Seablip is an ambitious pirate RPG, created by solo developer Jardar.

Seablip features an open world map containing many islands to explore, enemies to fight, and treasures to find. Plunder and sink enemy vessels on your path to become a feared pirate, and discover hidden secrets waiting to be discovered as you sail the sea.


While you are free to roam as you please, defeating all the bosses is the main objective in the current Early Access version.


Seablip features an open world map containing many islands to explore, enemies to fight, and treasures to find. Plunder and sink enemy vessels on your path to become a feared pirate, and discover hidden secrets waiting to be discovered as you sail the sea.

Upgrade Your Ship
- Increasing the size and quality of your ship is a crucial part of the game, by buying a better one or by upgrading your existing one.
- There are more than 48 upgrades (cannons and other special upgrades) for your ship.
- Many of the upgrades offer unique attack/defense specialties: hull breach, fire, poison gas, magic shield, and more.
- Experiment with combining certain effects such as water and electricity to give you the edge in battle.
- Discover new combinations to maximize your offensive and defensive options, and help you survive.
Hire Sailors
- Each sailor in Seablip is unique and there is a limited number, so treat them well!
- When sailors level up they will earn points to spend on attributes such as Health, Luck, and intelligence.
- As they progress, sailors can learn two random skills that can be used to aid them in each battle encounter.
- Different battle bonuses are given depending on the faction the sailor belongs to. Pirates, Redcoats, and Bluecoats are some of the factions you’ll come across throughout the game.

Bounty Hunter
Confront the scourge of the seas as you face off against seven bosses in Seablip (more coming soon), each possessing a unique tactic and ship.While you are free to roam as you please, defeating all the bosses is the main objective in the current Early Access version.

Minigames
- Cast your line and reel in your catch in a robust fishing minigame, as you take a break from conquering the sea.
- Discover hidden secrets and treasure, and generally get up to no good as you use your excellent lockpicking skills to great effect.
- Other smaller minigames are in development, and will be worked on and improved with the help of the community!
Mod Support Update
You can enable and disable mods as you like.
This is the initial mod support and plans:
There is one bug that is in the current build that I am aware of, and this is a visual glitch that happens on certain sprites (but only for a short time). This is a game engine bug for which I have made a workaround, so it only happens on some rare occasions. Will look more at this later!
I added a couple of other minor things in this update, including a Spell Queue system for wizards. You can now queue up to three spells.
Lots of great wishes from busy dad! :)
Hi everyone, as some of you already know, my family recently got a second family member, which is why I don't manage to be as active as I want to on the forum, but today, you finally got a new update:
Mod Support
Enemy Ship Creator
You can now use an editor tool (found on the Start Menu of the game) to create as many enemy ships as you like. You can create your own art, and set the layout and difficulty + more.You can enable and disable mods as you like.
Enemy Crew Creator
You can generate your own homemade enemies and set the dedicated faction they belong to. (Use the spritesheet template to draw your own art.)This is the initial mod support and plans:
- Steam Workshop integration is next. Then you will be able to upload and download mods.
- Currently, players will not be able to capture modded ships, but I intend to support this later (but I need to make a safety system to handle missing mods on save/load)
- There is sparse guidance for the new mod system. I intend to add a better guide for it, + a couple of things to improve the tools. Let me know if you have ideas/wishes.
Fortress & Exploration Status
I am still working on this update, and it is taking me longer than expected, mostly because, as said earlier, my family just got bigger, so I can't work as much as I used to. I know a lot of you are looking forward to this, so I will do all I can to work on it.Bug Fixes And New Stuff
I squashed some of the most annoying bugs that came along with the last update (the screen bug should have been fixed now, else let me know). I also updated the newspaper text to size the text headers correctly.There is one bug that is in the current build that I am aware of, and this is a visual glitch that happens on certain sprites (but only for a short time). This is a game engine bug for which I have made a workaround, so it only happens on some rare occasions. Will look more at this later!
I added a couple of other minor things in this update, including a Spell Queue system for wizards. You can now queue up to three spells.
Lots of great wishes from busy dad! :)

[ 2025-05-29 17:02:25 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04 (64-bit)
- Processor: 2 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB Dedicated Memory
- Storage: 2 GB available spaceAdditional Notes: Seablip is under development and the minimum requirements might change before a full release.
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