Smooth platform fighter action

Combo your opponents and knock them offstage to secure the win. Play locally or online with rollback netcode. Free to play with no way to buy power.
Build your perfect fighter

Over 200 (and growing!) loadout combinations, plus countless cosmetic options.
For a tanky, ranged build, pair Oleg's might with the Warp Mine's teleport, and hurl Chakrams to deal damage from afar. Or dominate the skies by combining Space Suit's triple jump with Jet Boots' maneuverability and the momentum-altering recoil of the Flame Cannon.
Classic & roguelike combat

Enjoy intense, skill-based combat in Classic mode. Or try your luck in the roguelike Arena mode, where you'll earn powerful upgrades as you fight, from elemental weapon auras to ricocheting projectiles to dramatic stat boosts.
3 New Secondary Weapons (0.30.0)
This patch doubles the total number of loadout combinations, from 450 to 900 :)
The next patch will focus on some art/animation improvements and some gameplay tweaks.
If you have any gameplay concerns or any art-related suggestions please let me know in the comments or in the Discord!
Thanks!
- Motmot
New Secondary Weapons
- Added 3 new secondary weapons: Crossbow, Buckler, and Gauntlet.[/*]
- Crossbow: "A one-handed crossbow whose arrows deal massive shield damage. It must be reloaded after each shot".[/*]
- Buckler: "A small buckler that can be used to bash opponents, knocking them back. Bashing opponents while they are shielding or countering will inflict additional stun. Chargeable".[/*]
- Gauntlet: "A weighty metal glove used to grab, hurl, and punch. Slow but powerful, capable of directly knocking out damaged opponents".[/*]
- Each can be unlocked for 1500 peanuts for online use. (For Gear Pack owners they are unlocked automatically).[/*]
Balance
Plunger
- Up throw now sends the opponent straight up rather than slightly behind.[/*]
- Forward throw now sends more horizontally.[/*]
- Back throw now sends slightly more vertically. [/*]
Harpoon
- Reduced down throw endlag by 3 frames.[/*]
- Reduced up thrown endlag by 2 frames. [/*]
Spiked Fist
- Slightly reduced kb scale.[/*]
- Landing early while using aerial spiked fist will now cause you to transition to the grounded spiked fist animation. Landing after the aerial hitbox has come out will still cause you to transition to a landing animation, cancelling most of the attack's end lag. [/*]
UFO
- Increased end lag of abduct by 2 frames.[/*]
- CPUs with UFO equipped will now use abduct and barrage slightly less frequently. [/*]
Bugs
- Fixed rare bug where stage would fail to be erased after finishing testing out gear in the loadout gallery.[/*]
This patch doubles the total number of loadout combinations, from 450 to 900 :)
The next patch will focus on some art/animation improvements and some gameplay tweaks.
If you have any gameplay concerns or any art-related suggestions please let me know in the comments or in the Discord!
Thanks!
- Motmot
[ 2025-04-04 15:34:05 CET ] [Original Post]
Minimum Setup
- OS: 2020 version or laterMemory: 1 GB RAMGraphics: Integrated graphicsStorage: 300 MB available space
- Memory: 1 GB RAM
- Graphics: Integrated graphics
- Storage: 300 MB available space
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