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Steam ImageSteam ImageSteam ImageSteam Image
Infinicity
Ben Morris Developer
Ben Morris Publisher
1970-01-01 Release
Game News Posts: 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Dev Diary: Ramping up the (procedural) vegetation

I recently ramped up the level of procedural tree foliage and wanted to briefly post about it. I chose to generate the trees myself and spent some time thinking about how to do that. I didn't look at any other implementations but rather tried to imagine the simplest approach I could think of and build out from there. Initially I considered a tree to simply be a pole (like a telegraph pole). Pointing up, normal to the surface I then imagine rings around its exterior that I could then stitch together using triangles. Next I imagine at some distance along the pole, branching by rotating the (imaginary) pole about the branching point (the new origin) a configurable number of degrees in the XY ZY planes. This process repeats recursively with the pole radius narrowing at each branching point and shortening and effectively produces a hierarchy of transformations (one per branching point) that I then bake into the mesh vertices for each branch sub-mesh. Next, to improve on the rigid pole appearance I modified the ring placement to follow a sinusoidal pattern (rather than the straight pole) by imagining the sin function rotated counter-clockwise +ve 90 degrees in the XY plane. Starting at zero then this function (now transposed) moves vertically upwards and oscillates +/- about the X axis. For the leaves I chose initially a spherical distribution of points. For the spherical distribution of triangular leaves I went with the Fibonacci sphere making each point the leaf triangle's circumcentre.
I then added support for optional hanging vines the colour of which are complementary to the leaf colours.
Finally, for coloration I added support for 3 schemes; Monochrome, Complementary and Analogous coloration (in HSV colour space). A short video of the results can be see in this video: [previewyoutube=FJofx9x1Roo;leftthumb][/previewyoutube]


[ 2024-12-21 09:36:16 CET ] [ Original post ]

This little sandbox game generates gigabytes of procedural city, traffic and world around you as you move.

  • Use the in-game editor to define the rules for creating your terrain, grass, rocks, trees, city and traffic
  • Create your own unique look using the wide range of graphical settings from retro-pixelated to film-noir and more
  • Walk and fly around your creation
  • More features (and gameplay) coming soon...

MINIMAL SETUP
  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3
RECOMMENDED SETUP
  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3

GAMEBILLET

[ 6081 ]

3.35$ (78%)
16.18$ (19%)
3.93$ (21%)
24.59$ (18%)
2.35$ (84%)
24.87$ (17%)
33.17$ (17%)
49.77$ (17%)
49.77$ (17%)
16.79$ (16%)
16.79$ (16%)
16.57$ (17%)
33.17$ (17%)
49.77$ (17%)
33.17$ (17%)
4.19$ (16%)
17.59$ (12%)
13.14$ (12%)
13.34$ (11%)
24.98$ (17%)
5.03$ (16%)
8.27$ (17%)
24.87$ (17%)
12.42$ (17%)
5.52$ (84%)
3.00$ (80%)
16.97$ (15%)
16.57$ (17%)
5.03$ (16%)
41.47$ (17%)
GAMERSGATE

[ 1932 ]

4.25$ (91%)
0.89$ (87%)
0.85$ (91%)
0.42$ (79%)
23.99$ (40%)
13.6$ (66%)
5.09$ (49%)
3.4$ (91%)
20.0$ (50%)
10.2$ (66%)
1.7$ (91%)
16.0$ (60%)
16.0$ (60%)
10.49$ (65%)
9.99$ (60%)
19.49$ (35%)
25.0$ (50%)
1.02$ (87%)
10.62$ (58%)
5.94$ (41%)
4.5$ (77%)
10.2$ (74%)
2.55$ (83%)
10.2$ (66%)
3.4$ (91%)
2.25$ (89%)
0.85$ (91%)
1.45$ (91%)
6.8$ (66%)
0.87$ (91%)
MacGamestore

[ 2061 ]

1.19$ (88%)
11.49$ (71%)
38.99$ (13%)
1.49$ (85%)
14.29$ (43%)
17.49$ (75%)
1.19$ (76%)
1.24$ (75%)
1.09$ (93%)
1.89$ (81%)
1.99$ (87%)
1.09$ (95%)
6.24$ (75%)
1.99$ (80%)
1.19$ (80%)
1.19$ (88%)
2.29$ (85%)
2.48$ (50%)
21.99$ (12%)
3.99$ (73%)
1.19$ (88%)
1.19$ (88%)
1.99$ (80%)
1.49$ (85%)
2.48$ (83%)
53.99$ (10%)
1.24$ (75%)
1.59$ (68%)
21.99$ (27%)
2.99$ (75%)

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