
Explore a vast 2D pixel art world in Fantasy Online 2, an MMORPG where retro charm meets modern gameplay.
Key Features
- Expansive Pixel Art World: Eight distinct zones filled with unique biomes and challenges, with more on the horizon.
- Advanced Character Customization: Build your hero with a skill system based on Strength, Stamina, Agility, and Intellect.
- Crafting: Delve into a crafting system where you can create powerful weapons, armor, and essential storage bags.
- Collection: Embark on a collector's journey with a system designed to let you store every equipable item in the game.
- Banking: Safeguard your treasures and expand your vault as your inventory grows.
- Engaging Quests and Battle Passes: Embark on quests and enhance your gameplay with a new take on battle passes.
- Guild and Party Systems: Team up with friends in parties or join forces in player-run guilds.
- Thriving Player Economy: Buy or sell items in a comprehensive market system.
Beta Phase 1 Roadmap
Have Fun, Keep Gaming, and see you next year!
First of all let's look at the Alpha Phase 2 Roadmap and see how we did!
https://www.patreon.com/posts/alpha-phase-3-107296590
-
Found Music Composer who made 9 Tracks
[/*] -
Fixed all the Bitmap font issues
[/*] -
Finished Party System
[/*] -
Finished Cave of Despair
[/*] -
Finished Forgotten Wasteland
[/*] -
Finished Steam Microtransactions
[/*] -
Finished Summer Event
[/*] -
Finished initial Guild work
[/*] -
Finished Tier 2
[/*] -
Finished Achievements
[/*] -
Finished Steam Community Market integration
[/*] -
Finished revamping the Collector
[/*] -
Finished Forgotten Underground
[/*] -
Finished Mirky Woods
[/*] -
Finished Crafting Window rewrite
[/*] -
Added more Battle Passes
[/*] -
Finished Forgotten Under Underground
[/*] -
Finished Tons of Optimizations
[/*] -
Finished Steam Electron version
[/*] -
Finished Rebirth code
[/*] -
Finished Tier 3 (and it wasn't even on the list!)
[/*]
January
-
Finish Frozen North
[/*] -
Rebirth
[/*] - Steam Early Access Release https://store.steampowered.com/app/2957110/Fantasy_Online_2/ [/*]
-
Start Crablantis
[/*] -
Start Chat features
[/*] -
Start Friends/Ignore
[/*] -
Finish Market filtering and sorting
[/*] -
Start search for visual effect and sound effect artists
[/*] -
Start Morphs
[/*] -
Start pathfinding for movement
[/*] -
Start designing UI for touch screens
[/*] - Start work on mobile version with https://capacitorjs.com/ [/*]
February
-
Continue Crablantis
[/*] -
Start Temple of Lost Souls
[/*] -
Start in-game zoomable map
[/*] -
Continue Chat features
[/*] -
Finish Friends/Ignore
[/*] -
Continue effect artist search
[/*] -
Continue Morphs
[/*] -
Continue pathfinding for movement
[/*] -
Start fight line customization
[/*] -
Continue designing UI for touch screens
[/*] -
Continue work on mobile version
[/*]
March
-
Finish Crablantis
[/*] -
Continue Temple of Lost Souls
[/*] -
Finish in-game zoomable map
[/*] -
Finish Chat features
[/*] -
Start instanced dungeon work
[/*] -
Add aggressive mobs
[/*] -
Hopefully we've found visual and sound effect people by now
[/*] -
Add Ascension
[/*] -
Start Pets
[/*] -
Finish Morphs
[/*] -
Start T4
[/*] -
Investigate a Spring Event
[/*] -
Finish pathfinding for movement
[/*] -
Finish designing UI for touch screens
[/*] -
Continue work on mobile version
[/*]
April
-
Finish Temple of Lost Souls
[/*] -
Start Dark Marsh
[/*] -
Start visual and sound effect work
[/*] -
Continue instanced dungeon work
[/*] -
Add implants tab and slots
[/*] -
Continue Pets
[/*] -
Finish T4
[/*] -
Finish fight line customization
[/*] -
Start Skillbook rewrite
[/*] -
Start touch screen UI work
[/*] -
Continue work on mobile version
[/*]
May
-
Continue Dark Marsh
[/*] -
Start New Crab City
[/*] -
Continue visual and sound effect work
[/*] -
Finish initial instanced dungeon work
[/*] -
Release first instanced dungeon
[/*] -
Finish Pets
[/*] -
Start Broker
[/*] -
Finish Skillbook rewrite
[/*] -
Continue touch screen UI work
[/*] -
Investigate controller support
[/*] -
Continue work on mobile version
[/*]
June
-
Finish Dark Marsh
[/*] -
Continue New Crab City
[/*] -
Finish visual and sound effect work
[/*] -
Start looking at mounts/vehicles
[/*] -
Continue Broker
[/*] -
Continue touch screen UI work
[/*] -
Continue investigating controller support
[/*] -
Continue work on mobile version
[/*]
Have Fun, Keep Gaming, and see you next year!
[ 2024-12-29 13:53:47 CET ] [Original Post]
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