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Havoc Horizons
EHJ Developments Developer
EHJ Developments Publisher
1970-01-01 Release
Game News Posts: 1
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Expanding the board

Intro


While furthering the development of the board aspect of the game, we felt as more mechanics needed to be put into play to increase the in game competition. With this, here our ideas we came up with to take it up a notch.

Borders


Most buildings will soon have a border around them that claims land. Some buildings claim more land, and some claim less. To build a new building, you must take a certain amount of turns to construct it, and upon completion, the respected land around it is claimed. Now, within that claimed land, smaller buildings that don't claim land can be created. This can include troop training camps (troop "upgraders"), stone mines, sawmills, robotics factories, and more. Buildings can not be built in enemy territory. Also, there will be a building called the signal tower that will hide all troops in its boundary from the enemies. This building will also be able to be upgraded later to send out scans which can give you intel on where enemy spies are, or other enemy hidden stats.

Resources


There will be three main resources: wood, stone, and gold (stamina too, but that's just for moving pieces). These resources can be used to make more buildings, and produce more troops. Wood can be obtained from sawmills, and stone from stone mines, but gold will come from general buildings that produce it, like military bases. Also, there will be certain zones (which are spawned after the players choose their starting locations) that give more production on certain materials. For example there can be a forest zone that looks like a forest and gives more wood per mill. Finally, another thing is synergy. This is where if multiple of the same production buildings are next to each other, they get a boost in resource production.

Thank you


With all of these improvements, we hope to give the board game aspect a more rounded feel that adds a higher skill ceiling, and improves overall strategy. I really enjoy working on this game, and feel as if all of the pieces are finally coming together. I thank you all that have wishlisted very much, and if you haven't, please consider doing so if you like what you see. Also, we would love to hear any ideas you guys have, so if you have any, don't be afraid to say them. Again thank you all so much, I will try to post more updates when I can! -Eliot


[ 2025-04-04 22:17:32 CET ] [ Original post ]

About this game


Havoc Horizons acts similarly to most other war strategy games but its key mechanic sets it far apart from the norm. Unlike most other games of this type, when a fight for land takes place players are put into a first-person shooter battle and must fight out the war in a chaotic but tactical way. War room strategic skills and first-person shooter skills are used in this game letting the player feel like they are leading a nation as well as supporting it on the frontlines.

Features


Classes:
There are many classes of troops in this game ranging from infantry to bomber drones allowing every match to be unique and interesting.

Maps:
There are plenty of maps to play on that change based on the current situation of the board. Starting a war in a desert? You better believe you will have to endure what comes with that.

Multiplayer:
Play in matches with up to four people making games more chaotic with constant action. There is also no need to worry about waiting on the sidelines during battles as players will team up with others to crush their enemy.

Chapters:
Havoc Horizons will be receiving consistent content updates allowing for multiple eras of combat to be experienced. At any point a player can decide which era they want to play in whether that be modern-day, World War 2, and so on.

Development


This game's development will be continually updated after release with new chapters being added consistently, and an action-packed story coming to follow that.

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel Q9450 @ 2.6GHz - AMD Phenom II X6 @ 3.3 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 650 - AMD Radeon 7750 - Intel A310
  • Storage: 7 GB available space
RECOMMENDED SETUP
  • OS: Linux
  • Processor: Intel i7 4790 @4Ghz - AMD Ryzen 5Memory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: Nvidia Geforce GTX 1080ti - AMD Radeon Rx Vega 64 - Intel A750
  • Storage: 10 GB available space

GAMEBILLET

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MacGamestore

[ 2067 ]

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