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Changes - In Ruby Dusk campaign mission Hold the Line the amount of AP available to the AI has been greatly reduced - Added three rolling autosaves - Added experimental undo last unit move with R key Bugfixes - Fixed Targetting Automaton not enabling Mobile Infantry to attack air units - Fixed a bug where tilt-shift toggle was not being applied on map load
New Features - Multiplayer host can now kick players from lobby - Added configurable turn time limit to multiplayer games - Added configurable turns limit to multiplayer games - Added points summary in multiplayer games in case of a turn limit draw - Added Online join code copy button - Added tilt-shift blur toggle to Settings Improvements - Moved UI elements in map picker and load/save interface
New feature - Added spectators to multiplayer matches Improvements - Unit is snapped into position before attacking to prevent misalignment - Online registration is now stored on per-domain basis Bugfixes - Fixed screen edge camera pan getting stuck if camera is dragged while panning - Fixed multiplayer settings domain being converted to a number value - Fixed a reggresion introduced in 1.0.5 that prevented players from properly reconnecting to a multiplayer match
Additions - Added rendering scale slider to Video settings Bug fixes - Fixed AI taking over player turns in Multiplayer and Online - Fixed desync between clients when canceling ability in Multiplayer and Online
Minor Features - Added movement points bar to units - Added patch notes in main menu - Added "Reset" button in multiplayer settings Changes - Remapped Middle Mouse Button to move camera instead of end turn Bugfixes - Fixed a crash when any of the online domains was set to empty string
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