
Key Features
- Expansive Pixel Art World: Eight distinct zones filled with unique biomes and challenges, with more on the horizon.
- Advanced Character Customization: Build your hero with a skill system based on Strength, Stamina, Agility, and Intellect.
- Crafting: Delve into a crafting system where you can create powerful weapons, armor, and essential storage bags.
- Collection: Embark on a collector's journey with a system designed to let you store every equipable item in the game.
- Banking: Safeguard your treasures and expand your vault as your inventory grows.
- Engaging Quests and Battle Passes: Embark on quests and enhance your gameplay with a new take on battle passes.
- Guild and Party Systems: Team up with friends in parties or join forces in player-run guilds.
- Thriving Player Economy: Buy or sell items in a comprehensive market system.
[u]Set Bonus Testing[/u]
Today we are beginning to test how set bonuses will work inside of FO2 starting with Bearserker armor and weapon! We are going to be giving small stat bumps for using anywhere from 2-5 of the pieces to incentivize running full sets of gear. The end goal for this is to find a way to use these set bonuses on Tier armor to reward players that play true to a class. Below is a simple breakdown of the bonuses!
[u]Tier 5 Armor Teaser[/u]
Here is a little teaser of the remaster Tier 5 armor sets!
[u]Patch Notes[/u]
- Added Bearserker Set Bonus
- Testing Tier Armor set bonuses
- Finishing up Dark Marsh map (lots of updates needed to be made)
- Starting work on Surfside Shores (summer event area)
- Moriarty updated the OG T5 armor
Gamer's Patch Notes
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Rewrote all the bag window code. (This is a major rewrite. Please report any and all bugs you find.)
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Bag bar and bag windows are now available on mobile.
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Fixed a bug with map pre-processing where some transparent tiles would have black under them.
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Updated BabylonJS and fixed issues caused by AudioEngine changes.
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Fixed a bug with the canvas.
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Fixed a server bug having to do with mob spawn ticks overlapping.
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Moved quest definition daily list to database and added ability to have multi day resets. Monthly/Yearly quests incoming?
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Settings window ported to GUIWindowDynamic.
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Started porting the top right bar to mobile.
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Added settings window and mail window toggle buttons to the mobile bar.
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Mail window and settings window now work on mobile.
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Created a GUIStackPanel to replace the BabylonJS one.
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Setup all the code to open/close windows and adjust top right bar toggles appropriately for mobile.
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Added item names back to the mail window.
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Found a few nice performance improvements for GUI rendering.
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Battle pass window has been ported to GUIWindowDynamic.
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Battle pass toggle button added on mobile. Battle pass window working on mobile.
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Added coins, gems, and clock display to mobile.
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Fixed a bug with consumables.
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Added MySQL tables for item set bonuses.
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Added server side code to deal with item set bonuses.
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Updated data item definition endpoint to include set bonus data.
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Extracted a ton of sound effects from a few old asset packs I had purchased from the Unity asset store. We're combing through them now.
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Fixed a very old text bug where the color of text could be wrong.
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Added light gray and light red to our bitmap fonts.
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Rewrote the entire tooltip to clean it up. Trying out bitmap fonts for the stat reqs and title.
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Added set bonus data to tooltips.
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Minimum Setup
- OS: Ubuntu 18.04. SteamOS 3
- Processor: x86_64Network: Broadband Internet connectionStorage: 300 MB available space
- Storage: 300 MB available space
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