several key bug and issues head on.
Some of the highlight fixes in the next update are changes automatic region switching (Xbox), thrown item disappearance, gas grenade glitches, unequipped cosmetic and more. We’ll have more details when we roll out official patch notes.
Golden Weapons
The wise philosopher C.H.A.S once said, “Not all that glitters is gold, but all weapons that are gold are FUNC’ing awesome!” Possibly one of the biggest additions to The Culling yet, golden weapons will shower the arena during event airdrops and offer players a never-before-seen level of power.
There will be be no less than 8 Golden Weapons available next update (4 Tier 3s and 4 Tier 4s), each with their unique sets of abilities and modifiers. The entire Golden arsenal has been locked in, but you’ll have to wait until the patch notes to learn about them all. Until then, however, we have been able to sneak a couple out of Culling HQ to share with you early.
Bleeding Blade - This legendary sword is so sharp and cuts so deep that the bleed it imparts lasts until the victim heals.
Nutcracker - Though it’ a tad weaker than a regular sledgehammer under normal conditions, This Sledgehammer is no joke. It can be charged for 3 seconds to deliver 60 points of damage against any opponent unfortunate enough to be caught by its wrath.
Closing
This edition of our diary looked at the very near future and we can’t wait to share more details as the date draws near.
We feel like each time we come together for these things, we get a little closer, a little friendlier, a little...cullinglier? What we’re trying to say is thanks for joining us again for this look ahead.
Until next time,
See you in the arena.
Greetings contestants!
From new Match Events to new Perks, this is one of our biggest updates ever. The Culling has always been a savage competition and we can’t wait to see which one of you talented contestants rises to the very top of the leaderboard! Cull for glory.
PC Servers will be down on Wednesday July 19th at 8AM EST and maintenance is expected to continue for up to four hours.
[Note: We are currently preparing a patch for Xbox One certification and we will announce the planned schedule as soon as we have details for the Xbox One Patch.]
Features
Greetings contestants!
Welcome back to the island diary! We’re over the (*whispers*: blood) moon because his month we wanted to shake things up with some immediate developments.
From addressing current issues to massive changes on the horizon, this isn’t a diary you’ll want to miss. The good part? You’re already here! So let’s get down to brass tacks!
Revisiting Xbox Update #102949
So uh, how about those bows?!
Bugs, they’re the bane of any developer and the first Xbox Update addressed a lot of them, improving the overall “quality of life” across the board.
Unfortunately, while the update resolved many of the key issues at launch, the it also introduced a pair of notable bugs of its own.
The good news is that we are currently in the process of Xbox One certification for a brand new hotfix which will return bows to their intended damage, as well as correcting fixing a bug related to input queuing and inventory management.
If all goes smoothly, the hotfix should land on Xbox One early next week!
Stamina
You can’t run from your mistakes forever, even if you have nearly infinite stamina! Throughout Early Access and Game Preview, we’ve been comfortable experimenting with big changes. Some of them are hits, and some go over like lead balloons. The good news is we always get the opportunity to hear what you have to say, and we’re happy to iterate further when we hear a clear message from you all.
When we reduced Stamina costs in the last patch, we achieved our goal of reducing the burden of constant Stamina management as you move through the arena - freeing you to focus on more important things, like stabbing each other - but many of you felt like we took it too far. By eliminating the need to monitor or manage your stamina altogether, we removed something many players enjoy.
In the next major update we’ve found a good middle ground that we think leaves players relatively free to sprint about the arena but still requires some care and attention.
Patch Preview
As you may already know, over the course of the past several diaries we’ve teased more than a few exciting new features coming to The Culling. We know that many of you have been looking forward to these for a long time, that’s why we are thrilled to announce that a significant update is planned for later this month!
You heard right! Before the end of July The Culling will be getting a major update. Among the awesome new goodies slated for July are the much anticipated player Leaderboards, two new insane Match Events, a summer-worthy wardrobe’s worth of Cosmetics and more!
After much demand, we’re also working on Team Voice Support for Xbox One! At this point we can’t confirm that the feature will make this update, but we’re doing our best to get it ready for action as soon as possible.
These are some of the most anticipated additions to The Culling yet and we couldn’t be happier to share them with you. If you haven’t been following, you can find more details and information about these features in previous diary posts on theculling.com
The update will come first to PC, with the Xbox One version arriving shortly after. We will have more peeks at the content ahead as we approach patch day so stay tuned to our official channels for the latest info!
Closing
Though we started this month’s diary with a slight look back to last month and a big look forward to all the spicy wings that July has in store. We can’t wait for you to chow down and to get your hands messy with all the new Culling flavor!
We will have even more for you next month right here on the island diaries.
In the meantime, feel free to come join our official [url]Discord[/url=https://discordapp.com/invite/theculling]. We host custom PC matches at Mon-Fri at 2pm EST where developers and players from around the world come together for an hour of goodness!
But, until then contestants…
See you on the island!
[url]Read the full link here[/url=http://theculling.com/blog/2017/7/7/island-diary-july-7-2017]
Greetings contestants!
Let’s get straight into business! This latest patch addresses a number of bugs and quality of life issues from top to bottom.
The patch will be rolled out to PC players today, Thursday June 22nd.
Currently we predict that servers will be down at 1PM Eastern with up to 4 hours of downtime to promote the patch. We will keep you up to date on our official Twitter with any updates or changes to the process.
We pride ourselves on communication and while we would love to share specifics, we currently do not have a firm release date for the Xbox One release. As this is our first patch on the platform, we have some learning left to do and we’ll share info as soon as we have a clearer picture. We will keep you posted.
See you in the arena!
Changes and Fixes
Greetings contestants!
Summer is unofficially here and it’s scorching hot. Weekly Diaries are our way of sharing what’s new and popping here in the office and giving you a little glimpse as to what can be expected in the near and distant future.
But, since it’s so dang hot, we thought we’d quench your thirst with a little bit of a more substantial leak. This week we’ll be giving you a sneak peek of what’s to come in our next patch which should be arriving very shortly. We expect the patch to arrive in the next couple of weeks on PC, followed by the Xbox version shortly after.
Until then, here’s a little extra to wet your whistle!
Patch Preview
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Greetings contestants! First off - HAPPY XBOX ONE LAUNCH!!!
Wooo, yayyyy, ahhh!!!! (that’s us in the office making excited crowd noise)
From its inception, The Culling has always embraced the spirit of Battle Royale and has helped pioneer a genre that has grown to heights that we’re not sure anyone could have predicted. It’s an absolute honor to usher Battle Royale to console via Xbox One.
The response so far has been overwhelming. The Xbox community has smashed our expectations, going so far as to bring down our servers as a flood of new contestants entered the fold. As of writing this, we’re still actively working on the issue but are confident that it will be resolved soon.
We think that it goes without saying that the Xbox launch is exciting, but in the arena there’s no chances to to relax and it’s to get back to the nitty gritty. After missing last week’s journal, we have some juicy updates to share with you that all contestants will really enjoy.
One thing to note, however, is that many of the topics this week are subject to change as in many cases they’re in the earliest stages of development.
With that out of the way, let’s talk shop!
Airdrop-Exclusive Weaponry
Combat in The Culling is aggressive, in your face, and deadly. When fights are this intense and visceral, it’s paramount that they have a degree of predictability. At a glance, you should be able assess your opponent and be prepared for most of the potential outcomes.
At the same time, too much predictability can make encounters feel stale. We’ve utilized modifiers such as perks to help spice up gameplay and to introduce a variety of ways to approach each match. While we’re continuing to expand upon perks, Airdrops are another avenue we’ve been pursuing.
Many of our match events bring in Airdrops, but those drops pull from the pool that players can select. What if there were weapons you could only get your hands on by contesting a match event drop? Not only would that make the match events more enticing, but it would spice up the combat encounters that involve those weapons.
We’re currently in the early stages of working on an arsenal of new Airdrop-exclusive weaponry that are part weapon, part perk, and all awesome. These new tools of destruction are like nothing you’ve seen before.
Truthfully, we’re slightly hesitant to expand on this too far at this point of development, but here are a couple of conceptual examples which are currently being discussed as templates of these special items that can only be acquired through airdrops:
Spirit Knife - A blade for the ninja at heart. Not only is it deadly, but the Spirit Knife allow bestows its master with the ability to double-jump, allowing you to get to traverse the arena with quickness and grace.
Vampire Bat - A baseball bat imbued with the power to drain your opponent’s life force, stealing health with each hit.
Infected Hatchet - We’ll be honest, the arenas aren’t sanitary. The Infected Hatchet is riddled with bacteria. Bacteria which can be used in your favor as you slice open your enemies and infect them with a violent and immediate sickness effect on each hit.
Keep in mind that these are both currently works in progress and though they may make final cuts, they may also endure some changes. But we do hope that you got the idea and we hope that you’re as excited as we are to see these new concepts come to fruition. We know that competition is the pillar of The Culling, but we also know that we all crave excitement and new items such as these will expand upon your abilities as a player while remaining airdrop exclusive and having a limited impact on how the base game functions
Closing
That’s just a taste of what we have in the works and rest assured that there’s more to come. While you wait for our next update, we would love to hear your constructive feedback and suggestions. This week’s journal was very forward thinking and there’s still a lot of runway for new ideas or concepts.
Whether you’re new player on Xbox or have been here with us since day one - thank you for being part of the Cullmunity. We’re excited for wild ride that awaits us and we’re thrilled to have you with us as we map out the road ahead.
Until next week,
See you in the Arena
Greetings Contestants!
We are officially less than a month away from Summer. And you know what they say: sun’s out, guns out.
Unlike some secret agents we’re not licensed kill, but we do have a license to patch, which is nearly as cool.
[Servers will be down on Thursday May 25th at 8AM EST and maintenance will continue for up to four hours.]
Since our last update, we’ve made great strides in improving various aspects of gameplay and addressing key issues that have come to our attention. By utilizing feedback from within the community, we have been able to address many quality of life items that simply make the moment-to-moment, match-to-match experience better overall.
Players can expect to see changes to hot-button items such as attack queuing, matchmaking, tutorials and more. We look forward to hearing the response to this update and we will see you in the arena!
Major Changes and Fixes.
Hello fellow contestants!
It’s Friday, which can only mean one thing. More inside info from the team here at Xaviant.
Last week we kicked off our weekly edition of the Island Diaries and we have been excited by response it has gotten. You’ve made it clear that you truly appreciate a peek behind the curtain, and there’s plenty more to come.
Obviously we can’t exactly let you know what has happened to Frank… for legal reasons… but there’s plenty we can share as we move forward. Did you know that our Communications Manager, Brian Sharon, smells like old pierogies? That’s the kind of hard-hitting info that you’ve come to expect.
Joking aside, updating you on what’s going on here in the Xaviant office is not only a great opportunity for you to know what’s on the horizon, but for us to pick your brains and to hear feedback as we develop new content.
So without further adieu let’s get right into the meat and potatoes!
…
Is anyone else hungry all of a sudden? No, we aren’t either..
Matchmaker Changes
Over the past several weeks we’ve been observing a ton of discussion surrounding both queues and Lightning Rounds. It’s clear that for most players, the tried and true Classic game mode is still the major draw. At the same time, many players also appreciate the diversity of play that Lightning Rounds offer.
Additionally, we realize that most players who want to play teams matches queue with a partner. Signing solo players up for frequent teams matches by default isn’t providing the desired experience for many.
Knowing the above, we will be making some overall tweaks to how the matchmaking process operates.
Moving forward, the matchmaker will have weightings. What this means is that regardless of your filter selections, the matchmaker will prefer Classic Matches over Lightning Rounds. The matchmaker will also prefer Solo Matches unless you queue with a teammate.
This means that leaving your filters alone will give you mostly solo classic matches, unless you queue with a teammate, which will give you mostly teams matches. Leaving all of your filters active will mean that under certain circumstances, the matchmaker will periodically place you in a teams or lightning round (think once every 5 or 6 matches instead of every other match).
New Perks
Last week we introduced you to our newest perk in production, Jump Start. While we have other perks currently in production that we will share with you in the future, we thought we’d share a little bit more behind some of the concepts behind their construction.
One of the most unique aspects of The Culling in the world of Battle Royale is the ability to outfit yourself with bad ass airdrops and perks that allow you to shape how you play. At the same time, introducing so many new wrinkles and modifiers has the opportunity not only to unbalance the game, but to create “go-to” perks that render an entire field of options all-but useless.
We’re currently playing with some ideas for perks that could be described as “double-edged swords”. A non-specific murdered uncle once said, “with great power comes great responsibility”. He was probably wrong, but we are still willing to run with the idea.
We still have a long way to go and we’ll be sharing more information on perks in the near future. We’d love to hear what you have to say on this topic so please do jump into our Discord and let us know
Xbox One
If you read the previous Island Diary you know that we revealed that The Culling was in the process of Xbox Certification. The team couldn’t be happier to give you a quick and concise update on this situation:
We are thrilled to announce that The Culling is officially out of F.U.N.C.’ing certification and is officially on it way to Xbox One.
“That’s awesome, but what’s the release date?! I had a feeling you’d ask that question.
You can expect a release date next week.
That’s right. We’re going to be revealing the release date in less than seven days!
So be sure to stay tuned because you won’t want to miss it.
Closing
That’s two weeks in a row. That makes this an official streak.. That can only mean one thing…
We’re going streaking!!!
Seriously though, thank you for returning to our diary and for supporting all things Culling. There are exciting things ahead and we can’t wait to tell you more. But, that will have to wait until next time.
Until next time !
Wait.. didn’t we just say that? Is that, like, grammatically incorrect or does it just make us sound less cultured?
Either way…
UNTIL NEXT TIME!
Why hello there. Fancy meeting you here. It’s us, Xaviant - developers of The Culling.
How have you been? We’ve missed you. We’ve been so busy here in the office, which means that sometimes keeping up to date with our friends can get a little rough.
Actually, that reminds us - that’s why we’re writing this. We can be so silly at times. We were thinking the other day, what if there was a way that we could let you know was hip with us kids on a weekly basis? You know, what’s #trending in the offizle and what’s the latest shizzle that we’ve got going on!
Welcome contestants to a new chapter in The Culling.
Each and every Friday we’ll be updating this little blog of ours giving you a bit more insight as to what’s being worked on and what players can expect on the horizon. These aren’t patch notes (which will still exist). This is an extra look into the development of The Culling.
Obviously, we can’t spill all the beans, Frank needs to eat something, but this should open the valve to some of the leakiest leaks since the great Pump House leak of 2729.
We really wa… hmm… you know what? Screw it. No more intro, let’s get right into things.
Major Bug fixes
The last update brought a whole new version of our game engine along with a complete rework of the input system, so there were bound to be some bugs introduced. It has been our priority to deal with all of the reported issues head on and we’ve been making some major headway.
Among the most notable improvements are fixes for the Fatal Error/Crash bugs, as well more mechanical issues with input systems; such as attack queuing and more. This is a positive first step as we move forward and iron out any other lingering issues.
We’re also currently investigating a critical obstacle that has prevented many Linux/Steam OS users from launching the game. While we do not have an ETA at the moment, we value the Linux community greatly and we’re working hard to resolve this as soon as possible.
We can’t stress enough how helpful the community has been in helping us find and address many of these issues. We encourage you to continue reporting bugs on all of our official platforms, as well as sending in tickets to our support team directly at help.theculling.com.
Post Free Weekend
With the launch of the Combo Breaker patch we also ushered in a Free Weekend on Steam. This promotion, along with a significant sale, ushered in thousands of new players to The Culling. During this time we were able to gather valuable data, as well as helpful feedback from the community.
In response to some of this information, we have plans to make some significant changes in the future.
Arming New Players: One of the major lessons that we’ve learned is that even though we’ve added Survival Mode, Offline Matches and Tutorials -most new players jump directly into the action without arming themselves with the knowledge to make them successful. By making new players complete the Tutorial prior to playing online, new players will find themselves better equipped to both understand the basic mechanics as well as to compete with the other, more seasoned, contestants.
On the topic of competition, we will also be reintroducing skill-based matchmaking. The system will evaluate player skill and match players up accordingly, offering players a field of opponents who are in their weight class. With that said, we are aware that instituting a system of this type has the potential to slow down queues. So, with that in mind, we have also designed the system so that it will only kick in when there are enough players in queue to allow multiple matches at once. This means that Matchmaking should have zero impact on queue times.
Changes/additions: In previous iterations of The Culling, matches trended towards being slightly over-aggressive. With the latest update, new layers have been reintroduced to complement more varieties of play. We’re planning to expand upon this.
Soon, a delay will be added to the timing of the gas closure at the beginning of the late-match phase of a match. The concept behind this being to offer contestants more opportunities to call in air drops and to participate in late match events.
Additionally, we’re thrilled to reveal that we will begin to expand the perk set in the near future.
Jump Start is the first of these new perks. A utility perk, Jump Start spawns players with a random Tier 1 weapon. In the hands of a fresh Contestant it can act as an early leg up on some potentially fierce competition, as opposed to the sticks and rocks we’ve witnessed some new players using. Moreover, though it comes at the cost of a perk slot, having a Tier 1 weapon to begin a game can be a lucrative gamble for aggressive players as well. Some might even say, it adds a little Jump to the Start of your match.
Speaking of starts, we’re also going to be making a slight tweak to how Lightning Rounds begin.
Though it may seem somewhat straightforward to experienced players, a large portion of new players tend to miss out on the ability to call their free airdrop in the first moments of a Lightning Round. To help curb this, Lightning Rounds will soon begin to deliver airdrops immediately as you exit the booth. This is a small tweak that leads to a far better understanding of how Lightning Rounds operate and increases the efficiency of play overall. Because let’s face it, a Lightning Round without a free air drop is more of a static shock.
Xbox
At E3 2016 we were proud to announce that we expanding the arena by bringing The Culling to Xbox One, but we didn’t have a release date. Earlier this year, we pulled back the curtain a little bit more, revealing that The Culling would hit Xbox One Game Preview program in “First Half 2017”.
We’re happy to announce that not only are we still on schedule, but we’re currently in the process of certification with Microsoft.
We can’t go into much more on this topic just yet, but it’s safe to say that you can expect more news about this very shortly.
Closing
Phew, that was a lot of info. But we’re not done yet. There’s still a lot more going on here at Xaviant and we’ll have more to share in the coming weeks. Expect to hear more about Matchmaker Changes and some exciting new features in the works for The Culling very, very soon! Very.
Until next time contestants,
See you in the Arena!
Play The Culling for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup The Culling at 33% off the regular price!*
If you already have Steam installed, click here to install or play The Culling. If you don't have Steam, you can download it here.
*Offer ends Monday at 10AM Pacific Time
Greetings Contestants!
It’s April and we’re thawing from a winter freeze and feeling the excitement of sunshine and new potential. Earlier this month we leaked a little bit of info about what’s to come with The Culling, and we weren’t fooling.
What’s old is new again, and what’s new is newer than ever before.
Point blank: Stagger is back.
[Servers will be down on Wednesday April 26th at 8AM EST and maintenance will continue for up to four hours.]
But that’s not all! Along with the Stagger comes a host of new tweaks and variations to help improve the flow of gameplay and return some of the “show” in the game show that is The Culling. Heck, we even went in and threw in a new training mode for good measure!
Many of these changes are based on key feedback from the community and we’re excited to hear what you think about them once they go live!
Until then..
See you in the arena.
Changes
New Combat Mechanics
Greetings Contestants! We’ve just pushed a patch that enables filtering of game modes. By default, “Quick Play” will queue you for all available modes, but the Queue Filters available from the Play menu will allow you to set preferences for Solo vs. Teams and Classic vs. Lightning. When options are Green in the UI it means you’re willing to queue for those modes. Black means those modes are filtered and you will not be put in those matches. Be aware that the matchmaker will always respect your filters, meaning you will not be placed in games that don’t match your preferences. Fewer filters will generally mean faster queue times. Changes
Greetings Contestants!
Spring has officially sprung and new life is beginning to bud. That means that change is afoot, and The Culling isn’t excluded in nature’s plans. There are a lot of exciting things coming to the island in the near future and hopefully you’ve had a chance to check out the latest Roadmap Update.
This week’s patch is no exception. Contestants can look forward to a multitude of improvements at all levels of gameplay and we’re beyond thrilled to share them with the cullmunity.
Servers will be down on Wednesday March 22nd at 8AM EST and maintenance will continue for up to four hours.
With that said there is one thing we need to address. With any change comes a certain level of uncertainty. We’ve run into some last-minute bugs while implementing the filtering system. Rather than pushing these live in this state, we’ll be working on them for a little bit longer to make sure the system works as close to intended as possible once live.
This means that Filters will released after this patch. We do not predict a long wait and we will keep you updated in the coming days as to the highly-anticipated feature’s arrival.
On the bright side, much like BShar at a donut eating contest, we were able to cram a few more items into this patch than we expected.
We’re looking forward to seeing the reception to these new changes and look forward to reading your constructive feedback.
See you on the island!
Changes
Combat
Greetings Contestants!
Earlier this month we reached a big milestone: The Culling has been in Early Access for a full year! It’s amazing to see how far we’ve come in the last twelve months. With endless hard work from our talented team and unwavering dedication from the community, The Culling has really grown up. Mom would be so proud! Even after 365 days of murder and mayhem, our passion for The Culling hasn’t dulled in the slightest, and we’re thrilled to share a few of our plans for year two.
Without further Mountain Dew...
Xbox One
Perhaps the biggest item on the list for 2017 is the Xbox One launch.
Bringing The Culling to a new platform means a whole new audience will get their hands on the game and we couldn’t be more excited to see people bring BR, into the LR. That’s Battle Royale into the living room.
We’ve dabbed. We’re Hip.
Although UE4 makes it relatively easy for us to add a platform, it’s true that some of our attention will be divided moving forward. With that said, we remain dedicated to the PC and continuing to make smart development decisions that benefit the game’s global audience, ensuring that Xaviant team can continue lavishing the community with updates for a long time to come across both platforms.
At this moment we’re still weighing whether to support cross-platform play due to the implications of competing with a controller vs. keyboard/mouse, but full controller support is a feature we know many PC players will be happy to receive. As you can imagine, making the game feel good on a controller is more than just mapping buttons and we think we have a handle on how to let players enjoy both ranged and melee combat using a gamepad.
Invert-able thumbsticks? Check. Dual-zone look sensitivity? Check. Aiming sensitivity and rotation assist? Check. Selectable control scheme presets? Check.
Combat
We have a few important changes coming to combat - and they’re coming with the next patch.
The first change addresses the weakness/feeble wounds. After observing the latest combat iteration, we’ve found that skilled players are able to consistently avoid taking damage after receiving a weakness wound, which means blocking still doesn’t offer a significant advantage in combat. We’re upping the intensity of the micro-stagger that accompanies weakness, so that blocking a player’s attack creates a true opportunity to capitalize.
The second change slightly more intense(and still subject to change based on internal playtesting before we put it out in the wild).
At the upper levels of competition, players are taking advantage of the fact that being in a fully charged attack state is tremendously powerful, leading to stalemate scenarios (i.e. one player holds charged attack while the other player holds block) that aren’t fun to play or spectate.
TL;DR: Good players do this weird dance combat that’s as awkward as watching your dad try to both whip AND nae nae.
To address this, we’re no longer allowing players to hold a fully charged attack. Once a melee attack reaches full charge, it will execute automatically. Further, players will no longer be able to cancel an attack by blocking. While this technique can create some interesting moments, it doesn’t fit our overall vision of combat. Charged attacks should be very powerful for capitalizing on an opportunity (i.e. against a staggered or unaware opponent), however, they should also be risky under normal combat circumstances due to a likelihood of being blocked.
Finally, we are removing the non-obvious mini-stagger that occurs if you are struck by an attack while you are shoving. This was implemented some time ago to discourage players spamming shove, but we don’t think it has a meaningful place in the current combat system.
Balance
Greetings Contestants!
We’re seeing a lot of positive response to this week’s patch but word on the street is that Frank snuck a few little bugs into the mix to keep us on our toes. We’re back with a quick hotfix, which should help alleviate most of these issues.
Servers will be down on Friday February 3rd from 8 AM EST for up to four hours.
While we have your attention, we also want to reiterate that we’re aware many of you are highly anticipating the ability to select your method and format of play. While we cannot put an ETA on this immediately, know that Filtered Queues and Ranked play are both our highest priority.
In the meantime, we’ll be working on some behind the scenes magic to ensure that matchmaking in the current Quick Play platform is improved, giving a preference to Classic Solo play when queued alone.
Additionally, we hear that Frank is working on a very special crate fix that should bring balance to the .. inventory system.
But that’s for all for now. Until next time you crazy killers!
See you on the island!
Bug Fixes
Greetings Contestants!
We want to thank you once again for helping make the Big House update a big success. Just when you thought the exciting updates were over, we’re busting out a new round of changes that are sure to make you squeal in the way people do when they receive a Valentine’s card from their crush or have a stealthy blade slipped between their ribs.
Servers will be down on Wednesday February 1st from 8 AM EST for up to four hours.
First off, we have a fix for the Cull Crate reward bug many of you have been experiencing. This is great news for many and we’ve been working hard to make sure that things are in order. With that said, restoring missing crates is going to take more time and we will have a solution shortly. We will keep you posted.
Next, we’re debuting a big change that we’ve been hinting at for a long time: The Return of the Perks!
Many of your old favorites perks are back and we’ve thrown a couple of new ones into the mix for good measure. The caveat is that now you’re only allowed one perk per category, which should allow for better balancing overall.
But wait, there’s more!
We’re also debuting an important round of combat changes that address the key concerns we’ve heard from you about the latest iteration. More than any other update to the system, this has been a collaborative effort with you, the Cullmunity.
There are dozens of other important changes, but this wouldn’t be a brief intro if we covered them all. While some highly-anticipated features such as Ranked play and filtered matchmaking couldn’t make the cut this time around, know that they’re a priority moving forward and that the team is working tremendously hard to get them into a live state.
Also, please be aware that our patch schedule may slow down for a period of time as we make some important progress on the Xbox One Preview version of the game. This should be a temporary delay and will ensure that when we launch on Xbox One Game Preview Program The Culling is as polished as possible, across all platforms.
In the meantime, we’ll have some new and exciting news to share. But… we’ll save that for another post
Stay tuned and see you on the island!
Balance and Gameplay
Perks
Greetings Contestants! First off - thank you for your tremendous feedback. As we launched our biggest update yet, The Big House, you came to our side and offered your support. Boasting nearly double the content found in the game’s Alpha, The Big House was a yuge undertaking and we’re glad to hear that so many of you have enjoyed the fruits of these many months of loving labor. With an update of this magnitude there were bound to be challenges, as we discovered when you descended upon our servers in droves. We’ve put together a hotfix that addresses some of the most pressing issues and we’re compiling a list of tweaks and fixes for our next patch. Thank you once again and see you on the island! Balance and Gameplay
Attention Contestants!
With the upcoming major update comes some major changes. As of January 10th, The Culling will no longer utilize Steam’s inventory service to track your cosmetic item inventory. Instead, your inventory will be stored on our back-end servers.
Along with the new system, some design changes are happening. Moving forward, The Culling will no longer support duplicate items, nor will it support trading or selling your items to other players.
This decision was made so that we can utilize the same system across platforms. This change will help us prepare to launch The Culling into the Xbox Game Preview Program for Xbox One, a tentpole that the team is working hard to reach in 2017.
When you first run The Culling after the major update, your Steam inventory of Culling items will be taken through a conversion process, which will do the following:
The aroma of sour eggnog and dried blood hangs heavy in the brisk winter air as the team puts the finishing touches on the major update. But, what fun are the holidays without a little cheer? So, before that happens, we thought we’d let you open one last present before the New Year!
The new patch will be released on Tuesday, December 20th. Servers will be down starting at 8AM Eastern for *up to* 4 hours.
This patch revolves around some seemingly small changes to melee combat that we expect will have a big impact. In an effort to make combat more enjoyable and less punishing, we’ve removed the stagger that previously happened when you struck a blocking player, and we’ve made it impossible for another player to cancel your charged attacks.
We like the feel and pace this new aggressive twist brings to the combat system and we’re eager to hear your thoughts.
For more in-depth explanation, you can read our recent blog post.
See you on the island!
Balance and Gameplay
Melee Combat Changes
It’s hard to believe that almost one year ago we decided to go the route of Early Access for The Culling. After working on the project for a little over six months we realized we had something that could be very special on our hands. Our 16-developer studio had a 16-player game that we playtested several times a day, quickly making it our favorite competitive title.
We realized that our 16 individual opinions about aggressive, player-versus-player combat were simply not going to be enough. Despite our collective years of experience, it was clear that we needed to include more viewpoints if we were going to make any changes with confidence. Hence the decision to release in Early Access - a choice that would afford us not only the freedom to experiment, but the opportunity to refine.
Since that initial release of The Culling, we have always worked hard to make it a more fun, engaging and meaningful experience. Sometimes we got things right, sometimes we got them wrong. There is no doubt this game is in a much better state than it was nearly one year ago, thanks in large part to the feedback from the community, confirming that Early Access was definitely the smart decision.
This January we will reach a milestone in our development. It’s a giant step toward what we would call our “1.0 Release” of The Culling, a goal that we’ve been striving towards for quite some time.
As we approach that exciting group of features and additions, we wanted to take one more hard look at our melee combat experience - something which has been hotly debated topic since people started playing the game. In looking back, we see one glaring truth that stands-out:
Players spend too much time “disabled.” It’s as simple as that.
The fact that a basic attack can easily lead to a hard stun is so utterly disruptive that it is simply not fun. Not for new players, not for skilled players, not for anyone. According to our data, the average melee fight in The Culling lasts about 30 seconds. We estimate that players spend about one-third of that time completely stunned. We need to reduce the number of those disruptive moments to improve the overall experience.
So this leads us to two significant changes for our last update of 2016. Although the changes themselves are small, we think they will have a big impact on combat in a positive way.
First, we are removing the hard stagger associated with attacking a Block. Blocking a melee attack will still stop all damage, but it will no longer stun or disable the opposing player.
The second change is that players can no longer interrupt the charged Power Attacks of other players. When an opponent charges a melee attack, your only recourse is to block, leading to more exciting moment-to-moment confrontations.
All other aspects of combat remain the same. In our early tests in the studio we found these two changes to be incredibly positive to the overall experience, even at this preliminary stage.
Now, we want to put it in your hands to see what you think.
We just ask one thing: If these changes concern you, play before you judge. Bring your constructive criticism to us with some time spent playing with the new changes. It will make that feedback much more effective.
With this patch we wish you all Happy Holidays. Expect to hear more about it soon.
We look forward to seeing you during the break as players and after the break as we work to finish-up our exciting new features we will bring you in January.
Signed,
Xaviant CEO
Michael McMain
Attention Contestant:
You have received a life sentence and are set to report to Cul Country Correctional.
See you on the island!
Greetings Contestants! There’s a cold wind blowing on the island, and the inhabitants are ready to get their kill-streaks on. There’s so much to be thankful for: Big bones, big lungs, ol’ painless, leg days, even deep digs. What’s that? You didn’t hear that some old favorites are making a comeback with a twist? Well quit gobbling that buttery corn cob and read on! [b[The new patch will be released on Tuesday, November 22nd. Servers will be down starting at 10AM Eastern for up to 4 hours. This time out we’re focusing on a couple of key aspects of the game: Aggressive vs. Passive play and melee combat mechanics. Aggressive play (which is inherently risky) is not adequately incentivized and leaves the victor vulnerable to vulturing, while passive play (which is dull to spectate and can lead to crowded end-of-match scenarios) presents no major risks or downsides. While we do not intend to eliminate passive play, we do want it to be a risky choice, so we’ve implemented the following changes:
The U.S. presidential election is nearly upon us and just when you thought the last political shots had been fired, The Culling has a final trick up its sleeve that could decide the outcome of the race. That’s right: Trump and Hillary masks are making their way to the island (sorry, Gary Johnson). In the final hours before Super Tuesday, Culling contestants will show their support by dressing up as their favorite candidates. Hop on a private server (hosted in Frank’s garage), build a wall around your Airdrop landing pad, and leak the blood of your enemies. Step aside, Washington Post, The Culling is ready to flex its influence and rock the vote! The new patch will be released on Monday, November 7th. Servers will be down starting at 8AM Eastern for *up to* 4 hours. In addition to goofy rubber masks, this patch has A LOT going for it. For months we’ve been systematically targeting various core game systems and overhauling them to be more balanced, more competitive, more fun and more... “more”. This time we have Airdrops, Economy, and Match Events in our crosshairs. You can read the details below, but the short version is that we now have Early-, Mid-, and Late-Match Airdrops that only become available at specific time intervals (provided you have enough FUNC). Coupled with a stingier economy, we expect Airdrop choice to be more interesting strategically and more critical to the outcome of matches. Perhaps the most exciting thing about this round of changes is that for us it represents a critical milestone on our Early Access roadmap. At this point we’ve addressed all of the game systems that required overhauls, which frees up more of the team to focus on the Major Update that’s still in the works. There will be more patches before the update, but they are likely to involve fine-tuning, rather than huge shifts. This is the stimulus package we’ve been looking for. In a tip of Frank’s fedora to the Cullmunity, we’ve made a few timing tweaks to Blocking and Shove, we’ve added Cullmunity tournament-winner banners to the Cullmination, and we’ve made it easier to view the scoreboard when you’re spectating. We’ll see you on the island! #Frank4Pres EXTRA BONUS SECTION: Hot on the heels of their Culloween event, the Cullmunity is gearing up for their biggest tournament yet to close out the year. The Cullclusion (http://theculling.com/blog/2016/11/3/cullclusion-pre-qualifier-event). More guests, more prizes, and the biggest purse to-date; it doesn’t get much better than this. Proceeds from entry fees for the tournament are being delivered to the Texas Homeless Network, helping those in need during this holiday season. That’s literally a win-win when you put your money where your mouth is! You sign up and get more details on the Cullclusion here. (https://www.eventbrite.com/e/the-cullclusion-2016-tickets-27792364711) But what if you want to put your fist where your mouth is? Well you’re in luck friend, there’s an option for that. Each weekend leading up to The Cullclusion on November 18-20th we will be running Pre-Qualifiers to help contestants book their very own free ticket to the tournament! Windows will be open starting on 12pm EST and closes 6pm EST ( Nov 5/6, 12/13). During this time period, a contestant merely needs to meet the following minimum requirements to be entered in the running. Minimum Requirements: Play at least 10 matches during the time period Win at least 1 game Get a minimum of 3 kills in a single game If you haven’t registered for the free Pre-Qualifiers, what are you waiting for? Click here ! (https://www.eventbrite.com/e/pre-qualifier-for-the-cullclusion-event-tickets-28860449381) Cosmetics
Greetings contestants! There are few things we like here at Xaviant more than a spectacle. As we have our heads down, spilling blood sweat and tears, nothing gets our creative juices going more than a good show. Since our Early Access launch a special group of contestants have fed our blood lust, putting together exceptional Cullmmunity tournaments with big stakes and real-world prizes. We are proud to reveal that we will be helping to make their next event, The Cullclusion, the biggest and best event yet. Running from November 18-20th, The Cullclusion will feature the biggest prize pool in a Cullmmunity event to-date and even more prizes are going to be revealed in the future. Entry is only $2 USD, with proceeds will be going to the Texas Homeless Network, which means that each entry goes to a good cause, helping those in need during the holiday season and beyond. BUT WAIT, THERE’S MORE! For the first time ever, we are announcing a Pre-Qualifier Event. The Pre-Qualifier is an opportunity to join in for Cullclusion fun by paying in blood, not money. Every weekend from now until the tournament, you will have a chance to lock down one of twelve slots for VIP entry into the brackets. That’s it. That’s all it takes. A spear through the heart here, an arrow to the head there, and you could be the next contestant on The Cullclusion! Each weekend leading to The Cullclusion (November 5 & 6 / November 12 & 13) a window will open at 12pm EST and will close at 6pm EST. During this time period, the behavior of contestants who register for the Pre-qualifiers must meet the minimum requirements to be entered in the running: Minimum Requirements: -Play at least 10 matches during the time period -Win at least 1 game -Get a minimum of 3 kills in a single game -Sign-Up here with your information The top twelve performers each weekend will be notified that they have locked in a free entry to Cullclusion, and the dirty dozen will be formed. Just kidding, we know you’re mostly clean. Probably. Register today, kill tomorrow, and don’t miss your chance to be remembered as a legend forever. The Cullclusion is here. For more information and to purchase your ticket for The Cullclusion - Click here To register for The Cullclusion Pre-Qualifiers for free - Click here
Greetings Contestants! Ghouls are lurking, ghosts are twerking, it’s that spooky time of year we all love and have come to know as Culloween. After a series of big changes that have set the stage for the future of The Culling, this patch should feel like a gentle tropical breeze by comparison. The highlight of this week’s update is a shift into how caltrops operate. Rather than sending players into a bloody rage, we’ve increased their cost and decreased their bleed so that contestants aren’t screaming bloody murder. The new patch will be released on Wednesday, October 26th. Servers will be down starting at 8AM Eastern for *up to* 4 hours. Over the past few weeks we’ve made significant advancements with how The Culling plays at all levels and we’re adding several new changes in this week’s patch that continue to enhance the island’s competitive nature. Among other things, we’ve set our sights on improving the balance on ranged weapons, we’ve made Red Crates... crate again, and we’ve tweaked the economy to make sure that the island isn’t being hotboxed by smoke bombs. It can’t be 420 all day every day! These may seem like small adjustments, but they’re positioning The Culling for bigger and better changes in the near future. Oh, and if you’re a glutton for Early Access punishment, don’t worry, we have big plans in the works for changes to the economy and match progression that aren’t quite ready to roll out. As always, we are marching tirelessly toward the major update and we’ll let you know as soon as we have more concrete news. We’ll see you on the island! EXTRA BONUS SECTION: The Culling is nothing without the Cullmmunity and we want to thank Amanduuuh38 and everyone who was involved with, and supported this past Sunday’s EU Culloween tournament. Seeing the incredible response to the tournament gets our adrenaline pumping almost as much watching some of The Culling’s top players go head-to-head. If you missed the fun, you’re awful and you should be ashamed of yourself. BUT WAIT! You can redeem your transgressions November 18-20 when the Cullclusion tournament goes live. You sign up and get more details on the Cullclusion here. Balance and Gameplay
Greetings Contestants! The Major Update is Coming. As our forefathers have ...fore..told, The Major Update is Coming. As we prepare for its impending arrival, we continue our crusade to address major aspects of the core game, setting the bloody stage for greater things to come. Last week we overhauled our Perk list. This week we’re casting our gaze on a weapon that has been rumored to be found in different area codes. Bows. That’s right. We’ve got bows, in different area codes. The new patch will be released on Wednesday, October 12th. Servers will be down starting at 8AM Eastern for *up to* 4 hours. Over the months since launch, we’ve learned a lot about the role bows play on the island. Bows makes up a small but significant percentage of the damage done in The Culling. Just like traps, explosives, and guns, bows can help you gain an advantage before the axes start swinging and the fur starts flying. A problem we’ve identified is the steep learning curve for bows that prevents many players from using them effectively, while making them an extremely powerful combat tool for those who are able to attain master status. Our goal with this patch is to close the gap somewhat by making bows easier, more rewarding, and ultimately more fun to use, while preventing them from being the only weapon in a player’s arsenal and maintaining a skilled level of play for experienced players. In addition to bow rework, we’ve made some tweaks to a few Perks based on the behavior we’ve observed and feedback we’ve received in the last week. We have a couple more big areas to address before we’re ready to devote all of our attention to the exciting new features we have planned for the major update. Upon its arrival people will tell tales of cold water and chemical combustion. Until then: Stay tuned. We’ll see you on the island! Balance and Gameplay Bows Balance Changes:
Greetings Contestants! We’ve entered the month of October, which means running around in the woods wearing a mask is practically a normal thing to do. We know it’s a bit early, but we already have some tricks and treats up our sleeves and we can’t wait to share. The new patch will be released on Wednesday, October 5th. Servers will be down starting at 8AM Eastern for *up to* 4 hours. This is the biggest patch we’ve done in a while, so we’re offering a bit more explanation than usual. If you’re a fan of brevity, we’re even throwing in a TL;DR:
Greetings Contestants! Change is in the air as the sun begins to set on summer and Speedo season comes to an unfortunate end. But on the island, it’s always Speedo season and the party never stops. We here at Xaviant know how much the Cullmmunity love gruesome mur...The Culling, and since day one of Early Access we’ve leaned heavily on your feedback. Like the most well-constructed of banana hammocks, your support goes a long way, that’s why we recently reached out to you to find out some of the key areas that needed addressing, putting together our “top 10 community fix requests” list. Rather than use our own string theories, we opened a direct dialog and hear exactly what you want. Like Liam Neeson or Santa Claus, we love making lists, we make them all the time. Yet, this one, this list, this one was special because it came from you. And we love you for all of your gruesome gorgeousness. The new patch will be released on Wednesday, September 21st. Servers will be down starting at 8AM Eastern for *up to* 4 hours. Though we’ve only been able to floss out a few of those issues with this patch, rest assured we’ll be wedging in ever more fixes with future updates. That covers what’s happening this week, but what about the future? Unlike Frank, when we make promises we keep’em. We’re committed to delivering new content and features throughout Early Access, and we’ve got some very special buns in the oven. We can’t wait to show you what’s in our drawers. Until next time! See you on the island. Balance and Gameplay
Greetings Contestants! Labor Day weekend couldn’t keep us from laboring over another exciting patch for you, even if we’ve accidentally gotten it sticky with barbecue sauce in the process. In the past we’ve focused mostly on better ways for you to hack, stab, punch, and shoot your way to victory over your fellow contestants, but this time we’re taking a different tack. We’re giving you new tools that will let you withstand more abuse, without making early-match encounters last too long. Want better armor? Craft some if you’ve got the FUNC. Want more hit points? Take this pen thingy and jam it in your arm for a few seconds, it’s as easy as that! Want an armored tank you can drive around the island while you sip refreshing iced tea? We think that would be cool too, but we ran out of time. See you on the island. Balance and Gameplay
Greetings contestants! It’s time for us to cuddle around the bonfire, make s'mores and to talk about some of the additions making their way to the island in the near future in the latest entry of our Big Picture series. In the wonderful world of The Culling, our island is your playground. But, what playground is ever complete without a bunch of toys?! Adult toys! No not those adult toys, the ones that wound, puncture and cause excessive bleeding! Wait, those might be the same thing… We mean weapons! Our slave.. elves have been hard at work in the Cullco warehouse making all kinds of goodies for you good little boys and girls and we thought it was time to show them off. Gallery Introducing the Camp Hatchet, Pike, Survival Axe, Yari and our personal favorite - the Pitchfork (it’ll really fork you up)! The inclusion of new weapons not only gives contestants more options to take out their opponents, but will also mean rounding out the current arsenal. Some existing weapons will also shift in tier and overall availability - meaning that there will be more balance among the different types. For example, these changes create a tier 1 for each weapon type that can be found in lockers as well as two tier 2 and tier 3’s that can be found in green crates, red crates and airdrops. In a previous post we also did our best to peel off the layers and to show off some of our weapons skins . Well, we’re not ready to show off everything, that costs extra, but we wanted to talk a little bit more about how they’ll work. Screenshots Weapon skins are selected similarly to Character Customizations, which you may know from our pre-game, totally not virtual doll, dress up simulator. Once unlocked and equipped, if you find one of the weapons you have skinned in the game, the skin will be applied for the rest of that match. If you’re killed or if you’re weapon is stolen it retains the skin you applied to it for the rest of that match. And yes, that does mean that for the rest of the match people will be running around wearing your skin - a creepy but strangely exciting fact. How does this happen you ask? What’s the logic behind persisting weapon skins? Good ol’ nanites, you should see how fast they can paint a house. Hint, it’s faster than Frank that’s for sure. HURRY UP FRANK THIS ISN’T A UNION JOB. Ahem.. sorry about that. Back on track, these are just a small piece of what we have in store for the major updates ahead. We are always excited to share the amazing stuff we’re working on and we want to thank you for your patience and support. Our goal is to deliver the content that both The Culling and the Cullmmunity (no, we’re never going to stop calling it that) what it deserves. We’re a small team and we know that some of the bigger things may take some time, but we promise it’ll be worth the wait! Until next time contestants, See you on the island!
Greetings Contestants! Summer may be slowly coming to a close, but there’s no time for rest and relaxation on the island. We’re sweating our… coding fingers.. off, as we’re putting together a whole slew of shiny new additions and features that will make The Culling more thrilling, more adrenaline-filled, and more buzzwords that basically mean even more fun! While those tasty treats are baking in Frank’s (non trademark infringing but easy to use) oven, we’re also watching you play and listening to the incredible #Cullmmunity feedback. It’s not creepy, we swear. We do it for the better of the game. But make no mistake, we’re always watching. Our latest update will arrive on Wednesday, August 24th. Servers will be down starting at 8AM Eastern for *up to* 4 hours. Contestants can expect to see significant tweaks and improvements to the core gameplay. Axes have a new lease on life, explosions are no longer insta-wins, and guns take longer to pull out - requiring players to use safer combatraseptives. We hope that these changes will bring some more action to the island and we’re excited to see you duke it out. Remember, we’re watching. Always. See you on the island! Balance and Gameplay
Greetings Contestants! If you’ve read our previous Big Picture blog post - and if not, go do that now- you know that we have some MAJOR features in the works that we won’t be ready to release just yet, but are excited for nonetheless. Yet, we couldn’t live with ourselves if we didn’t continue to update. To beat the summer heat, we’ve been devoting a lot of attention to bugs and game balance, and we are already finishing up a new patch. Highlighted by a complete rebalancing of The Culling’s arsenal, the new patch will have a significant impact to the current state of the game. So let’s get this out here right away: This update will arrive on Wednesday, August 10th. Servers will be down starting at 8AM Eastern for up to 4 hours. Our goal is to become even more transparent with our updates and their schedules. We want to continue to do Early Access right, and that means shining some light into the present and the future of The Culling. While our Big Picture post was a good start, it doesn’t necessarily reflect everything in the pipeline and you can expect to hear more news, regularly, at TheCulling.com very soon! You can read about all the Patch changes HERE. See you on the island!
Greetings Contestants! We’re dropping a big update today. In additional to the usual boatload of balance changes, we’re adding an all new game mode. Lightning Rounds pit 8 contestants against one another. Everyone has the same perks and Airdrop, and that airdrop is available from the start of the match (there is a landing pad at each start location). This is the most fast-paced, aggressive version of The Culling you’ve ever seen! Lightning Rounds are also a great way to unlock Airdrops you may not have already, including the new Hawks Eye, which provides a faster way to guarantee yourself a Compound Bow. Servers will be down starting at 10AM Eastern for up to 4 hours. You can read about all of the changes here .
Greetings Contestants! We’re rolling out a new hotfix that addresses a handful of issues. Servers will be down for up to 4 hours as we roll out the update. Hotfix Changes
Greetings Contestants! We’re rolling out a new hotfix that addresses a handful of issues. Servers will be down for up to 4 hours as we roll out the update. Hotfix Changes
Greetings Contestants! We’re rolling out a new hotfix that addresses a handful of issues. Servers will be down for up to 4 hours as we roll out the update. Hotfix Changes
Greetings Contestants! The latest patch has been a huge success, but that doesn’t mean we’re ready to start resting on our laurels. Today’s hotfix brings a few changes that should make your time on the island that much more relaxing, rewarding, and murderous. Servers will be down for up to 4 hours this morning as we apply the hotfix. Hotfix Changes
Greetings Contestants! Just in time for Summer we have a refreshing new patch that new and old players are sure to love. Major optimizations, new features, balancing, seasonal hats, and bug fixes make this the best patch yet. So shake the salt off, grab your swim trunks, and come meet us on the island! Servers will be down at 8AM (EDT) for up to four hours. You can read the full patch notes here. We'll see you on the island!
Greetings Contestants! After digesting the feedback you delivered during the final Test Server and into the early hours of our latest update, we’ll be bringing down the servers shortly for a brief downtime (roughly two hours) in order to hotfix a few issues with the latest patch. Hotfix Changes
Greetings Contestants! It’s time for a fresh new update, and this is another big one! The brand-new Showdown feature is a fun and exciting way to keep teaming issues in check - forcing players players who work together in Free For All to duke it out for the right to remain on the island. We’ve also done a major balance pass on perks that might make you think twice before equipping Big Boned or Dig Deep. Additionally, melee combat has received some fine tuning to improve the overall experience. Plus there’s the usual grab bag of polish, bug fixes, and even a few new buildings in the map for you to explore. Though, we apologize in advance that Frank isn’t around to give you a tour - he’s a little… tied up at the moment. Our servers will be down tomorrow (Thursday, June 2nd) for up to four hours starting at 8AM EDT as we roll out the patch. In the meantime, we’ve put this build up on the Test Servers for you to preview. The Test Servers will be live from now until Midnight EDT. We’ll see you on the island! You can read the full patch notes here . Test Server Instructions Anyone who owns the game should find “The Culling Test” in their Steam Library (you may need to restart your Steam client to see it). Once you’ve installed the test build, you will be able to join us in testing during designated times when the test servers are live. Solo, Teams, and Private Matches are all available on North America East servers.
Greetings Contestants! We know It’s been a while since our last update and that’s because we’ve been trying out LOTS of changes on our Test Servers. The Test Server program has allowed us to experiment with new features and changes to the game, but most of all it allows us to pull in incredible amounts of feedback from within the community before bringing updates live. The dust has finally settled and we’re ready to roll out the changes. If you joined us on the Test Servers last night, you’ll recognize this update, but with a couple of tweaks: Changes since the 5/18 Test Server Build
Greetings Contestants! We’ve released a hotfix today that makes the following changes:
Greetings Contestants! Thank you all once again for sticking with us as we continue working to do Early Access right. Your support has been incredible and we would also like to thank you for your feedback and patience as we continue to evolve The Culling. With your help, we’ve tracked down two major elusive bugs in the melee combat system. We’ve made several fixes today to address issues in the recent update. You can read all about the Trials of the Isle update here. We are still investigating several known issues, including one that sees some hardware configurations (typically closer to min-spec) experiencing prolonged black screens on start-up and long load times into levels.
Greetings Contestants! We’ve made several fixes today to address issues in the recent update. You can read all about the Trials of the Isle update here.
The Culling is Now Available on SteamOS and is 10% off!*
This week, The Culling is getting its first major content update; including new character options, modes, weapons, customization options, perks and a whole laundry list of fixes.
This update also brings The Culling to SteamOS and includes support for the Steam Controller.
To celebrate, we're running a 10% discount through the weekend.
About The Culling:
In a remote island paradise, 16 contestants have 20 minutes to explore, scavenge items, craft weapons, build traps, hunt and kill each other. There has never been a battle royale game this focused, brutal, and adrenaline-filled! Only one will be crowned the winner, do you have the guts to survive?
*Offer ends May 2nd at 10AM Pacific Time
Greetings contestants! We have completed the patch process and Trials of the Isle is live now. You can check out the patch notes here. See you on the island!
Greetings contestants! The team here at Xaviant… and Frank... have been hard at work on our biggest, bloodiest update yet, “Trials of the Isle.” We hope you come out and join us when it launches tomorrow (Wednesday, April 27th). Servers will be down from 8 AM until Noon (Eastern) while we roll out the patch. Bring a friend, or a mortal enemy, because The Culling will be available at a -10% discount on Steam until Monday. We’ll see you on the island!
Greetings contestants! We have completed the patch process and version #89935 is live now. You can check out the patch notes here. See you on the island!
Greetings Contestants! It’s time for another patch. Our servers will be down tomorrow (Wednesday, April 13th) from 8AM until Noon Eastern. We hope you enjoy the changes, as well as the new format for the patch notes. As always, our help center offers tools to submit bugs, suggest changes, and report cheaters should you come across any. Please keep the helpful feedback coming our way. We’ll see you on the island!
Greetings contestants! We have just released a hotfix with a few changes to improve your experience:
Greetings contestants! Frank typed up a completely hilarious list of lies and jokes to use as a fake April Fools patch preview, but like most of the things Frank makes, we unceremoniously deleted it. Instead, we’ve decided to offer up a tasty hotfix. Our goal with Early Access is to continuously evolve and grow the game with your help and support. Sometimes that means making big changes to find the limits of what’s fun and then dialing them back to find optimal numbers. This is one of those times! The new hotfix contains the following changes:
Greetings contestants! Frank typed up a completely hilarious list of lies and jokes to use as a fake April Fools patch preview, but like most of the things Frank makes, we unceremoniously deleted it. Instead, we’ve decided to offer up a tasty hotfix. Our goal with Early Access is to continuously evolve and grow the game with your help and support. Sometimes that means making big changes to find the limits of what’s fun and then dialing them back to find optimal numbers. This is one of those times! The new hotfix contains the following changes:
Greetings contestants! We managed to complete the patch process sooner than expected, so version #89529 is live now. You can check out the patch notes here. See you on the island!
Greetings contestants! Our servers will be down tomorrow (Wednesday, March 30) from 8AM until Noon Eastern so that we can roll out a new patch. We are settling into our cadence of updates every two weeks, which we will stick to as closely as we can for the duration of Early Access. As always, our help center offers tools to submit bugs, suggest changes, and report cheaters should you come across any. Please keep the helpful feedback coming our way. We’ll see you on the island! Major Changes
The Patch for "The Culling Goes Down Under" is now live. You can check out the details here: http://steamcommunity.com/games/437220/announcements/detail/652266282610993172
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