Keep It Steady!
Steven Kollar Developer
StevenKollarSoftware Publisher
2024-02-09 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(14 reviews)
V3.2Additions
-added a new game mode called "SpeedBall" where you have to put the ball in the glowing hole while making the ball go as fast as possible into that hole to get more points
-added more compatibility with wired and Bluetooth controllers
-added more volume settings in settings menu
-added 8 more achievements for phantom modes and new mode + one for getting all achievements
Fixes
-fixed a bug with the pause and game over menu buttons not working
This is probably the last update for a while as I am now off of my break and will have way less free time to work on the game. The little free time I have will be mostly targeted at fixing bugs if I even have time to do that.
Also, Not sure if I ever mentioned this but this game is also on Google Play so if you have an android device you can play it on the go: https://play.google.com/store/apps/details?id=com.SKS.KeepItSteady&hl=en_US
[ 2025-01-06 02:08:38 CET ] [ Original post ] Version 3.1-Fixed Horizontal Master Achievement from not triggering
-Code Optimizations
Sorry for the slow update, I was aware of the achievement issue for a while now (Thanks to the community!) but was not able to find the time to do it till now. I will try to make more updates featuring more content as soon as I can but for now since I am on a winter break I will try to focus mainly on fixing as many bugs as I can find and that the community reports.
[ 2024-12-13 06:11:33 CET ] [ Original post ] Version 3.0-Added Phantom Game mode where objects in the level will flicker
-Optimized game
-Optimized online score board
-Some game modes have name changes
-Fixed Score overlapping
-Fixed game modes timers to show a real number of time unlike the previous way (3min, 2min, etc)
-Added a credits tab
-Changed some of UI
-Logo is now animated
-New game soundtrack featuring YUNGMATTY & ZAY
[ 2024-09-13 04:58:47 CET ] [ Original post ] New Sub Game ModesNew Game modes are added and now split into sub game modes. The classic Keep It Steady game mode that was available in the begging is now called the Point By Hole game mode (Crappy name I know. Didn't know what else to call it.) and the new game mode is called Climb.
The Climb game mode has currently only 4 sub game modes each with their own twist. In this game mode you will be avoiding all holes however they are falling from the top, bottom, left, and right side of the screen depending on the sub game mode you chose.
The PBH Game mode currently only has the original mode the game came with. I may add more but right now nothing is planned.
There is more achievements added now for the new game modes.
There probably wont be anymore updates for a while. (Other than bug fixes probably.)
[ 2024-06-06 03:03:29 CET ] [ Original post ] Update 3/22/2024-Fixed scoring system. This way each player will have their 3 highest scores shown if they are high enough to get on the board.
Expect a few more improvements later on including new game modes.
[ 2024-03-23 00:56:32 CET ] [ Original post ] Finally ReleasedThis post is just to celebrate the release of Keep It Steady on Steam!
6 Months ago I started working on this game (which really isn't that long ago) for my dad who likes playing arcade and retro games. This game was originally inspired by a old mechanical arcade machine game called Ice Cold Beer that my dad used to like playing.
My dad thought this game was really cool and told me it would be interesting to see it made into a video game, so that's what I did. After a few weeks I made a sort of functioning version of Keep It Steady and over a few months later I had fixed, improved, and added various features to the game until finally releasing it on Google Play and than Steam.
Today the game has controller support, online and local high score systems, and much more other features. In the future I will try to continue adding more and more features to the game making it better and better for existing and future players!
[ 2024-02-02 03:15:38 CET ] [ Original post ] In this game you will rely on physics as you take control of a paddle or platforms left and right sides. With this ability you will be able to lift up or down either side of the paddle allowing you to be able to control the gravity or mass of a small ball sitting on top of the paddle. Your goal is to be able to manipulate the paddles sides correctly to make the ball sitting on top of the paddle go in whichever direction you want. There is currently 2 game modes with other sub game modes included in them each with their own goal.
Point By Hole
In the Point By Hole game mode you are to move the sides of the paddle up and down to roll the ball in the glowing lit hole to score points. But be careful if you are to roll the ball accidently into a black unlit hole it will cost you a life. if you lose too many lives the game will be over.Climb
In the Climb Game mode you will be trying to guide the ball away from every hole. If you touch any hole it will make you lose a life and if you lose too many lives it will be game over. However every hole is moving in either a up, down, left, or right direction making it a challenging experience to dodge every hole thrown your way. Your only goal in this mode is to survive as long as you can and get the best time.High Score Board
This game features a online or local high score board for all game modes. On the online board try your hand at being the best in the world at one of the game modes or even all of them! On the local board you can play against others who use your PC and you can have a friendly competition with people around you you know.MINIMAL SETUP- OS: Arch Linux/Steam OS Version 3Memory: 2 GB RAMGraphics: Integrated GraphicsNetwork: Broadband Internet connectionStorage: 250 MB available spaceAdditional Notes: Tested only on a LCD model Steam Deck
- Memory: 2 GB RAM
- Graphics: Integrated GraphicsNetwork: Broadband Internet connection
- Storage: 250 MB available spaceAdditional Notes: Tested only on a LCD model Steam Deck
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