Change the entire environment!
Wrapped in a mind-bending tale, the gameplay of “MIND” focuses on changing the very weather in order to solve puzzles: the player will cycle between day and night, modify the levels of fog and rain and even travel in time between seasons, changing the environment to advance the gameplay-driven story —indeed, the mechanics are directly related to who the protagonist is, what has happened to him and everything he is doing: a man trapped in his own mind, he must use all the tools at his disposition to escape to reality. Accompanied by the snarky yet heartfelt narration of this comatose patient, the player will guide him through fantastical forests, dark caverns and deceptive worlds of water and ice that directly relate to his emotional state at each point in his journey.Enhanced Edition Features
- Play the game in Virtual Reality for a full immersive experience. Oculus and Vive compatible, including dk2 and Vive dev hardware.
- Integrated VR Olive control scheme: more immersion, less dizziness.
- Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level.
- Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable.
- 4 secret levels, redesigned interactive ending, narration and also an alternative ending.
- More than 40 different, creative puzzles seamlessly integrated into the environment.
- 6 ways to affect the environment in order to solve the puzzles.
- More than 25 distinct landscapes into with which you will be able to interact.
- Turn day to night, make it so everything is covered by a blinding fog, summon incredible storms, travel to the past and make use of even more as of yet unknown mechanics.
- More than an hour of voice acting that, while integrated into the gameplay itself, will tell you a whole story that is not about saving the world but about living through the pain of a father broken by his mistakes.
- Face down imposing enemies by using your creativity and everything you have learnt along the way.
- 22 achievements full of Easter eggs and references.
- OST and Artbook included.
Who are we?
Developed by Carlos Coronado Carlos Coronado, Dani Navarro y Luka Nieto. Aditional code by Jose Ladislao. Voice by Greg Nugent.
August bugfixing update
Every time you post in the forums a bug we start the bugfixing process. It’s starts by reporting it to Carlos and implies prioritizing them. For example, game stoppers are always at the top, because it’s preventing people from ending the game.
Then it comes the tricky part. We need to reproduce a bug to be able to fix it. It could seem easy because it’s failing for you, and it’s clear there is an error, but the variables that may cause an error are overwhelming. Sometimes it’s a problem with the graphics adapter, the operating system or how the engine is made, and even it’s possible that it’s a problem with a single model of graphics card and driver version.
Once a bug is reproducible, it’s possible to start fixing it because you can change something, test how it affects the game and find what’s causing the error. Ironically, it’s usual to spend less time fixing the problem than finding how to reproduce it.
Thanks for reading
Today we are publishing an small update, in fact, there are only two items in it:
- Fix: Father chapter portal problem
- Fix: Clear Night in Uyuni ball not showing
Every time you post in the forums a bug we start the bugfixing process. It’s starts by reporting it to Carlos and implies prioritizing them. For example, game stoppers are always at the top, because it’s preventing people from ending the game.
Then it comes the tricky part. We need to reproduce a bug to be able to fix it. It could seem easy because it’s failing for you, and it’s clear there is an error, but the variables that may cause an error are overwhelming. Sometimes it’s a problem with the graphics adapter, the operating system or how the engine is made, and even it’s possible that it’s a problem with a single model of graphics card and driver version.
Once a bug is reproducible, it’s possible to start fixing it because you can change something, test how it affects the game and find what’s causing the error. Ironically, it’s usual to spend less time fixing the problem than finding how to reproduce it.
Thanks for reading
[ 2016-08-19 21:15:33 CET ] [Original Post]
August bugfixing update
Every time you post in the forums a bug we start the bugfixing process. Its starts by reporting it to Carlos and implies prioritizing them. For example, game stoppers are always at the top, because its preventing people from ending the game.
Then it comes the tricky part. We need to reproduce a bug to be able to fix it. It could seem easy because its failing for you, and its clear there is an error, but the variables that may cause an error are overwhelming. Sometimes its a problem with the graphics adapter, the operating system or how the engine is made, and even its possible that its a problem with a single model of graphics card and driver version.
Once a bug is reproducible, its possible to start fixing it because you can change something, test how it affects the game and find whats causing the error. Ironically, its usual to spend less time fixing the problem than finding how to reproduce it.
Thanks for reading
Today we are publishing an small update, in fact, there are only two items in it:
- Fix: Father chapter portal problem
- Fix: Clear Night in Uyuni ball not showing
Every time you post in the forums a bug we start the bugfixing process. Its starts by reporting it to Carlos and implies prioritizing them. For example, game stoppers are always at the top, because its preventing people from ending the game.
Then it comes the tricky part. We need to reproduce a bug to be able to fix it. It could seem easy because its failing for you, and its clear there is an error, but the variables that may cause an error are overwhelming. Sometimes its a problem with the graphics adapter, the operating system or how the engine is made, and even its possible that its a problem with a single model of graphics card and driver version.
Once a bug is reproducible, its possible to start fixing it because you can change something, test how it affects the game and find whats causing the error. Ironically, its usual to spend less time fixing the problem than finding how to reproduce it.
Thanks for reading
[ 2016-08-19 21:15:33 CET ] [Original Post]
Minimum Setup
- OS: Debian compatible
- Processor: Core 2 Duo E4300 1.8GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS
- Storage: 2 GB available spaceAdditional Notes: Proprietary drivers required
Recommended Setup
- OS: Debian compatible
- Processor: Intel Core i5-3570K 3.4GhzMemory: 4 GB RAM
- Graphics: GeForce GTX 660
- Storage: 2 GB available spaceAdditional Notes: Proprietary drivers required
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