Features:
- Procedural generation: Murder mystery scenarios with a new culprit and clues each time, every play-through is unique.
- Permanent choices: NPCs, interactions, death, and a slew of other features will all persist until a new game is started. Every action counts!
- Notebook: Collect vital clues in the detective's notebook to help narrow down suspects and solve the case.
- Investigation: Interact with and examine numerous objects and characters in a number of environments in the search for more information on the killer.
- Countdown: Given a set number of days to solve the mystery, each area visited will decrement the time left, adding to the urgency of every case.
- Freedom of choice: Attempt to solve the case, or live out your remaining time doing as you please - be it fighting the law, going after gang members, or just seeing the city.
- Gunplay: Combat is generally to be avoided as a single bullet will take down the player. However, when necessary, the revolver is always available for use.
- Badges: Complete a variety of challenges to earn unique badges which directly influence future playthroughs.
- Statistics and Scores: Statistics and high scores for a wide variety of topics will persist through every game.
- Costumes: Multiple unlockable costumes can be earned in game. Play as the default male or female detective, or unlock a variety of new outfits.
- Challenges: Optional challenges unrelated to the main case are generated each game. Every challenge completed provides permanent bonuses to all playthroughs.
Noir Syndrome Version 1.4 will be releasing later this week. Included are a number of new features, the main one being optional Challenges. These add a new level of variety to each case, allowing players to unlock permanent bonuses if they choose to complete them. Of course, there's a whole lot more to the patch then that, so take a look at the complete patch notes below.
[u]New Features:[/u]
- Added Challenges to the notebook
- The player will receive one optional challenge per game
- Completing challenges will increase cash and costume scrap find bonuses permanently
- +1 scrap find per challenge point, +1 cash find per two challenge points
- Scrap find bonuses also apply to purchasing scraps
- Cash find bonuses also apply to looting safes and vaults
- Challenges reward double/triple points on hard/impossible modes
- Added new "Bullet Cam" that tracks the player's bullets so their flight and destination can be seen
- Players can still move between shots, only the vision has changed
- Added 2 new unlockable costumes
[u]Gameplay Changes:[/u]
- Cost of items greatly increased on Hard and Impossible modes (175/250% -> 250/400%)
- Score bonus greatly improved on Hard and Impossible modes (200/300% -> 300/500%)
- NPCs will retaliate faster on harder difficulties
- NPCs will mention possible suspects more often
- Most food values slightly increased
- Some prices slightly increased
[u]Fixes and Improvements:[/u]
- Added button to deselect culprits within the culprit selection screen
- Added notification icon over the notebook when it is updated
- Updated Stats page to include Challenge Points and Impossible Mode Wins
- Added gender icons for each name in the notebook and the culprit selection screen
- Minor difficulty tweaks
- AI improvements
- Minor bug fixes
Minimum Setup
- OS: Ubuntu 10
- Processor: Intel Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GPU with OpenGL Support. 1280x720 or above
- Storage: 200 MB available space
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