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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello to the few players I currently have! It has been a long time since I last updated Wisps of the Elements. Some of you may wonder if I'm still working on it. The answer is yes - and the update is now live!
[previewyoutube="rsUsmrUR_30;full"][/previewyoutube]Well, many things. The main change is the complete rework of the AI. In the previous version, I used to programmatically assign a score to all possible actions, and pick the best one. Now, the AI is based on machine learning. The bot learned by playing against itself. There is room for improvement, but I want to see you beat it before I make it smarter!
That makes creating new spells easier. Adding a spell to swap positions with an ally would have been practically impossible with the previous approach. Now, it took me a few hours to implement. Thanks to this, I added new enemies, each with their own special abilities
There are now 2 complete maps, with 4 groups of enemies and one boss each. There's an extra map with Well, you'll see
More updates in brief: New NPCs, I updated the story, integrated new music tracks and sound effects, simplified the interface, as well as various quality-of-life improvements
I know that publishing regularly is important to keep players engaged, but That's not important to me. Wisps of the Elements is a side project, and I want to keep it fun to develop. Improving the AI is the hardest technical challenge I have accomplished so far, and that means more to me than being profitable.
That doesn't mean I don't care about your appreciation - and your feedback! If you're into tactical roguelites, then you're my target audience - and I'd love to hear from you
Oh, one last thing. Will I publish more frequently from now on? Well I just had a son so I'll decide as I go!
Hello everybody! My name is Benot, I am a software developer, and I've been working on my own game 'Wisps of the Elements' for the past two years already! Even though I still have a long list of tasks to complete before the game is ready, I think that it is long due for me to start interacting with the community and gathering feedback from players. Which is why you can now subscribe to the Wisps of the Elements Playtest! I plan on accepting the first batch of playtesters somewhere between mid- and end of July. I'll then release incremental updates of the game, based on your feedback, and accept more playtesters as the game evolves - so don't worry if you are not part of the first batch.
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