





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Our first patch is available now and contains a bunch of fixes plus some new stuff for you to check out. If you thought Hard more was for babies wait until you get a load of Impossible, the newly added difficulty level! On the other end of the spectrum we've made Easy and Medium a little easier to handle (particularly Easy, where enemies now have a random chance to drop loot crates filled with Ship Bits). There's a ton more. Full release notes below. --------------------------------------------------------------------------------- - On "Easy" difficulty, enemies may drop chests containing Ship Bits - New "Impossible" difficulty, for those who want an even bigger challenge. Added an achievement for beating it too! - Made it easier to unlock some of the early starter kits - A variety of tweaks to King Kevin's traps - Fixed issues with turrets' stun behavior, including a bug where the sound effect would persist - Reduced range of MiniBoom Rockets - Fixed a tuning error with RipSaw in which it was absurdly powerful at later levels - Reduced volume of some overly loud sound effects (mine beeping, Ship Bit healing) - Moved position of "Jump Now" button so that it doesn't get in your way so much
Our first patch is available now and contains a bunch of fixes plus some new stuff for you to check out. If you thought Hard more was for babies wait until you get a load of Impossible, the newly added difficulty level! On the other end of the spectrum we've made Easy and Medium a little easier to handle (particularly Easy, where enemies now have a random chance to drop loot crates filled with Ship Bits). There's a ton more. Full release notes below. --------------------------------------------------------------------------------- - On "Easy" difficulty, enemies may drop chests containing Ship Bits - New "Impossible" difficulty, for those who want an even bigger challenge. Added an achievement for beating it too! - Made it easier to unlock some of the early starter kits - A variety of tweaks to King Kevin's traps - Fixed issues with turrets' stun behavior, including a bug where the sound effect would persist - Reduced range of MiniBoom Rockets - Fixed a tuning error with RipSaw in which it was absurdly powerful at later levels - Reduced volume of some overly loud sound effects (mine beeping, Ship Bit healing) - Moved position of "Jump Now" button so that it doesn't get in your way so much
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