




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Fixed an issue where it wasn't possible to build on some expanded parts of the map
Fixed an issue where bee animations were sometimes crashing the game
Fixed more issues that were causing autosaving to sometimes crash the game
Fixed an issue where autosaving sometimes crashed the game.
Fixed tooltips for puffball, almond, and copy cages Fixed puffballs being placeable on terrain they shouldn't have been placeable on
Fixed a few little issues that fell through the cracks
Proto Garden will be releasing on December 11th! Here's some of the content you can expect:
Amphibians are arriving on the scene to assist your gardening! The main gimmick of Proto Garden's frogs and toads is that they provide moral support to adjacent buildings and boost them. Check out the Terra Toad, Butter Bullfrog, and Magical Mantella in this demo update!
The new trailer is way more representative of the current state of Proto Garden, since the old one was based on an early build.
Development has been chugging away these past few months, and with progress on the main game comes an overhaul to the demo! Just about every mechanic has been remade to be less laggy, I overhauled the entire UI, and blueprints have been added! In terms of full game stuff, there are 82 techs on the research tree now and I think the content is about half done so this has kind of exceeded my expectations considering that a few months ago I thought 70 techs was a bit of a stretch. Fun stuff!
The playtesting process is great, isn't it? Through iterating on the old demo, median playtime has gone from a tepid 6 minutes to a spicy 41 minutes. Wow! Proto Garden's old fundamental issues stemmed from one place: free exponential resource duplication. This feature warped the entire game into its own image, hamstringing every other mechanic and severely limiting the design space. While somewhat appropriate for the idle-esque inital prototype I made in March, it wound up overstaying its welcome. Core mechanic changes:
At long last, the beta is now live! Just about every aspect of the game has been overhauled, tweaked, and improved since the old demo. Feedback from this playtest will inform the new demo (coming soon).
Hey, busy bees! I've been working on new content and polish for the beta. Here's what you can expect to see:
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