Ascendant
Hapa Games Developer
Hapa Games Publisher
2014-05-13 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(214 reviews)
The Game includes VR Support
Ascendant v.1.2.2 Released!Version 1.2.2 has been released. Forewarning, it's not a big update but this is pretty much what we consider the last of the showstopping bugs in the game. From here on out we will be focusing our attention on porting and potentially creating new content.
- For all you speed runners, a timer has been added to the large map. You can access this by holding Tab or the Back button on the Xbox 360 controller. The game and timer will pause when you bring the map up.
- A game breaking bug in Astral has been fixed. Previously, an invisible piece of geometry would occasionally block boss room exits after leaving then returning. Our bad.
Thanks guys!
[ 2014-10-29 21:17:10 CET ] [ Original post ] Ascendant v.1.2.2 Released!Version 1.2.2 has been released. Forewarning, it's not a big update but this is pretty much what we consider the last of the showstopping bugs in the game. From here on out we will be focusing our attention on porting and potentially creating new content.
- For all you speed runners, a timer has been added to the large map. You can access this by holding Tab or the Back button on the Xbox 360 controller. The game and timer will pause when you bring the map up.
- A game breaking bug in Astral has been fixed. Previously, an invisible piece of geometry would occasionally block boss room exits after leaving then returning. Our bad.
Thanks guys!
[ 2014-10-29 21:17:10 CET ] [ Original post ] Ascendant v.1.2 Has Been Released!Version 1.2 has been released! With this update a number of bugs have been fixed along with the addition of different difficulty levels. Below you will find a list of all the things that were fixed, adjusted, and added.
Update Notes
-
New Stuff and Bug Fixes
- New game difficulties added: Baby, Normal, and Rage.
- Time-based leaderboards added for each difficulty.
- Fixed a bug that would prevent Humbaba from exiting an invulnerable state.
- Fixed a bug that would prevent the Ascended bosses from attacking after cutscenes.
- Map generation has been fixed. Players should now no longer be stuck without a boss room in the Winter levels.
- A certain boss room door has been removed from the wall. (Sorry, TorNis)
- Hachiman event rooms now occasionally reward players correctly with the Blessing of Hachiman instead of the Blessing of Gran Bwa.
- Pots in the shooting gallery will now properly self-destruct after 30 seconds if they do not initially break on impact.
-
Blessings
- Kamoho Blessing on weapons now awards players with 5 influence every time an enemy is eaten.
- Kamoho Blessing on spell has had its homing buff effect doubled.
- Spell homing in general has been doubled.
- Zephyrus Blessing on weapon has had its proc chance increased from 10% to 15%. Additionally, its launch force has been doubled.
- Zephyrus Blessing on spells now instantly staggers most enemies in addition to its current knockback.
- Blessing of Kali now saves the player's life when spending health in various event rooms and blood shops.
- Tlaloc Blessing on spell has had its delay raised from 0.1 seconds to every 0.4 seconds.
-
Gameplay Changes
- Demon pot projectiles have been made more visible.
- Enemy shields are now initially much weaker but scale as the game progresses.
- Launch force has been increased on The Twig.
- The restart option has been removed upon winning the game. This allowed players to replay the game as the character they had won the game with.
-
Others
- There Can be Only One Steam Achievement has been fixed.
- A script has been added to check and see if players have completed certain achievements and award them. This will check to see if players have completed New Challenger based achievements and journal-based achievements (e.g. Heavy Breathing - Discover every breath).
- 1280x1024 resolution added in the Settings menu.
Difficulty Mode Clarification
Baby Mode
- All characters start with an additional max heart
- Invulnerability Time (after being struck) is increased by 0.75 seconds
- Pots drop more loot
- Health pickups drop more frequently
- All damage is reduced by a quarter heart (down to a minimum of a quarter heart)
Normal Mode
- The same mode you have been playing since launch
Rage Mode
- Stronger enemy variants work their way in earlier
- Rooms generally have more enemies earlier
- Enemies have more hp
- Bosses have more hp
- All damage is increased by a quarter heart
Any feedback or bugs can be reported in our
feedback and bug thread here [ 2014-08-18 21:03:54 CET ] [ Original post ] Ascendant v.1.2 Has Been Released!Version 1.2 has been released! With this update a number of bugs have been fixed along with the addition of different difficulty levels. Below you will find a list of all the things that were fixed, adjusted, and added.
Update Notes
-
New Stuff and Bug Fixes
- New game difficulties added: Baby, Normal, and Rage.
- Time-based leaderboards added for each difficulty.
- Fixed a bug that would prevent Humbaba from exiting an invulnerable state.
- Fixed a bug that would prevent the Ascended bosses from attacking after cutscenes.
- Map generation has been fixed. Players should now no longer be stuck without a boss room in the Winter levels.
- A certain boss room door has been removed from the wall. (Sorry, TorNis)
- Hachiman event rooms now occasionally reward players correctly with the Blessing of Hachiman instead of the Blessing of Gran Bwa.
- Pots in the shooting gallery will now properly self-destruct after 30 seconds if they do not initially break on impact.
-
Blessings
- Kamoho Blessing on weapons now awards players with 5 influence every time an enemy is eaten.
- Kamoho Blessing on spell has had its homing buff effect doubled.
- Spell homing in general has been doubled.
- Zephyrus Blessing on weapon has had its proc chance increased from 10% to 15%. Additionally, its launch force has been doubled.
- Zephyrus Blessing on spells now instantly staggers most enemies in addition to its current knockback.
- Blessing of Kali now saves the player's life when spending health in various event rooms and blood shops.
- Tlaloc Blessing on spell has had its delay raised from 0.1 seconds to every 0.4 seconds.
-
Gameplay Changes
- Demon pot projectiles have been made more visible.
- Enemy shields are now initially much weaker but scale as the game progresses.
- Launch force has been increased on The Twig.
- The restart option has been removed upon winning the game. This allowed players to replay the game as the character they had won the game with.
-
Others
- There Can be Only One Steam Achievement has been fixed.
- A script has been added to check and see if players have completed certain achievements and award them. This will check to see if players have completed New Challenger based achievements and journal-based achievements (e.g. Heavy Breathing - Discover every breath).
- 1280x1024 resolution added in the Settings menu.
Difficulty Mode Clarification
Baby Mode
- All characters start with an additional max heart
- Invulnerability Time (after being struck) is increased by 0.75 seconds
- Pots drop more loot
- Health pickups drop more frequently
- All damage is reduced by a quarter heart (down to a minimum of a quarter heart)
Normal Mode
- The same mode you have been playing since launch
Rage Mode
- Stronger enemy variants work their way in earlier
- Rooms generally have more enemies earlier
- Enemies have more hp
- Bosses have more hp
- All damage is increased by a quarter heart
Any feedback or bugs can be reported in our
feedback and bug thread here [ 2014-08-18 21:03:54 CET ] [ Original post ] Ascendant v.1.1 Released!The first update for Ascendant has been released. Thank you all for being incredibly patient while we worked on this.
Update Notes
- Rebindable keys added to the settings menu. Keyboard keys and controllers are now completely rebindable.
- Generic icons for controllers added.
- Added a restart button to the game over screen that quickly takes players back into the game with the last character played.
- Fixed bug that would occasionally lock Humbaba in an invulnerable state.
- Fixed bug that would occasionally create a situation where tamed flies could lock players into a room.
- Ascended Midas' bonus is now correctly applied to the game.
- Itzli event room now correctly despawns the altar when the Blessing of Itzli appears.
- Shatki spell should now properly spawn all projectiles. Mana cost and speed have been lowered slightly.
- +30 to Mana stat upgrade now gives the correct bonus amount.
We will continue to work on Ascendant and update it as bugs are fixed and new content is finished. Please visit our
Steam forum to report any problems you have so that we can keep improving the game. Thank you.
[ 2014-06-13 20:12:48 CET ] [ Original post ] Ascendant v.1.1 Released!The first update for Ascendant has been released. Thank you all for being incredibly patient while we worked on this.
Update Notes
- Rebindable keys added to the settings menu. Keyboard keys and controllers are now completely rebindable.
- Generic icons for controllers added.
- Added a restart button to the game over screen that quickly takes players back into the game with the last character played.
- Fixed bug that would occasionally lock Humbaba in an invulnerable state.
- Fixed bug that would occasionally create a situation where tamed flies could lock players into a room.
- Ascended Midas' bonus is now correctly applied to the game.
- Itzli event room now correctly despawns the altar when the Blessing of Itzli appears.
- Shatki spell should now properly spawn all projectiles. Mana cost and speed have been lowered slightly.
- +30 to Mana stat upgrade now gives the correct bonus amount.
We will continue to work on Ascendant and update it as bugs are fixed and new content is finished. Please visit our
Steam forum to report any problems you have so that we can keep improving the game. Thank you.
[ 2014-06-13 20:12:48 CET ] [ Original post ] "The ancient power struggle between demigods has begun again. The mortal realm will be ravaged in the wake of their desire, their greed, their purpose. I am curious to see who will prevail."Ascendant is the unforgiving beat 'em up that challenges you with a new world each time you play. It utilizes a number of modern roguelike elements such as permadeath and procedurally generated environments. You are a demigod who invades a plane controlled by your rivals. They will stop at nothing to eliminate you. Only the most impressive warriors will triumph over their armies of zealots and beasts.
By exploring the world, discovering new weapons, spells, and Blessings, and learning how to survive in this brutal realm, you may have a small chance at winning.
Features
- A Brutal Struggle – The armies of your demigod rivals are relentless. When a foe cuts you with his sword, it hurts. If you slip into a pit of spikes, the blades leave deep wounds. If a bomb explodes nearby you will burn. Health recovery items are rare. Fight with precision, speed, and timing to survive. Dodge attacks and crush your opponent when he is off-balance to seize the advantage.
- Loot the Treasures of the Gods – The gods hid their ancient relics in secret caches scattered around the world. Discover unique weapons, spells, and Blessings that grant mighty powers. Double jump, choke your enemies with a poison cloud, or jolt them to ashes with lightning. Equip and customize your Blessings to determine your own fate.
- Agile Beat 'em Up Combat – Slam enemies into each other to deal massive damage. Pummel enemies with ground and air combos or launch a barrage of spells. Launch your opponents in the air with rapid dashing assaults making them helpless against your divine onslaught.
- Death is Final – When your enemies defeat you, the game is over. No respawning. No returning to the last save point. You will need all your cunning and skill to win.
- A New World Each Run – Each playthrough creates a new hazardous land for adventure. You will never know exactly what you will encounter in the next room, which hazards will be presented to you, what you will find in a chest, or even (in some cases) which boss you will be fighting next. Expect hours of replayability and new challenges.
...And More
- Two is better than one. Conquer the world with another demigod using local co-op
- Unlock new characters with distinct stats attuned for any playstyle
- Enhance your weaponry to adapt and overcome the enemy swarm
- Special events make each run fresh and memorable
MINIMAL SETUP- OS: Ubuntu 12.04 or later
- Processor: 2.4ghz Intel Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
- Storage: 2 GB available space
RECOMMENDED SETUP- OS: Ubuntu 12.04 or later
- Processor: Intel i5 series or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
- Storage: 2 GB available space
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