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The Spell Brigade is an online co-op survivors-like for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet hell!
CO-OP FRIENDLY FIRE BULLET HELL
The Spell Brigade combines the survivors-like gameplay you love with good old multiplayer madness. Fight thousands of weird monsters together. Complete missions and upgrade spells together. Survive together!
WITH FRIENDS LIKE THESE…
Taking on entire armies is risky business. Assemble your Brigade and walk this mystical warpath together. Fighting as a team has many perks, but you will inevitably step on each other’s toes. But fear not! Even the most unfortunate, gruesome of deaths can be remedied through the power of sorcery and friendship!
BRIGADE OF SPELLS
Find, upgrade and combine your spells with powerful elements. Everything works together to ensure that no 2 builds are ever the same. Multiply this by the amount of wizards in your squad, and the potential for pure, unhinged chaos is endless!
The Spell Brigade will feature the following content for its Early Access release:
  • 8 playable Wizards
  • 3 different Worlds with unique hazards and missions
  • 9 Enemy types
  • 33 Spells and 4 combinable Elements
  • Artifacts, Upgrades and Cosmetics
  • 4 Difficulties
The Spell Brigade
Bolt Blaster GamesDeveloper
Bolt Blaster GamesPublisher
2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (3111 reviews)
Public Linux Depots:
  • [0 B]
Early Access - Update 8

Game Description Image

Hey everyone! Update 8 is live! Yes, were simply calling it Update 8 now (mindblowing, right?). All those numbers and dots were too confusing for some of the devs. The next updates will be called Update 9, 10, 11, and so on. Nice and simple.

Lets go over some of the highlights! Or you can just scroll down for the patch notes of course.

Another Wizard

Game Description Image
The Spell Brigade welcomes the eleventh Wizard to their ranks! Her name is [spoiler]Maggie[/spoiler], and she uses her [spoiler]bird-like features to spot pickups from far away.[/spoiler] She also has her own Spell called [spoiler]Aurora Wings, which casts mystic birds across the battlefield that pick off targets one by one.[/spoiler]

Wizard Traits & Ranks

Game Description Image
As requested by many, we have reworked and rebalanced each Wizards stats and effects. Youll find that every Wizard has some new attributes, making them more unique and fit a specific role within a team. Reginald is lucky, Aldric is a healer (occasionally), Kavin is very Kavin. I wont get into specifics here but you can find the specific traits in the Patch Notes. And in the game, obviously.

Single Spell Mode

Game Description Image
A third Covenant! Activate Solitary Focus to only play with your Starter Spell and crank it up to the max, turning it into the most legendary Spell ever. Who needs more Spells anyway?

PATCH NOTES - VERSION 0.8.0.2869 (05-03-25)

NEW

A new Wizard: Maggie
A new Spell: Aurora Wings
2 new Outfits: Rogue Maggie & Treasure Hunter Maggie
A new Covenant: Solitary Focus
Introducing Wizard Traits
4 new Quests

GAMEPLAY IMPROVEMENTS

Each Wizard now has unique Wizard Traits:[spoiler]
Reginald: +2 Luck, +10% chance of finding Health Potions and Magnets
Sun Mage: +7% Dodge, +7% Move Speed on roads and environmental hazards, -25% Hitbox Size
Moon Mage: Gets new Spells and Infusions 1 Level faster, +3% XP Gain
Ludwig: Unaffected by elemental effects, +25% Hitbox Size, +12 Armor, -10% Move Speed
Aldric: +60% Revive Speed, +1 Health Regeneration, +25% Heal Efficiency
Maggie: Knows the location of Objectives faster, knows the location of Health Potions, Magnets and Relics
Kavin: Gains XP when taking Damage
Star Mage: +15% Elemental Damage
Hatti: +6% Damage, -300 Max HP, 15% more vulnerable Elemental Damage
Campanelli: Uses a more powerful Resurrection Beam, +10% Move Speed
Wizard King: +10% Critical Chance[/spoiler]
Each Wizard now has unique Starter Spell buffs:[spoiler]
Reginald: +25% Spell Size, +12% Cooldown
Sun Mage: +33% Spell Size
Moon Mage: +25% Spell Size, +12% Range
Ludwig: +25% Spell Size, +8% Cooldown
Aldric: +8% Damage, +4% Cooldown
Maggie: +12% Cooldown
Kavin: +33% Spell Size, +8% Damage
Star Mage: +12% Cooldown
Hatti: +20% Spell Size, +12% Duration, +8% Cooldown
Campanelli: +25% Spell Size, +12% Cooldown
Wizard King: +20% Duration, +8% Cooldown, +8% Spell Size[/spoiler]
Each Wizard now has a Rank (1-10) that shows how much a player has used that Wizard.
Updated the Wizard Menu to make more room for the new Wizard Traits.
Improved the navigation in the Wizard Menu and added a separate Lore tab.
Improved the category navigation in the Quest Menu so its consistent with the Wizard Menu.
Made the menus accessible again during matchmaking.
Added the linked Quest info to locked Wizards and Outfits so players can check their unlock progress more easily.
Armor now results in a percentual damage reduction instead of a flat value. The soft cap has also been removed.
Implemented a Reroll button for Infusions and New Spells [spoiler](unlocks once the player has earned more than 50,000 Gold)[/spoiler].

VISUAL IMPROVEMENTS

Fixed an issue in the Outfit Menu where locked Outfits would sometimes show the unlocked state for 1 frame.
Improved the detail/resolution on the stained glass designs in the Lobby.
Fixed multiple Wizard portraits that were assigned incorrectly.
Improved the Ready/Not Ready feedback for players in the Lobby.
Fixed a visual issue where the Glacial Acid version of the Chthonic Charge was too bright.
Fixed a visual issue where some of the terrain would clip through the borders in the Pyrestorm Pit.
Increased transparency for the Solar Pulse, Necro Whirl, Arcane Broadsword and the Hex Bomb.

BALANCING

As a result of Starter Spells being more powerful, the first two versions of the Flesh Crabs have 10% more HP.
In Endless Mode, Enemy starter Damage has been reduced, but Damage and Max HP scaling have been increased.
Fixed an issue where adding Split Augmentations to the Magic Missile would reduce the Damage too much.
Fixed an issue where adding Split or Bounce Augmentations to the Hex Bomb would calculate the Damage incorrectly.

= changes inspired by community feedback


So lots of stuff were excited to release! Hope you enjoy!

BOLT BLASTER OUT

[ 2025-03-05 13:58:51 CET ] [Original Post]

Minimum Setup

  • Processor: Requires a 64-bit processor and operating system
GAMEBILLET

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