




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello adventurers
This week's update includes a major change that adds an enemy info window to the game. It can be accessed by pressing Q and E (or SL / RS). Please also note that you will need to restore the default settings in the settings, otherwise you will not be able to use the E key to change the selection of the current button.
The second thing I updated was enemy pathfinding. There was a problem when enemies were in each other's way that the enemies further away wouldn't move towards the enemy because their path was blocked. I have improved the game logic here.
Additional improvements include:
- a fix that prevented the 100 Replays achievement from triggering (will now trigger on the next launch if you already have more than 100 launched runs)
- Improvement of an error message related to modding (missing stairs/players in RoomTemplate definitions now lead to a plain text error indicating this.
- Some code revisions
- Golum was removed because he stole all rings in the game
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