CO-OP FRIENDLY FIRE BULLET HELL

The Spell Brigade combines the survivors-like gameplay you love with good old multiplayer madness. Fight thousands of weird monsters together. Complete missions and upgrade spells together. Survive together!
WITH FRIENDS LIKE THESE…

Taking on entire armies is risky business. Assemble your Brigade and walk this mystical warpath together. Fighting as a team has many perks, but you will inevitably step on each other’s toes. But fear not! Even the most unfortunate, gruesome of deaths can be remedied through the power of sorcery and friendship!
BRIGADE OF SPELLS

Find, upgrade and combine your spells with powerful elements. Everything works together to ensure that no 2 builds are ever the same. Multiply this by the amount of wizards in your squad, and the potential for pure, unhinged chaos is endless!
The Spell Brigade will feature the following content for its Early Access release:
- 8 playable Wizards
- 3 different Worlds with unique hazards and missions
- 9 Enemy types
- 33 Spells and 4 combinable Elements
- Artifacts, Upgrades and Cosmetics
- 4 Difficulties
Surprise patch! Update 11 is less than a week away, which will feature some cool new things. But we have also been balancing a lot of stuff like enemy spawning, difficulty scaling, Spells, Augmentations, Relics, and some Elements. We figured, why not release these changes right now? Check out the patch notes below:
PATCH NOTES - 0.10.3.4046 (26-06-25)
ENEMIES & DIFFICULTY
Reduced enemy spawning rate
Slightly reduced enemy difficulty scaling in Severe and Hardcore Threat Levels
SPELLS
Aurora Wings: increased Damage and Cast Speed
Aether Beam: greatly increased Damage and decreased Cast Speed
Falling Stars: increased Damage
Astral Orb: increased Damage
Vengeful Sprout: increased Damage
Solar Pulse: increased Damage and decreased Cast Speed
Talon Slash: Increased Damage, Cast Speed and Size
Additionally, Talon Slashs Damage is also increased when playing with Balthazar
Rocky Road: increased Damage
AUGMENTATIONS
Moonerang - Aim at highest HP: increased Damage gain from 15% to 20%
Moonerang - Deal Critical Damage at furthest point: increased Critical Damage gain from 15% to 100%
Falling Star - Aim at highest HP: increased Damage gain from 15% to 20%
Astral Orb - Aim at highest HP: increased Damage gain from 15% to 20%
Astral Orb - Split: slightly increased Damage multiplier
Magic Missile - Aim at highest HP: now boosts Spell Duration by 20% instead of Range
Magic Missile - Split: slightly decreased Damage multiplier
Vengeful Sprout - Increase Damage & Size each attack: now works additive instead of multiplicative. Damage and Size gain have been increased from 4% to 8%.
Talon Slash - More Size & Damage when standing still: increased Damage gain from 20% to 25%, and increased Size gain from 75% to 100%
RELICS
Savior Focus: increased Critical Damage from 25% to 35%
Alchemic Overload: increased Elemental Damage gain from 5% to 10%
Attunement: increased Cast Speed gain from 10% to 15%
Vital Strike: decreased Healing from 0.5% to 0.4% of damage done
Power of Friendship: increased Damage gain from 15% to 20%
Steady Hand: increased Critical Hit Chance from 12% to 20%
ELEMENTS
Wildfire: slightly decreased burn multiplier
Lightning: slightly decreased electrocution multiplier for all infusions
Acid: greatly increased damage bonus multiplier of all infusions
= changes inspired by community feedback
Enjoy the Summer Sales, and see you all next week!
Minimum Setup
- Processor: Requires a 64-bit processor and operating system
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