

Airships: Lost Flotilla is a steampunk autoshooter where you fight your way through waves of enemies on your way to a safe harbour. Destroy your foes, harvest wreckage, and upgrade your ship.
A Menagerie of Monsters
Engage enemies with different attack patterns and abilities. Fight massive boss monsters that require cunning and firepower to defeat.An Array of Airships
Pick the slow but powerful Battleship, the nimble Copter, or the Science Vessel with its railgun and energy shield. Build a strategy around their strengths and weaknesses. Don't feel the need to ever stop? The Megaplane will suit you. Want to build a mighty fleet? Start with the Flagship.A Panoply of Powerups
Equip your ship with cannons, rockets, aerial torpedoes, mines, gatling guns, and more. Strengthen it with modules like ammo elevators, guard barracks, command posts. Host strange temples.Improve your ship with training for your crew, more armor plating, or senior officers. Pick a doctrine to gain its advantages: terrify your enemies, dodge incoming attacks, make your money through trade. Find powerful combinations that lay waste to your enemies.
Charismatic Captains
Unlock captains for your ship that give you powerful advantages and disadvantages and change the rules of your game.Strange Stelae
Temples and monoliths as well as more familiar ports float in the skies, changing the game rules in parts of the map. Disadvantage your enemies and boost your abilities with careful positioning.
Version 1.0.8
Modding
You can look up the details of all of these in the modding documentation .
Fixes and Adjustments
- Fixed plink damage being unable to kill players, which means getting enough armor no longer makes you invulnerable.
- Grenades and flak guns now have fuses, which means that they will explode once they've reached the distance to their intended target.
- Increased reload time of flak gun from 0.6 to 0.8 seconds.
- If you restart a wave after dying, empty weapon slots are no longer refilled with weapons from the starting version of your ship.
- Damage dealt is now added up correctly in post-wave stats.
- Shot speed changes no longer affect range.
- Added mods screen translations.
Modding
- Manual entries can now unlock multiple things. Use e.g. unlockWeapons instead of unlockWeapon with a list of weapons to unlock.
- Added fuse flag to WeaponType.
- Added levelStartScrap and playerShotSpeedPc to EquipmentType.
- The game now uploads the correct English name and description for mods even if your game is not currently set to English.
- Mods now default to using non-premultiplied alpha for images, which means translucency effects work the way you'd expect them to.
You can look up the details of all of these in the modding documentation .
[ 2025-03-14 16:00:49 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu or similar
- Processor: 2 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu or similar
- Processor: 3+ GhzMemory: 8 GB RAM
- Graphics: 4 GB VRAM
- Storage: 1 GB available space
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