You Have the Role Of An Adventurer!
In this game you have a limited number of actions. By spending them, you must try to become stronger and not die!Main game features:
- Random floor generation
- Ability to select (disable/enable) enemies
- Each hero and enemy has its own unique passive abilities
- Different difficulty levels
- Depending on the difficulty level, the intelligence of enemies also changes
- Lots of different items
If you miss, the enemy will open the chest and take your loot instead of you!
Not all items are equally useful. However, you won’t know until you pick it up, right?
We have prepared interesting locations for you in which you will have to work hard to emerge victorious!
Micro update for our adventurers!
Overall balance slightly adjusted for an easier start. Initial levels are now more forgiving while still providing a challenge. Tougher enemies now appear less frequently on early floors. Enemies are now version-bound for faster game startup after the initial launch. Mouse cursor now hides. Enemies on the main screen jump when buttons are pressed.
[/olist] Fixed a crash when triggering a skill on an already dead creature.
[/olist] Added a popup hint when player action points are depleted. Added an additional window describing enemy abilities. Now, when hovering over an item, you can see its changes (increase/decrease) if the item has been picked up before. Otherwise, a "?" sign will be shown. Added tutorials, displayed upon the first game launch, and accessible again in the main menu. The game now remembers and saves selected resolution, windowed mode, and preferred language. When the selector is activated, player stats are now immediately shown.
[/olist] German. Korean.
[/olist]
- Game Balance:
- Tentacle:
[olist] - Changed Tentacle's passive ability. Now, it activates protection upon receiving damage instead of at the end of the turn. If Tentacle survives after taking damage, it gains 1 point of defense.
- Standard armor value reduced by 1 point (now 0, previously 1).
[/olist]
- Two-Handed Sword Warrior:
[olist] - Starting health increased by 1 point (now 2, previously 1).
- Passive ability now triggers upon clearing a room instead of killing an enemy.
[/olist]
- Sword and Shield Warrior:
[olist] - Starting health increased by 1 point (now 3, previously 2).
- Passive ability now triggers upon clearing a room instead of killing an enemy.
[/olist]
- General changes:
[olist][/olist]
- Bug Fixes:
[olist][/olist]
- Quality of Life Update:
[olist][/olist]
- New Languages:
[olist][/olist]
[ 2024-03-27 18:26:13 CET ] [Original Post]
Minimum Setup
- OS: Arch / Ubuntu / Fedora
- Processor: AMD A4 / Intel Celeron
- Graphics: IntegratedNetwork: Broadband Internet connection
- Storage: 200 MB available space
Recommended Setup
- OS: Arch / Ubuntu / Fedora
- Processor: AMD Ryzen 3 / Intel i3
- Graphics: AMD RX550 / Nvidia GT650Network: Broadband Internet connection
- Storage: 200 MB available space
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