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Hi everyone,
Just pushed patch 0.5.2, which just has a few fixes:
Hopefully fixes the issue where the game gets stuck on the loading screen forever. Please let me know in the comments if this is fixed for you or if you're still running into the issue.
NOTE: if the above wasn't work, many users have reported that they could get things to work by closing the other programs running on their computer, including background apps (ie. web browser, OBS, Discord, etc).
Fixes an issue that made sliding on slopes sometimes triggered this slide-stand-slide-stand jittering back and forth.
More patches are coming in the next few days, I just wanted to try and handle the most critical ones first!
Thanks,
Blargis
Doing a stream for Next Fest! Hop in and watch me try to get Godkiller medals in all the levels!
Hey Everyone!
Bloodthief is participating in Steam Next Fest on June 9, and to celebrate I'll be adding a new level and a new sword to the demo.
The new level is going to be a secret level that will require some secret hunting to find and unlock so you might want to spend some time in the next few weeks brushing up on some of the secret spots in the game
Besides the new content, there will also be a new devlog releasing that day and we'll also be doing a Speedrunning competition in the Discord server with prizes!
That's all for now, happy Bloodthieving!
Hey Everyone! The official Demo for Bloodthief is released! Go play it! Details are below.
This patch is just fixing a few bugs that were caused by yesterday's patch. Thank you to everyone who reported bugs! Here are the notes: - fixed bug where if you restarted from the menu your player would freeze - fixed bug where respawn didn't work in the practice map - fixed camera not resetting to forward position upon resetting - adjusted main menu not being centered properly - fixed bug where keys became visible again after collecting them and restarting at checkpoint - fixed issue where you could aggro knights through walls immediately upon restarting
Hey all, new update to the playtest coming your way! This one does not have any new content, but is quite large nonetheless. I reworked a few pretty expansive pieces of infrastructure, so I anticipate all these changes will cause at least *some* new bugs. So please let me know if you spot anything and as always I appreciate your feedback! Here are the updates:
Greetings Bloodfolk! FPS Fest is halfway over and I'm realizing that all game updates has thus far lived over in the Bloodthief Playtest Community, so folks coming here from the demo may be a little confused! In any case, I'll start posting here now as well and will take this as an opportunity to post some details about the game, the community, and how you can get involved:
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