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Steam ImageSteam ImageSteam ImageSteam Image
Infinicity
Ben Morris Developer
Ben Morris Publisher
1970-01-01 Release
Game News Posts: 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Dev Diary: Ramping up the (procedural) vegetation

I recently ramped up the level of procedural tree foliage and wanted to briefly post about it. I chose to generate the trees myself and spent some time thinking about how to do that. I didn't look at any other implementations but rather tried to imagine the simplest approach I could think of and build out from there. Initially I considered a tree to simply be a pole (like a telegraph pole). Pointing up, normal to the surface I then imagine rings around its exterior that I could then stitch together using triangles. Next I imagine at some distance along the pole, branching by rotating the (imaginary) pole about the branching point (the new origin) a configurable number of degrees in the XY ZY planes. This process repeats recursively with the pole radius narrowing at each branching point and shortening and effectively produces a hierarchy of transformations (one per branching point) that I then bake into the mesh vertices for each branch sub-mesh. Next, to improve on the rigid pole appearance I modified the ring placement to follow a sinusoidal pattern (rather than the straight pole) by imagining the sin function rotated counter-clockwise +ve 90 degrees in the XY plane. Starting at zero then this function (now transposed) moves vertically upwards and oscillates +/- about the X axis. For the leaves I chose initially a spherical distribution of points. For the spherical distribution of triangular leaves I went with the Fibonacci sphere making each point the leaf triangle's circumcentre.
I then added support for optional hanging vines the colour of which are complementary to the leaf colours.
Finally, for coloration I added support for 3 schemes; Monochrome, Complementary and Analogous coloration (in HSV colour space). A short video of the results can be see in this video: [previewyoutube=FJofx9x1Roo;leftthumb][/previewyoutube]


[ 2024-12-21 09:36:16 CET ] [ Original post ]

This little sandbox game generates gigabytes of procedural city, traffic and world around you as you move.

  • Use the in-game editor to define the rules for creating your terrain, grass, rocks, trees, city and traffic
  • Create your own unique look using the wide range of graphical settings from retro-pixelated to film-noir and more
  • Walk and fly around your creation
  • More features (and gameplay) coming soon...

MINIMAL SETUP
  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3
RECOMMENDED SETUP
  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3

GAMEBILLET

[ 6441 ]

16.39$ (18%)
25.19$ (16%)
4.18$ (16%)
13.30$ (11%)
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19.59$ (22%)
20.72$ (17%)
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24.87$ (17%)
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2.40$ (84%)
24.87$ (17%)
5.03$ (16%)
16.79$ (16%)
5.03$ (16%)
16.59$ (17%)
33.17$ (17%)
1.00$ (90%)
16.57$ (17%)
24.87$ (17%)
24.87$ (17%)
12.42$ (17%)
16.57$ (17%)
16.57$ (17%)
2.50$ (75%)
49.77$ (17%)
16.59$ (17%)
GAMERSGATE

[ 946 ]

1.84$ (74%)
1.58$ (77%)
1.05$ (85%)
1.84$ (74%)
1.35$ (92%)
1.84$ (74%)
1.84$ (74%)
3.38$ (89%)
3.51$ (73%)
0.68$ (91%)
1.84$ (74%)
1.05$ (85%)
1.58$ (77%)
1.58$ (77%)
2.03$ (77%)
2.61$ (83%)
1.58$ (77%)
0.68$ (95%)
1.31$ (81%)
1.13$ (96%)
1.58$ (77%)
1.84$ (74%)
0.75$ (96%)
3.48$ (83%)
1.84$ (74%)
1.84$ (74%)
1.84$ (74%)
1.84$ (74%)
0.69$ (86%)
30.0$ (50%)
MacGamestore

[ 1864 ]

2.49$ (75%)
29.99$ (40%)
14.99$ (57%)
27.49$ (8%)
13.96$ (30%)
1.24$ (75%)
1.99$ (89%)
1.79$ (91%)
1.19$ (76%)
3.39$ (92%)
0.99$ (75%)
17.49$ (20%)
1.09$ (86%)
1.49$ (94%)
8.99$ (10%)
5.99$ (85%)
1.19$ (88%)
1.19$ (40%)
15.89$ (21%)
4.99$ (50%)
2.48$ (75%)
1.99$ (90%)
1.19$ (76%)
4.99$ (80%)
1.29$ (84%)
1.19$ (76%)
2.49$ (83%)
1.19$ (94%)
1.29$ (91%)
1.19$ (88%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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