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Very often during playtests we hear "Please, make flight more fuel-effective". We've fulfilled this request and did much more, as it will be possible to travel without spending a drop of fuel. This feature was long planned and there it is, made possibly by enhancing the strength of winds and tuning some other settings. Winds will have different direction on different altitude. The knowledge of the local wind rose would allow you almost free flight and also a shortcut to the variety of locations. At the same time it become a madness to go against the wind. This updates changes the way the flight feels a lotand we hope this change is for the better. We've been also upgrading the way clouds spawn, writing a whale quest and 3D-modelling the rest of the first flying city.
This thursday, February the 13th we are invited to the stream of Mr.Bu. He will play Nephelia and talk to its creator Oleg. The show will start at 12:30 GMT with another games with the part of Nephelia starting some time about 14:00 GMT. Twich VKPlay Live
We've imported the cloud spider to Unity to see how it works (and it works fine). Also this week we've been working on a shader in another brunch of this project. It is a first step to implement a system of various small objects spawning to visualize the speed of our movement and also to indicate the direction of a wind.
Nephelia is a home for several peculiar creatures, You'll probably hunt some and others will hunt you. And of course we have sky whales that are too big to even notice your airship. It took awhile to finalize 3D models of these creatures that would be the first (but not last) native fauna representatives to appear in the game alongside with various airships, platforms and spitter plants. But first they are to be animated - and the work has already started.
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