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Our Discord server has launched a series of publications dedicated to the game's factions and characters. In the next couple of weeks, we will introduce you to Lord Berold and his Dread Knights!
We invite everyone to join our community on Discord to stay up-to-date with the latest Lords of Ravage news. Do not miss out on useful information and game tips, and engage in discussions with fellow players!
It's been a week since the prologue launched. Have you had a chance to play it? Who's your favorite minion? Share your impressions of the game so far this will help us make it even better and more engaging going forward! Write a comment under this post, start a discussion on Steam, or share your experience on our Discord server. All reviews and every bit of feedback counts!
Hey there, prospect evildoers!
We're happy to announce the release of our game's prologue Lords of Ravage: Dread Knights! Embark on a grand adventure as the mighty and villainous Berold, a Lord of Ravage, and bend the world to your will by commanding an army of followers and crushing heroes in spectacular turn-based battles.
https://store.steampowered.com/app/2657170
The prologue will tell of the events that take place before the main plot starts. Get ready to dive into a grim realm full of perils and dangerous magic. Even though this prelude offers only a small portion of the content planned for the full release, it'll help you get acquainted with our upcoming title's gameplay and general atmosphere.
Stepping into the prologue, you can expect to find:
> PLAY DEMO! <
https://store.steampowered.com/app/1830320/Lords_of_Ravage/
Hi, Villains!
Sorry for the long delay between the dev diaries. With that kind of delay, you may wonder if the project is even alive. We are working hard behind the scenes and we've changed the game quite a lot since our last demo:
> UI/UX reworks.
The biggest issue in the old demo was the UI/UX, so that's what we're focusing on.
And we are working on improving and bringing the game to a quality and usable form.
> Lighting rework.
We've spent, a lot of time tweaking shaders, fog, and lighting to make the game as visually appealing as we can.
> Onboarding.
Oh boy, there are a lot of smaller systems in play! You've got combat, edicts, relics, and base building, which sounds fun but can result in one hell of a learning curve. So we're working on making these subsystems unlockable between runs to ease new players into the game.
> More powerful troops.
Compared to the old demo, your troops are way more powerful, at least early on. The average Dread Knight eats regular troops for breakfast. But your activity in the region will surely bring much more experienced troops and powerful heroes.
> Leader unit.
It is fun to have an Uber unit that is capable of winning an entire fight on its own. In the previous demo, Berold died to a bunch of armed peasants. The problem was his health pool and the enemy's damage. We've addressed both, making the Lord-Commander of Dread Knights pretty powerful while preventing him from being the "win button" due to his limited health regen and enemies designed to counter Leaders specifically.
The latter two are especially tricky and are subject to constant tweaks. Your leader needs to feel powerful, but not too powerful to the point of making the army focus non-viable.
Join our community on Discord and follow us on Twitter for the latest updates.
Links:
Official Website
Discord
Twitter
Reddit
YouTube
IMPORTANT EVENTS!
1. Lords of Ravage can be seen at Women-Led Games Showcase and BIG Summer Showcase 2024 on Steam. Thanks to the organizers for their work!
2. On June 10 at Steam Next Fest you can play a demo version of our game!
https://store.steampowered.com/app/1830320/Lords_of_Ravage/
3. Buy Mainframe Defenders at 85% off
https://store.steampowered.com/app/1184810/Mainframe_Defenders/
Links:
Official Website
Discord
Twitter
Reddit
YouTube
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