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I've been trying to generate gameplay (that's ideally fun) procedurally. An initial idea was to set up an NP hard problem or two around the player (i.e. the knapsack problem and the travelling salesman problem) albeit within the context of the game's theme and then leave them to solve it in any one of many ways. On completion then I was thinking about simply ranking their solution according to some metrics (fuel expended, time taken, enemies destroyed, game people saved etc) on a leader board, but then I got distracted... Whilst setting up the systems for the above I started experimenting with a couple of simple ideas. Let's call them "Gameplay Layers" and "Gameplay Cycles":
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