Features:
- Watermelons, obviously
- Items to boost your watermelon collection
- Achievements to unlock
- A community that's all about watermelons
ALL our watermelons are made with community effort and inspiration. Come join the fun and contribute to the ever-growing collection of watermelons!
Hey everyone,
I've been absent for too long. Let's cut to the chase - Watermelon was created during the "Clicker" craze that hit the dev community last year. I made it as a joke and to test SteamWorks mechanics for my upcoming game.
Yes, I know many of you hate it. The game has serious problems, and it's obviously not representative of what I normally make.
Moving forward:
- Development will be limited
- I'll address the most critical issues
- Watermelon remains my SteamWorks testing ground
If you have ideas for the game (silly or unique), drop them below. No promises, but I'll consider what's feasible.
My focus is shifting to my main project where I'll apply what I've learned here.
Thanks for your directness,
TheSleepyKoala
- Watermelon Express lowered to 100,000.
- Added Particles.
- The watermelon counter will now carry over.
- Improved how code is handled.
It was suggested that the watermelons be watered.
"Probably needs more watering to stimulate more seed growth for meloning" - Abby
Players should be able to get watermelons every 3 hours now.
Yeah, Idk.
I need to work it out this weekend.
No Watermelons for now.
Minimum Setup
- OS: Linux
- Processor: AnyMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Any
- Storage: 80 MB available space
Recommended Setup
- OS: Linux
- Processor: AnyMemory: 256 MB RAM
- Graphics: Any
- Storage: 150 MB available space
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