
As with most tower defense games, enemies in Rift Riff come in waves and you summon various towers to stop them from reaching and destroying your basecamp.

So what's the deal with the rifts? Rifts in spacetime fling you from one atmospheric world to another. While you summon towers and extract energy from each world to create a rift to bring you home (hopefully, probably, maybe) its inhabitants spawn to sabotage your escape.

Features
- The whole game with updates and everything (?)
- Some amount of levels (??)
- Multiple hours of gameplay (?!?)
- Many many towers and enemies (?!???!)
- Upgrades, Skill Trees, Challenges, Modifiers, Replayability... we have no idea either!
- If it wasn't clear enough: we don't know precisely (yet) what'll be in the game. We'll announce things as we go right here on Steam, so uhhh... wishlist and find out?!
Made by…
Rift Riff is being made by game designer Adriaan de Jongh (best known for the indie hit Hidden Folks), graphic designer Sim Kaart, and music composer and sound designer Matthijs Koster. Rift Riff is made using the open source game engine Godot.Hey Rifters! New version of Rift Riff just dropped.
For the die hards among ya'll: there are now 6 new challenges to complete. We also greatly improved the 'tracked challenge experience' by showing the tracked challenge in during the tower selection and in the pause screen. Tracking a challenge before entering a rift:
Showing the tracked challenge in the tower selection:
Showing the tracked challenge in the pause screen:
Furthermore, we've made a lot of small tweaks, among which a clearer visualisation of fertile grounds. The whole area is spotty and lighter now. And the upgrade 'nodes' have gotten a small set of animations.
Fertile grounds in Crab:
Upgraded towers now have slightly slicker looking 'upgrade shards' that nicely transition in and out of existence prettier than before:
The level spokes also had a visual revamp:
All in all, a lot of small things that just make the game that little bit nicer again. Full changelog here, as per usual:
https://steamcommunity.com/app/2800900/discussions/0/595148973628484603/
We are currently working on new levels, towers, and a few more scenarios, but don't have anything to announce on that front just yet. As always, if you have suggestions, those are welome and listened to! Throw 'm in the Steam Forums or on our Discord.
Happy Rifting,
Adriaan, Sim, Franz, Matthijs, and Professional Panda
Minimum Setup
- OS: Linux distribution released after 2016
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 300 MB available space
Recommended Setup
- OS: Linux distribution released after 2020
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 8 GB RAM
- Graphics: Dedicated graphics with full Vulkan 1.2 support
- Storage: 300 MB available space
[ 6419 ]
[ 2200 ]
[ 4325 ]