
Explore a vast 2D pixel art world in Fantasy Online 2, an MMORPG where retro charm meets modern gameplay. 
Key Features
- Expansive Pixel Art World: Eight distinct zones filled with unique biomes and challenges, with more on the horizon.
 - Advanced Character Customization: Build your hero with a skill system based on Strength, Stamina, Agility, and Intellect.
 - Crafting: Delve into a crafting system where you can create powerful weapons, armor, and essential storage bags.
 - Collection: Embark on a collector's journey with a system designed to let you store every equipable item in the game.
 - Banking: Safeguard your treasures and expand your vault as your inventory grows.
 - Engaging Quests and Battle Passes: Embark on quests and enhance your gameplay with a new take on battle passes.
 - Guild and Party Systems: Team up with friends in parties or join forces in player-run guilds.
 - Thriving Player Economy: Buy or sell items in a comprehensive market system.
 
                        Beta Phase 1 Roadmap
                        
Have Fun, Keep Gaming, and see you next year!
                        
First of all let's look at the Alpha Phase 2 Roadmap and see how we did!
https://www.patreon.com/posts/alpha-phase-3-107296590 
- 
Found Music Composer who made 9 Tracks
[/*] - 
Fixed all the Bitmap font issues 
[/*] - 
Finished Party System 
[/*] - 
Finished Cave of Despair 
[/*] - 
Finished Forgotten Wasteland 
[/*] - 
Finished Steam Microtransactions 
[/*] - 
Finished Summer Event 
[/*] - 
Finished initial Guild work 
[/*] - 
Finished Tier 2 
[/*] - 
Finished Achievements 
[/*] - 
Finished Steam Community Market integration 
[/*] - 
Finished revamping the Collector 
[/*] - 
Finished Forgotten Underground 
[/*] - 
Finished Mirky Woods 
[/*] - 
Finished Crafting Window rewrite 
[/*] - 
Added more Battle Passes 
[/*] - 
Finished Forgotten Under Underground 
[/*] - 
Finished Tons of Optimizations 
[/*] - 
Finished Steam Electron version 
[/*] - 
Finished Rebirth code 
[/*] - 
Finished Tier 3 (and it wasn't even on the list!) 
[/*] 
January
- 
Finish Frozen North
[/*] - 
Rebirth
[/*] - Steam Early Access Release https://store.steampowered.com/app/2957110/Fantasy_Online_2/ [/*]
 - 
Start Crablantis
[/*] - 
Start Chat features
[/*] - 
Start Friends/Ignore
[/*] - 
Finish Market filtering and sorting
[/*] - 
Start search for visual effect and sound effect artists
[/*] - 
Start Morphs
[/*] - 
Start pathfinding for movement
[/*] - 
Start designing UI for touch screens
[/*] - Start work on mobile version with https://capacitorjs.com/ [/*]
 
February
- 
Continue Crablantis
[/*] - 
Start Temple of Lost Souls
[/*] - 
Start in-game zoomable map
[/*] - 
Continue Chat features
[/*] - 
Finish Friends/Ignore
[/*] - 
Continue effect artist search
[/*] - 
Continue Morphs
[/*] - 
Continue pathfinding for movement
[/*] - 
Start fight line customization
[/*] - 
Continue designing UI for touch screens
[/*] - 
Continue work on mobile version
[/*] 
March
- 
Finish Crablantis
[/*] - 
Continue Temple of Lost Souls
[/*] - 
Finish in-game zoomable map
[/*] - 
Finish Chat features
[/*] - 
Start instanced dungeon work
[/*] - 
Add aggressive mobs
[/*] - 
Hopefully we've found visual and sound effect people by now
[/*] - 
Add Ascension
[/*] - 
Start Pets
[/*] - 
Finish Morphs
[/*] - 
Start T4
[/*] - 
Investigate a Spring Event
[/*] - 
Finish pathfinding for movement
[/*] - 
Finish designing UI for touch screens
[/*] - 
Continue work on mobile version
[/*] 
April
- 
Finish Temple of Lost Souls
[/*] - 
Start Dark Marsh
[/*] - 
Start visual and sound effect work
[/*] - 
Continue instanced dungeon work
[/*] - 
Add implants tab and slots
[/*] - 
Continue Pets
[/*] - 
Finish T4
[/*] - 
Finish fight line customization
[/*] - 
Start Skillbook rewrite
[/*] - 
Start touch screen UI work
[/*] - 
Continue work on mobile version
[/*] 
May
- 
Continue Dark Marsh
[/*] - 
Start New Crab City
[/*] - 
Continue visual and sound effect work
[/*] - 
Finish initial instanced dungeon work
[/*] - 
Release first instanced dungeon
[/*] - 
Finish Pets
[/*] - 
Start Broker
[/*] - 
Finish Skillbook rewrite
[/*] - 
Continue touch screen UI work
[/*] - 
Investigate controller support
[/*] - 
Continue work on mobile version
[/*] 
June
- 
Finish Dark Marsh
[/*] - 
Continue New Crab City
[/*] - 
Finish visual and sound effect work
[/*] - 
Start looking at mounts/vehicles
[/*] - 
Continue Broker
[/*] - 
Continue touch screen UI work
[/*] - 
Continue investigating controller support
[/*] - 
Continue work on mobile version
[/*] 
Have Fun, Keep Gaming, and see you next year!
[ 2024-12-29 13:53:47 CET ] [Original Post]
                    Minimum Setup
- OS: Ubuntu 18.04. SteamOS 3
 - Processor: x86_64Network: Broadband Internet connectionStorage: 300 MB available space
 - Storage: 300 MB available space
 
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