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Path tracing, as opposed to Ray tracing, is a term typically referring to a ground truth renderer. It does so by accumulating photons on the screen after bouncing them around in a stochastic way, meaning randomly sampled and integrated over time.
In other words, it's photorealistic.
The problem with real time path tracing is that it usually produces a very noisy image, since we can only afford a single photon sample per pixel.
Thanks to NVIDIA's new DLSS 4 Ray Reconstruction technology, we can fully denoise the rendered image in a relatively stable manner.
In Archean, we have implemented the path tracer (with ray reconstruction) as a separate renderer that can be toggled in the settings.
This option is only available on NVIDIA graphics cards.
It will work on RTX 2000 series, though it's recommended to use a 4000 series for better performance.
On the left is before this update, on the right is after enabling the Path Tracer and Ray Reconstruction.
Known issues:
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