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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone, welcome to the Our Home update status! In this post, we want to share what you can expect from the next Steam update and give you a glimpse into our process. As outlined in the Early Access details, our updates roll out quarterly. This approach lets us plan the scope of each release and the playtime youll enjoy. Based on our development capacity, we produce around 400 renders per month, translating to about 30 minutes of gameplay or reading. Over a quarter, thats roughly 1200 renders and 1h30 of new content. Our Home has a special trait: we believe every characters expression and line matters for deeper immersion. Thats why we craft about 1 renders per dialogue. Not everyone might notice this while playing, but its something we take pride in delivering for you.
Hello, amazing residents of Pinepool! We want to make the game even better, and for that, we need your feedback. We know Steam is your place, so weve prepared two options for you to participate: a quick survey right here, with 5 simple questions (just rate them from 1 to 5 in the comments), for those who want to answer without leaving the platform; and a more in-depth one, with 9 detailed questions, on a Google Forms for those who want to dive deeper (link at the end of the post). Choose whichever works best for you and help us decide the future of the game! Oh, and yeswe know you're all eager for more sex scenes (who isn't, right?). Don't worry, we're already working on it! [hr][/hr]
- Improved translation for all languages. - Fixed bug that prevented loading more images after accessing Higram's profile. - Resolved story inconsistency: an absent event, previously referenced in the MC's thoughts, will be included in future versions. - Added minor user interface improvements.
Hello, everyone! Were here with a new update bringing improvements. This isnt an update with new content, but rather tweaks and fixes to make your experience even more enjoyable. Lets dive into the details: New Features and Improvements
Hello, players! Were excited to bring you an important update with some key changes to enhance your experience:
New Hint System for Secret Images: Weve added a hint system to help you locate secret images! These hints will only appear while playing (outside the main menu) and can be accessed via the gallery in the Pause menu. Keep exploring those hidden spots!
Achievement Requirement Adjustments: Weve reworked some of the Higrams-related achievements to make them more achievable while still rewarding exploration. The photo requirement has been reduced from 100 to 50 photos, and the likes requirement has been lowered from 5,000 to 100 likes. Our goal with Higrams is to encourage players to dive into every detail of the renders and spark interest in future content for players across all versions. While the original metrics felt nearly impossible, these new values strike a balancechallenging but reachable over time.
Translation Improvements: Weve made multiple enhancements to translations across all supported languages, ensuring a smoother and more accurate experience for everyone.
Thank you for your continued support and feedback, which helps us shape the game for the better.
[h1=top]Hello, Our Home players!
We understand that some settings or features might not be immediately clear, so weve put together this official to help you navigate the core aspects of the game. While most of these details are already available in-game as tooltips when you hover over each function, this guide consolidates everything into one handy reference. Below, youll find detailed explanations of each feature, where to find them, and how they work. Our goal is to ensure your experience is as smooth as possible, whether youre a newcomer or a seasoned player. Lets dive in!
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[h2=main-menu]1. Main Menu
The Main Menu is the first screen you see when you launch the game. It contains the core options to start or customize your experience.
The Main Menu screen of Our Home
Weve rolled out some small improvements based on recent feedbacks
Weve rolled out a small update to enhance your experience! Heres whats new: Improved Turkish Translation: Fixed issues that could cause players to get stuck in certain parts of the game due to translation errors. Enhanced Discord Rich Presence: Updated the integration in-game status on Discord.
Hello, players! In this small update, weve addressed a few key issues:
Bug Fix: Fixed an issue with loading additional images in Higram.
[quote]Welcome, everyone! We're just hours away from launching Our Home on Steam in Early Access, and we cant wait to share this journey with you! First and foremost, a huge thank you to everyone who has supported us along the wayyour energy has brought us to this moment. Now, lets get to the good part: what you can expect from this release![/quote] [hr][/hr]
[quote]"Hello, everyone! Were thrilled to share how the universe of Our Home has grown over the past months. Weve worked hard to ensure your experience is richer, more engaging, and unforgettable. Here are the highlights:" [/quote]
Hello everyone.
This is our first post here, so I want to start by explaining to those who are not yet familiar with how our updates work.
We divide our work development into quarters, and each quarter we release content for a character.
Our average number of renderings per quarter is 1,050, and we usually create one render per dialogue, because we believe that each expression in a visual novel is important.
The average reading time per quarter is 1h20m.
Our initial plan is that each character, except for the key characters in the story, will have at least 2 versions, meaning they will be in focus for 2 quarters, but not necessarily consecutive quarters, by the end of the first chapter of "Our Home." At this moment, we have the following status.
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