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Yes, those are important. So it turns out that Unity doesn't play too terribly nice with UI sliders and controllers. The music and sfx settings went from "loud" to "inaudible" in about one dpad tick. Which is bad. So I rebalanced the sliders to have a little more fidelity than that. Also, the initial "talk" sfx right at the start of the game was a little abrasive, I toned it down. Some additional updates: - You can now toggle cursor visibility in the settings. Just in case you want to... use the touch controls, but with a mouse? Please don't do this. Really this is just for if you want to click ui things with your mouse. Forget I mentioned the other thing. - Fixed the relic area foreground trees disappearing if you do the whole dungeon then go back again for seconds - Fixed Joxxi talking over an item gain in the library - Fixed Clover doubling up on dialog when talking about the axe - Fixed the crow at the entrance to the nightmare woods just... not talking. At all. - Removed the machine behind the elevator in postgame And that's it! Less game-breaking bugs than last time, so this is good progress in the direction of "no bugs". Not that I'll ever actually reach no bugs. But it's a happy fantasy.
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