Archean is a realistic and immersive engineering sandbox / space sim.
In this game you start on Earth but 3 billion years in the past, in the Archean eon.
This game (and its custom engine) is being developed by a single programmer in a small team of two.
What kind of game is it (currently)?
* Engineering Sandbox
* Solo or Multiplayer
* Open World
* First person
* Space Sim
* Full size Earth and Moon
* In-game coding
* Creative mode
* Fully ray-traced graphics
What we will add in future versions:
* Survival mode
* Full scale solar system
* A focus on exploration
* LOTS more content
* Vehicle Destruction and PVP
* SDK for modders
In this game you start on Earth but 3 billion years in the past, in the Archean eon.
This game (and its custom engine) is being developed by a single programmer in a small team of two.
What kind of game is it (currently)?
* Engineering Sandbox
* Solo or Multiplayer
* Open World
* First person
* Space Sim
* Full size Earth and Moon
* In-game coding
* Creative mode
* Fully ray-traced graphics
What we will add in future versions:
* Survival mode
* Full scale solar system
* A focus on exploration
* LOTS more content
* Vehicle Destruction and PVP
* SDK for modders
Patch notes Jan 21
- Improved buoyancy and underwater drag (fixes boats that were listing on one side)
- Fixed Buoyancy and Gravity mismatch (issue was with gravity).. Server-side physics now integrates gravity properly in the atmosphere, which results in 12.5% higher gravity force felt by vehicles
- Tank/Volume: Added premix o2/h2 and o2/ch4 in the GetInfo (V)
- Fixed CTD when resetting inventory while a processing is in progress
- Fixed BigWheel torque causing glitches when braking with gearbox at -1
- Fixed client-side CTD when starting the game while the avatar is parented by an entity in the void - Forces respawn if parent pos is NaN
- Fixed Pivot/Hinge floating point error causing it to consume 100 watts even when not moving
- Dashboard: Added "Hide Connected" checkbox in GetInfo (V)
- Increased many lights performance by reducing max number of lights potentially affecting a surface from 16 to to 8
- Fixed lamp visual glitch (was able to see the light sphere through the other side of a thin block)
- Fixed inventories glitching (falsly dragging items) when dragging the collapsed window
- Fixed flickering holograms
- Added Build Alias to GetInfo (V) for builds; new builds will be automatically assigned a license-plate alias
- Admin Panel (F4): Added entity owner, entity alias, and total entity count
[ 2025-01-21 08:32:20 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 22.04 or Manjaro
- Processor: quad coreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA RTX 20 series (GTX not supported)Network: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: AMD not supported yet
Recommended Setup
- OS: Ubuntu 22.04 or Manjaro
- Processor: 8 coreMemory: 16 GB RAM
- Graphics: NVIDIA RTX 30 or 40 seriesNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: AMD not supported yet
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