





🌟 Special thanks to our amazing supporters:
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🌈 $5 Tier: [Benedikt][David Martínez Martí]
This builds adds a massive new level to the campaign - the puzzles are not (yet) very hard, but the player is now left to his own devices in a large level, so it's a lot more open ended. There are three finishes to this level (only two currently reachable), and they are all important in the campaign, but they'll only make sense together in the story once the surrounding levels are added. There are LOTS of new improvements to this build, but I've been bad at updating my change.log properly, so this lists the major changes, but doesn't do it justice: 0.18.0, April 20th: - MAJOR: New campaign level - Village People - Fixed: A LOT of bugs and issues - Added: Chests - Added: Rats - Added: Iron signpost - Added: Setting images to signposts - Added: Doghouses - Added: Resting in houses for NPCs - Added: Roof spotlights - Added: Decoration lights - Massive load time optimizations - Cutscene Creator: Added music volume slider - Cutscene Creator: Added animation speed slider - Cutscene Creator: Fixed white border artifacts on transparent images - Campaign Player: Grayed out unreachable entries - Gameplay: Objectives now auto checking for survival of controlled actors - Level Editor: not allowing removal of objects in objectives - Level Editor: allowing override of object's name and descriptions
"Madness! Brilliant madness."
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