Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. Failure is not punished; you can undo and try a different approach as many times as you want.
- A rich set of mechanics with many subtle interactions
- Over 100 carefully crafted puzzles in the main campaign
- Soundtrack with over 30 minutes of original music
- Full-featured level editor
- Play as a ferret
Version 1.0.15
Bugfix:
- While inputting a replay, it's no longer possible to travel to an unvisited waypoint
- Fixed possible infinite loop when attempting to skip to the end of a replay that desyncs before completing
- Fixed an issue on Linux that could cause mouse events to stop working under specific circumstances with system uptime greater than 49 days
- Fixed incorrect player facing direction when holding three movement keys at the same time
- Fixed new replays being saved for every exit of a room that never had any monsters
- Fixed potential replay corruption after loading a save in a room that was modified since last exiting the game
- Fixed multiple crashes that could occur from unusual/malformed world or save data
- Pausing to return to the restore/replay screen while viewing or inputting a replay no longer invokes preview mode on the current room
- One-way ladder connections are now revealed as known-but-unvisited rooms on the world map
- Player data screen now automatically scrolls to the selected player when opened
- Fixed incorrect mouseover highlight on marks and notes menu
- A replay is now automatically saved when exiting a room on the first visit, or after making a persistent state change (collecting a key, opening a door, or activating a waypoint)
- Restoring to the end of a long replay in a complex room is now approximately 2000% faster
- Fixed flowers being overlapped by hot coals spillover from the north
- Adjusted minimap icon animation for uncollected keys to be more subtle
- Undoing a music change while the editor is set to play the current room's music now updates the playing music immediately
- Fixed entity directions getting rotated the wrong way when rotating a selection clockwise
- Stacked entities' facing directions are now updated when flipping or rotating a selection
- Flipping or rotating an entire room no longer causes mechanism wiring to point to invalid locations
- In most cases, mechanism wiring connections are now preserved when moving or transforming a selection containing toggle switches, pressure plates, or sacrifice altars
- An error message is now shown if reverting a world fails due to the file having been removed or modified while the game is running
[ 2025-05-28 18:03:52 CET ] [Original Post]
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL version 3.2
- Storage: 8 MB available space
Recommended Setup
- Graphics: OpenGL version 3.2 or later
- Storage: 8 MB available space
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