Leading your team of engineers, you will have to build and fly your space stations in a zero gravity setting. Learn to scavenge and thrive with whatever you find floating around in space, or go on the hunt to take what you need from other factions trying to survive. In the event of a threat, get creative and turn your space stations into deadly weapons using pieces of debris you pick up such as rockets, lasers and particle accelerators, to fight with. Crisis is guaranteed; your only chance of survival is to get creative and to be decisive in the face of disaster.
Features
- You are in control: build a fleet of Habitats or combine them all into one massive Habitat.
- Explore procedurally generated space around the Earth, the Moon, and Mars
- Experiment with various space debris such as leftover weaponry and unusual space junk, and hunt for rare pieces of debris to help build and expand your Habitat including a militarized T-Rex Head complete with flame thrower!
- Physics based gameplay using weight, thrust, and zero gravity.
- Embark on Campaign missions and lead your engineers and citizens to safety.
- Get creative in Sandbox Mode. Build and experiment at your leisure.
- Hundreds of building blocks for you to create and customize whatever you can think of.
- Help humanity thrive in space, with civilian rescue, engineer combat, and even space zombies!
- Fight with the elements - manage fires, ice storms, electrical and EMP bursts
- Soundtrack by Alexander Brandon (Deus Ex)
Commanders - presenting Habitat v0.9! This version is huge. If you haven't tried Habitat in a while, get ready for fireworks. In this update, you’ll get a brand-new campaign mode, sandbox spawn controls, new mission types, new enemies, new sounds, new weapon graphics, a beautiful new UI, Kickstarter in-game backer rewards, and a smooth auto-save system. Get ready for a ride.
With the release of this version, we're kicking community feedback and polishing into high gear! We're taking the next few months to find and fix bugs, polish the experience, tune difficulty and functionality, and make the world of Habitat rock-solid. Thanks to *all* our Early Access players who have supported us through the development of this game. We're nearing the finish line!
[u]NOTE:[/u] Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes.
[u]NOTE:[/u] Saved game data file formats have changed significantly from v0.8. Old save game files will not work with v0.9, and the game will not recognize them.
For those of you interested in editing your savegame files, they are plaintext JSON files here:
PC: Users
MAC:
LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves
The New Campaign
Habitat's got a new game mode: Campaign. Jump in to take your Habitat from Earth, to the Moon, to - well, we had better not spoil the surprise. You'll meet a cast of characters, fight in diverse environments and face down bosses to save humanity. A new auto-save system means it's easy to jump in and out, and you can start Sandbox mode separately if you'd prefer a more open playstyle.
New Missions
You'll find new challenges waiting for you in every environment. From rescues to zombie killing, the Campaign and Sandbox mode have new missions that can be triggered by going to the town and activating the mission list. Take on as many as you like; more missions means more XP and a beefier habitat!
The Sandbox Control
Look for the lightning bolt icon in your bottom control panel while playing. This control opens a menu that lets you spawn any type of game object anywhere you like. Set up battles, challenges, chain reactions or anything you like! Just be sure to get a screenshot or video!
The Brand New UI
What a difference! The new Habitat user interface brings calming, futuristic tones and a crisp new font. Included in this new UI is an updated habitat list with key stats, the return of the Engineer Camera, mode-specific tool-tips for easy recall of important keys, a filterable event log for important in-game action, and plenty more tweaks and tuning.
Other Changes
We are very proud of this update; Habitat is nearing the finish line and we want to make it a truly epic space experience for you. Try it, share your experience with us on the Forums, and tell us what you'd like to see to give it that 509th Elite edge. We're thankful for all of your support as we've worked to bring Habitat to life.
-Ad Astra Per Fractura-
:Motto of the 509th:
The Team at 4gency
Commanders - presenting Habitat v0.9! This version is huge. If you haven't tried Habitat in a while, get ready for fireworks. In this update, youll get a brand-new campaign mode, sandbox spawn controls, new mission types, new enemies, new sounds, new weapon graphics, a beautiful new UI, Kickstarter in-game backer rewards, and a smooth auto-save system. Get ready for a ride.
With the release of this version, we're kicking community feedback and polishing into high gear! We're taking the next few months to find and fix bugs, polish the experience, tune difficulty and functionality, and make the world of Habitat rock-solid. Thanks to *all* our Early Access players who have supported us through the development of this game. We're nearing the finish line!
[u]NOTE:[/u] Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes.
[u]NOTE:[/u] Saved game data file formats have changed significantly from v0.8. Old save game files will not work with v0.9, and the game will not recognize them.
For those of you interested in editing your savegame files, they are plaintext JSON files here:
PC: Users\
MAC:
LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves
The New Campaign
Habitat's got a new game mode: Campaign. Jump in to take your Habitat from Earth, to the Moon, to - well, we had better not spoil the surprise. You'll meet a cast of characters, fight in diverse environments and face down bosses to save humanity. A new auto-save system means it's easy to jump in and out, and you can start Sandbox mode separately if you'd prefer a more open playstyle.
New Missions
You'll find new challenges waiting for you in every environment. From rescues to zombie killing, the Campaign and Sandbox mode have new missions that can be triggered by going to the town and activating the mission list. Take on as many as you like; more missions means more XP and a beefier habitat!
The Sandbox Control
Look for the lightning bolt icon in your bottom control panel while playing. This control opens a menu that lets you spawn any type of game object anywhere you like. Set up battles, challenges, chain reactions or anything you like! Just be sure to get a screenshot or video!
The Brand New UI
What a difference! The new Habitat user interface brings calming, futuristic tones and a crisp new font. Included in this new UI is an updated habitat list with key stats, the return of the Engineer Camera, mode-specific tool-tips for easy recall of important keys, a filterable event log for important in-game action, and plenty more tweaks and tuning.
Other Changes
We are very proud of this update; Habitat is nearing the finish line and we want to make it a truly epic space experience for you. Try it, share your experience with us on the Forums, and tell us what you'd like to see to give it that 509th Elite edge. We're thankful for all of your support as we've worked to bring Habitat to life.
-Ad Astra Per Fractura-
:Motto of the 509th:
The Team at 4gency
Minimum Setup
- OS: Ubuntu 12.04 LTS. 32-bit (Linux machine configuration not supported)
- Processor: Dual-core 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000. Nvidia GeForce GT8600 or equivalent. supporting Shader Model 3 equivalent
Recommended Setup
- OS: Ubuntu 12.04 LTS. 32-bit (Linux machine configuration not supported)
- Processor: Dual-core 3 GHzMemory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 550 ti 1GB ram or or ATI Radeon HD 6XXX or higher
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