Rescue Boggies!
The goal of each stage in a given location is to rescue all of the stray boggies. Bring them to the Boggie Door to save them & get them on the path back to their homes!

Dig Holes!
Use your trusty iron shovel to dig holes in the dirt to trap enemies, take shortcuts, or reach inaccessible areas! You can't dig through rock though!

Survive.
Just because the boggies are safe doesn't mean you are. Be careful out there on your way to the exit door!

Best Friends Don't Let Each Other Down.
Put retirement aside. Your good boy needs you.CHANGES
Cages
Remembered as built when a level is Continued after a defeat, when applicable.
[/*]Spooky is now stunned upon tripping them.
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Digging
Reduced digging time by 16%. Now it lines up intuitively with the final particle. Pickaxe timing remains unchanged.
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Figurines
Upon purchasing, a new one is guaranteed to roll after a maximum of four consecutive duplicates.
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Levels
Removed a dirt tile allowing the Spooky on the left side of the level [u]So Below[/u] to access your spawn too quickly.
[/*]Restored more alpha assets for the level [u]Those Were the Days[/u]
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Lives
No longer destroy your treats when all are used, nor automatically replenish to three.
[/*]Upon losing all lives, the Continue option is now selectable at the cost of 60 treats, the cost of an individual Life Token in the shop.
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Pocket Item
Now retained for a grace period of 5 seconds after using it. If the choice to Restart manually or Continue when a defeat occurs is taken, the retained Pocket Item will carry over. Retained items will be marked with an orange shadow & cannot be taken back out of the level.
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UI
Maps now display the info for the level you're standing by without requiring movement first.
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BUG FIXES
Digging
Reduced or eliminated the possibility of digging holes beneath your feet.
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Decoy
Now attracts Molemen & Mecha Bees properly.
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Inverter
The possibility of falling through the last used set of Bars after inversion has been mitigated, most observable on the level [u]Leaky Pipes.[/u]
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Tools
Life Tokens acquired via digging up treasure or defeating enemies now plays the text popup at the proper location.
[/*]
Patch has arrived, ya old coots !
BUG FIXES
Achievements
[u]Bring That Ladder Back This Instant![/u] is now more reliably triggered. There were some unintuitive conditions attached previously.
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Characters
Mean Boggies now correctly play falling animation after being spawned by a Spawner.
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Levels
Some secret levels would not appear unless their prerequisite level was completed at least once after discovering the secret.
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Treats
Fixed a bug that could multiply the amount of held treats to the maximum.
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UI
Pocket Item slot no longer reappears empty after purchasing a Life Token or Life Token Pair if there wasn't already a Pocket Item held.
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Hotfix for two bugs introduced in last patch
BUG FIXES
Characters
Boss wasn't playing defeated animation consistently
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Tools
Expiration sound started to loop indefinitely after first usage every fifteen seconds
[/*]
Welcome, welcome to Patch 2, my dear geezers
CHANGES
Characters
Jumping Boggies now wait for the player to move first before jumping, consistent with other AI behavior.
[/*]
Spawners
Reduced initial delays to 75% of existing values (the addition of the particle telegraphing before each spawn made them easier to counter by adding an additional flat delay).
[/*]Now wait for the player to move first before spawning, consistent with other AI behavior.
[/*]
UI
Improved the HUD Pocket Item animations
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BUG FIXES
Characters
Enemies no longer revert to idle animation after getting trapped in a hole when coming from Spawners or Trampolines.
[/*]Mean Boggies no longer have a chance to get shot into the sky after getting hit by Crowbar or Minecart on a level featuring a moving camera.
[/*]Mean Boggies no longer revert to idle animation after getting hit by Crowbar or Minecart.
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Tools
No longer stack expiration sounds when used or replaced.
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Levels
The Life Token now spawns correctly on the level [u]Butterfingers[/u].
[/*]Removed erroneous secret from the level [u]Your Worst Nightmare[/u].
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Spawners
No longer have a chance to spawn an extra enemy past the onscreen cap.
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UI
Challenge fail notification will no longer erroneously trigger after the player has already reached the exit door & completed the challenge.
[/*]After purchasing Life Tokens from Pedro's Shop, once the icon plays its animation, your Pocket Item visual returns immediately. It is intended behavior that Life Token purchases do not overwrite held Pocket Items.
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Greetings, elderly!
I bring with me a nice warm patch
CHANGES
Controllers
Added an override setting for preferred controller icons in the Options menu. Refreshed automatically upon a controller change or relaunch of the game.
[/*]The default Steam Input configuration for generic XInput controllers is now tailored to generic gamepads instead of solely Wii remotes. The Wii remote configuration is still available as an alternative.
[/*]Accordingly, generic XInput controllers now default to Xbox icons instead of Wii remote icons.
[/*]Improved Joy Con (Pair) icons.
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BUG FIXES
Controllers
Steam Deck can now change controller icons back to its respective set while there are other controllers connected.
[/*]Unrecognized controllers should now default to Xbox icons.
[/*]
Dig Prompt Tutorials
The dig prompt tutorials in the levels [u]Trusty Shovel[/u] & [u]Today Is a New Day[/u] will no longer lock players in an unintended direction.
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Minimum Setup
- OS: SteamOS
- Processor: Quad-Core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GLES 3 Capable GPU
- Storage: 200 MB available space
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