Retro Arcade-style Rally Racing in repurposed Parking Garages in big cities across North America + UK
Players will use a map of North America + UK to chart their course from track to track across the globe.
However, the tracks are similar to circuit racing, with each race consisting of multiple laps around the same track (the track may change slightly from lap to lap, however)
Controls are very tight, simple and arcadey, similar to Mario Kart (accelerate, reverse, steer, drift), but with a bit more dynamic “smash into things” physics.
Designed to look and feel like a long lost Sega Saturn game that could have been released in ~1998.
This includes low-resolution, low-poly, chunky textures of course, but also extends to the audio, simple interface, and streamlined game scope.
You said "Parking Garage"?
The “Parking Garage Rally Circuit” tour comes into a city, selects a parking garage, and temporarily turns it into an exciting rally course for a week-long competition. Each track in the game is styled as a unique parking garage that has been turned into a race course.Players will use a map of North America + UK to chart their course from track to track across the globe.
Rally... Circuit?!?
This is a hybrid of Rally and circuit racing. From rally it draws the jumps and “one racer at a time against the clock” time-trial format.However, the tracks are similar to circuit racing, with each race consisting of multiple laps around the same track (the track may change slightly from lap to lap, however)
Controls are very tight, simple and arcadey, similar to Mario Kart (accelerate, reverse, steer, drift), but with a bit more dynamic “smash into things” physics.
Retro Style

Designed to look and feel like a long lost Sega Saturn game that could have been released in ~1998.
This includes low-resolution, low-poly, chunky textures of course, but also extends to the audio, simple interface, and streamlined game scope.
Patch notes for version 1.30c
custom music in mod tracks should work for all players in online multiplayer now performance issues with the multiplayer lobby after playing a race should be fixed now mod tracks can now elect to allow endurance mode or disallow it using a setting in info.cfg for the track when choosing custom colors for a car, the darkest of the selected colors is used for the car's number now to improve readability improved the UI for the track select page when there are lots of options (the dots become a simple X/Y page indicator)
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This is a minor update that addresses some issues:
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[ 2025-03-24 20:06:16 CET ] [Original Post]
Minimum Setup
- OS: Linux distribution released after 2016
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support or better
- Storage: 300 MB available space
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