




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Tier 1 - 4 One Handed Weapons
Tier 1, 2, 3 and 4 One Handed Weapons have arrived! Head to the different weaponsmiths in Cave of Despair, Forgotten Underground, Mirky Woods and Frozen North to start your crafts today and get ready for Tier 5 on June 10th!
[img src="https://clan.cloudflare.steamstatic.com/images/45057662/dc0a98e589918336dae27431a508242020e2cf88.png"][/img]
Dino's Patch Notes
- Added Tier 1-4 One Handed Weapons to Tier 1-4 Weaponsmiths - Added Marble Mold, Marble Shell and Starforged Antimatter Shells - Added a new Destroyer, The Destroyer of Hope, to CoD - Changed Epic Pearl Wand to Epic Pearl Staff - Added a new entry for Epic Pearl Wand - Changed Wand Base to Intellect Base - Changed Bow Base to Agility Base - Changed Weapon Base (2H) to Strength Base - Added Stamina Base and gave it as a drop from Destroyer of Hope - Added Despairite and Gem color Fight Lines - Added Taunt Rank 2 to DM - Added Aggro to a bunch of mobs! - Updated the icon for Soul Thunder - Updated Tier 3 Int Ring icon - - Updated color palette for Mahogany Saplings and made the outline darker - Updated stat and level reqs for Eden Sword - Increased the chance of a mob debuffing you in DM - Debuffs in DM now have stronger effects - Changed Taunt 2 from x25 to x20 - Fixed a big bug with Reckless Strike 4... the values were flipped... - With the launch of Tier 5 Armor, Weapons, Books and Rings coming I've rebalanced the crafting times for tier 3 and 4 items. - Decreased the time to "unlock" your Gemstones at the Gemstone Crafter - Testing Tiamat Armor - Testing Archmage Armor - Testing Paladin Armor - Testing Colossus Armor - Testing all Tier 5 weapons - Testing Tier 5 Books and Rings - Added the first pet for testing - Added a silly skill for testing
FO2DB v2
Hey everyone, it's Ak here with a little announcement I'm excited to share. For the past few weeks I've been working on a complete rewrite of the DB that is lightning quick, backed by actual gamedata, and most importantly will live as a part of the main site athttps://db.fantasyonline2.com Since it is a rewrite, you will have to bear with me as it does not have feature parity with the old site just yet. This is just an initial launch and soon I will port over the battlepasses, maps, and build-playground. Advanced filtering will also return in a new and improvedway down the line.
Thanks to G for making this possible and as always feel free to message me on Discord with any bugs, questions, or feature ideas.
All the best,
-Ak
Gamer's Patch Notes
Quest dialog window has been ported to GUIWindowDynamic aka mobile.
Crafting window has been ported to GUIWindowDynamic and GUIScrollList aka mobile.
Changed the tooltip information for set bonuses as it was making the tooltip waaaay too tall.
Moved sprite animation code to a new class AnimatedSprite to get ready for pets.
Optimized mob hate, aggro, and debuff logic server side.
Added mob aggro interval settings to the database.
Started working with https://waterwitchrpgstudio.com/ on a monthly basis to fill out sound effects over time.
Fixed the bug where you click on another player and it would say path is blocked.
XP bar has been ported to mobile.
Lots of cleanup of skill code as I prep for skills on mobile.
Lots of general code cleanup.
Increased skill hot bars from 4 to 8.
[img src="https://clan.cloudflare.steamstatic.com/images/45057662/22daaaec37438e0acaa3b49e841af0d2ac5e02c4.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/45057662/4e65499d330e166d7f398f700bd31e5096ffafb0.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/45057662/42350320c49a7ab4e6b9508324760dc84a0274f4.png"][/img]
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