ZeGame
Jesper The End Developer
Jesper The End Publisher
2016-05-27 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(60 reviews)
The Game includes VR Support
OPEN VR Support: 1
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:- ZeGame Linux [58.84 M]
- ZeGame Linux 32 [24.22 M]
- ZeGame Linux 64 [24.47 M]
ZeGame OST availableThe official soundtrack of ZeGame is now available on bandcamp!
You can get it here.
https://zegame.bandcamp.com/album/zegame
The soundtrack might sound a bit different form what you hear in the game. That's because the soundtrack is fine tuned a lot more. The new version of the soundtrack will also appear in the game eventually.
[ 2016-06-15 12:26:32 CET ] [ Original post ] ZeGame OST availableThe official soundtrack of ZeGame is now available on bandcamp!
You can get it here.
https://zegame.bandcamp.com/album/zegame
The soundtrack might sound a bit different form what you hear in the game. That's because the soundtrack is fine tuned a lot more. The new version of the soundtrack will also appear in the game eventually.
[ 2016-06-15 12:26:32 CET ] [ Original post ] ZeGame UpdatedThe first ZeGame patches are now live. Since this is a first update this patch mostly contains bug fixes. But also a couple of minor additions.
Additions
- portal blocks now show what portal they are linked to
- added an option to disable swipes on touch devices
- added Hungarian and Swedish
Fixes
- fixed levels not being playable at all on OS X 10.9
- fixed the seizure message looking weird in Hebrew
- editing the name of a custom pack now clears the text field when it has never been edited before.
- the title in the level finish screen now changes font size dynamically. Words should no longer be cut off.
- fixed text not fitting in the buttons of a pop up dialog
- tweaked the angle at which the game is seen from the top.
- fixed iCloud support for iOS
- fixed a weird visual gitch on touch devices when dragging in the level selection screen and tapping the back button at the same time
- the position of two arrows of a setting should no longer move when changing values
- in level select, fixed clicking another world also selecting it
- increased the side screen tap margins
- fixed redX error message on android lite version
- fixed audio filters being normal in the glitch world
- fixed backgrounds on ios having a weird aspect ratio
- fixed some achievements being achieved too early
- fixed an issue where timers could display 1000 milliseconds. Rather than counting it as an extra second and displaying 000
- fixed achievement notifications popping up on ios even when an achievement was already achieved
- fixed loading animation being frozen/displaying for too long
[ 2016-06-13 21:37:52 CET ] [ Original post ] ZeGame UpdatedThe first ZeGame patches are now live. Since this is a first update this patch mostly contains bug fixes. But also a couple of minor additions.
Additions
- portal blocks now show what portal they are linked to
- added an option to disable swipes on touch devices
- added Hungarian and Swedish
Fixes
- fixed levels not being playable at all on OS X 10.9
- fixed the seizure message looking weird in Hebrew
- editing the name of a custom pack now clears the text field when it has never been edited before.
- the title in the level finish screen now changes font size dynamically. Words should no longer be cut off.
- fixed text not fitting in the buttons of a pop up dialog
- tweaked the angle at which the game is seen from the top.
- fixed iCloud support for iOS
- fixed a weird visual gitch on touch devices when dragging in the level selection screen and tapping the back button at the same time
- the position of two arrows of a setting should no longer move when changing values
- in level select, fixed clicking another world also selecting it
- increased the side screen tap margins
- fixed redX error message on android lite version
- fixed audio filters being normal in the glitch world
- fixed backgrounds on ios having a weird aspect ratio
- fixed some achievements being achieved too early
- fixed an issue where timers could display 1000 milliseconds. Rather than counting it as an extra second and displaying 000
- fixed achievement notifications popping up on ios even when an achievement was already achieved
- fixed loading animation being frozen/displaying for too long
[ 2016-06-13 21:37:52 CET ] [ Original post ] Release time and pricesI'm excited to tell you that ZeGame will be released roughly 4 hours after this post.
ZeGame will be $4.99 on steam with 10% off.
You will also be able to buy ZeGame on iOS and Android.
If you want to support charity by buying ZeGame, consider buying ZeGame via the humble store. You'll receive a steam key so you are still able to play ZeGame via steam.
If you want to support the developer of ZeGame. You can buy ZeGame via the official website.
[ 2016-05-27 13:55:15 CET ] [ Original post ] Release time and pricesI'm excited to tell you that ZeGame will be released roughly 4 hours after this post.
ZeGame will be $4.99 on steam with 10% off.
You will also be able to buy ZeGame on iOS and Android.
If you want to support charity by buying ZeGame, consider buying ZeGame via the humble store. You'll receive a steam key so you are still able to play ZeGame via steam.
If you want to support the developer of ZeGame. You can buy ZeGame via the official website.
[ 2016-05-27 13:55:15 CET ] [ Original post ] ZeGame beta testingHey everyone, ZeGame beta testing and translating has begun,
you can still sign up for beta testing/translating here:
[strike]zegame.jespertheend.com/beta[/strike]
edit: beta testing is now over, you can still fill in the form if you want. Maybe I'll ready it some day :)
[ 2016-02-19 00:06:40 CET ] [ Original post ] ZeGame beta testingHey everyone, ZeGame beta testing and translating has begun,
you can still sign up for beta testing/translating here:
[strike]zegame.jespertheend.com/beta[/strike]
edit: beta testing is now over, you can still fill in the form if you want. Maybe I'll ready it some day :)
[ 2016-02-19 00:06:40 CET ] [ Original post ] ZeGame is a beautiful puzzle game with complex but rewarding puzzles in three dimensions. Discover the new surroundings in every world, each having their own unique look and feel.
Slide your blocks in the right directions in order to progress to the next level and discover new block types in every world. Create your own levels and share them with your friends, or play levels made by the community.
Features
- 8 worlds and 160 levels
- Stunning backgrounds for each world
- A level editor
- Browse levels made by the community
- Achievements and cards
- Steam Cloud support
- Leaderboards
- 2 game modes
- Controller support
MINIMAL SETUP- OS: Ubuntu 12.04+
- Processor: SSE2 instruction set supportMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: Intel 4000
- Storage: 100 MB available space
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FANATICAL BUNDLES

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