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The Darkness Below
ELEFTHERIADIS SAVVAS Developer
ELEFTHERIADIS SAVVAS Publisher
Q3 2024 Release
Game News Posts: 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (24 reviews)
Game Updated to v1.7_20250611

v1.7 (2025-06-11)

  • fixed: bug where a few magical items were disappearing from equipment / inventory, after save/load. Issue was that these magical items were wrongly handcrafted to use enchantments that are not allowed for these item types, which the game engine detected on loading and removed them. All such magical items were fixed on all dungeons, plus additional code added to protect against creating these handcrafted items (thanks @elenda*******, @BigSexy, @shafkhan2001)
  • fixed: bug where the "Wizard's Laboratory" entrance (on plaimere woods map) was causing log errors, when playing the demo. The game was trying to read data from maps not supported in demo. Event was updated so that now it now checks the build type (demo) and in this case just shows the warning about 'unsupported map in demo' rather causing any error logging (thanks @Orace)
  • fixed: bug where cursed items could be created / offered for sell through 'weapon shops'. These items were showing zero / negative values in their features (due to their curse). However, shops aren't creating cursed items. What happened was that prior cursed items that party found in dungeons were 'shared' with shops, when the shop was restocking, due a very nasty mishandling. One such example was the cursed 'long sword of cavalier', dropped in 'iron garrison' dungeon by Aberra boss monster (thanks @BigSexy)
  • fixed: bug where leveling up or skill leveling up sounds were played during an event sound, mixing the sounds all together. This happened when killing a monster that triggered an event and one of the characters was also gaining a level or a skill level
  • fixed: bug where side quest 'Drain the Old Sink' on 'Depths of Rivenglen' map couldn't be resolved through either by draining the sink or by killing the dragon, under 'Rivenglen'. Now, it's resolved by following any of these two actions (thanks @BigSexy)
  • fixed: bug where killing a monster and leveling up while completing a quest at the same time, was resulting to missing level / attributes advancing animation and notification (arrows, stats describing what was advanced etc.). This was happening because solving a quest was not respecting the data of an already running level advancing animation of any character
  • fixed: bug where completion of "Mad Wizard's Mansion" first level couldn't be completed at 100% because a square in SW section of 'Hall of Flame' trap room wasn't passable / fire trap. Now this fire trap became one of the fake ones, so can be passed, allowing 100% completion, although this doesn't play any role in clearing the dungeon. However, this also requires entering the dungeon for first time (thanks @shafkhan2001)
  • fixed: bug where some monster actions were causing a negative damage, obviously without showing blood, while their actions being non damage-based at all. A negative damage was converted internally to curing HP, so the monster action was effectively curing a character's HP. An example of such non-damaging action is 'Macabre Gaze' from 'Rotting One' miniboss (from 'Mad Wizard's Mansion'), which was curing HP (incorrectly) on a character while causing him fear as well (correctly). Negative damage issue is now fixed (thanks @gdpsnake)
  • fixed: bug where specific item variants evolved by name (i.e. rings, amulets), where generated / dropped in dungeon without their intended evolved number (i.e. +1, +2) associated to them, ending always as a +0 / no being evolved, thus their enchantments (if any) were always the lowest possibly. Shop items were unaffected by this
  • fixed: bug where wall features, such as banners and paintings, could be clicked through two neighboring walls, although the feature was showing on one wall only
  • added: new feats, 'Hunter's Reflex ' (for characters with technique 30+)
  • added: new monsters 'Skeleton Guardian' (can be found in new content)
  • added: new terrain type 'lava', along with its matching walking sound and features (i.e. constant damage when walked through), used in full desert maps (can be found in new content). More in "2.3. Environment" in RULEBOOK.pdf
  • added: monster minibosses can now override their vulnerabilities / resistances as well, if needed by scenario. For example, an 'ooze' miniboss may override its 'earth' vulnerability and make it a resistance instead, remove it completely or add a couple more resistances, ending up even stronger, along with its (usually) increased damage and hitpoints. This aims to improve even more the uniqueness of minibosses and make them more suited to current scenario / level
  • added: new maps 'The Sunken Abyss', 'The Sunken Abyss, Level 2', 'Celestial Clouds', 'Frosthollow' and 'Elderpine' (can be found in new content). 'Elderpine' specifically is a last entry to complete all missing 'Initiate' skill trainers. 'Frosthollow', which continues the main quest, is also only environment for now, make sure to have a save prior to the village
  • added: new monsters 'Caustic Lizard' (can be found in new content)
  • added: new graphic in dungeon ground for stone objects like statues, gems, runes etc.
  • added: new god 'Thamurel', god of sun (can be found in new content)
  • added: ship service in 'Crimson Bay' that takes you to new village 'Elderpine' and vice versa. However, a new visit of 'Crimson Bay' town is required to see/use the ship service (i.e. reloading a prior save game before visiting 'Crimson Bay' for the first time)


[ 2025-06-11 13:00:50 CET ] [ Original post ]

Overview

Embark on an epic journey into The Darkness Below, a cRPG that pays homage to the golden era of 90's cRPGs. With grid-based movement, turn-based combat, and 2.5D perspective, the game transports you to a vast and colorful fantasy world filled with puzzles, exotic creatures, forgotten dungeons and ancient guardians.

Drawing inspiration from Dungeon Master, Eye of the Beholder, Lands of Lore, and Might and Magic 3-5, this retro adventure seamlessly blends classic cRPG elements with D&D mechanics, where your choices truly shape your destiny. Dive into a rich and immersive world filled with monsters, npcs, skill trainers, intricate dialogues and meaningful interactions.

Uncover forgotten lore and solve challenging puzzles as you navigate through abandoned places and bustling towns. Engage in endless side quests, forging your path towards character advancement. With full character generation and quick party options, your adventure is as unique as the hero you become. Are you ready to explore a realm where every decision matters?

Set to be the largest single-player first person grid-based cRPG of all time, "The Darkness Below" promises a rich tapestry of lore, skill challenges, and grinding gameplay that will captivate fans of the genre. Are you ready to uncover all of its secrets?

Features

  • Windows / Linux
  • First person grid-based dungeon crawling experience, as traditional as it gets
  • Pixelart aesthetic, event cutscenes and a colorfully vibrant world, straight from the 90' golden era
  • Grid-based animated movement, through mouse and keyboard (with custom key bindings)
  • Blazingly fast turn-based combat, much like M&M 3-5
  • Interactable items & objects (ground items, levers, doors, keylocks, text banners, traps etc.)
  • Various NPCs and voice-overs (greetings, death, refusals etc.)
  • Recruitable NPC companions (CPU based), each one with specific talents in combat (skill, weapons, spells, quest NPCs etc.)
  • Skills learning based on usage (skill XP increases by using), expertise level (initiate, adept, master etc.) and requirements (profession, ability scores etc.)
  • Skill advancing through multiple skill trainers on villages and towns, each one advancing characters to specific expertise (initiate, adept, master etc.)
  • Spell system based on slot allocation, very similar to D&D mechanics
  • Spells sorted into specific magic schools / elements ("Fire magic" etc.), sorted by expertise (initiate, adept, master etc.) and cast through staffs, holysymbols, scrolls and wands
  • Passive / active skill checks, similar to D&D challenge checks
  • Dynamic itemization, with about ~300 base items and on-demand creation of random items with various enchantments ("of Fire damage" etc.) or uniquely named ("Pyroblade" etc.)
  • Enchantments to further improve items like "of Fire damage" and "of Titan", allowing more strategic decisions on party equipment and leading to tens of thousand items
  • Shops dealing with various trades (weapons, magic, books, general store, stable etc.)
  • Create new characters or choose prebuilt ones, through a very fast and intuitive character generation system
  • Local / world / mini map, with local and world completion %
  • Unlimited saves with screenshot thumbnail, world completion % etc.

Early access content (the "Prelude")

  • Game's rulebook contains most of the following details
  • 7 maps (about ~3 hours gameplay, straight from full release content)
  • 6 quests (major and side quests)
  • 30 skills (from "Long blade" and "Fire magic" practitioners to D&D environmental like skills like "Fitness" and "Survival")
  • 20 spells (sorted into 5 levels of expertises like initiate, adept, master etc. and 7 elements like Fire, Air etc.)
  • 300 base items (from "Short sword" and "Long sword +1" to "Lightning Bow +2" and "Master Scroll of Firebolt")
  • 50 item enchantments (from "of Fire damage" and "of Cavalier" to uniquely named ones like "Pyroblade")
  • 15 monsters (from "Skeleton" and "Goblin" to menacing "Devil", each one with custom actions similar to D&D)
  • 8 conditions (from "Poisoned" to "Cursed" and "Maddened")

World

The following might give an idea about the scope and length of the game

MINIMAL SETUP
  • OS: Ubuntu 16.04
  • Processor: Intel CeleronMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Desktop resolution 800x600 or higher. Graphic cards with OpenGL v2.0 (2004) or higher
  • Storage: 30 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04
  • Processor: Intel Core i3Memory: 2 GB RAM
  • Memory: 2 GB RAM

GAMEBILLET

[ 6094 ]

8.85$ (11%)
4.95$ (17%)
8.27$ (17%)
16.57$ (17%)
20.72$ (17%)
26.65$ (11%)
43.90$ (-10%)
29.02$ (17%)
41.47$ (17%)
16.57$ (17%)
4.14$ (17%)
24.87$ (17%)
8.85$ (11%)
4.95$ (17%)
13.25$ (12%)
5.03$ (16%)
17.79$ (11%)
7.07$ (12%)
16.97$ (15%)
16.57$ (17%)
49.77$ (17%)
16.79$ (16%)
12.59$ (16%)
5.03$ (16%)
16.79$ (16%)
16.57$ (17%)
16.79$ (16%)
16.79$ (16%)
33.17$ (17%)
5.78$ (17%)
GAMERSGATE

[ 478 ]

0.75$ (85%)
3.12$ (61%)
1.5$ (85%)
2.4$ (70%)
8.0$ (60%)
15.0$ (70%)
11.24$ (55%)
0.3$ (85%)
2.25$ (89%)
0.68$ (91%)
6.96$ (83%)
0.43$ (91%)
1.17$ (90%)
2.25$ (91%)
6.0$ (80%)
19.0$ (52%)
0.45$ (85%)
4.5$ (70%)
0.79$ (87%)
1.58$ (95%)
11.99$ (60%)
2.48$ (77%)
3.0$ (85%)
1.95$ (90%)
30.0$ (50%)
0.58$ (92%)
0.58$ (92%)
9.99$ (50%)
0.9$ (92%)
5.78$ (71%)
MacGamestore

[ 1968 ]

2.99$ (80%)
1.19$ (88%)
1.99$ (85%)
1.19$ (88%)
2.49$ (88%)
4.99$ (83%)
4.99$ (50%)
1.09$ (82%)
3.49$ (65%)
4.24$ (79%)
43.99$ (27%)
8.99$ (70%)
0.99$ (75%)
15.99$ (20%)
67.19$ (16%)
1.09$ (95%)
17.49$ (13%)
1.28$ (87%)
1.98$ (80%)
1.19$ (76%)
15.89$ (21%)
1.98$ (90%)
1.99$ (60%)
21.99$ (27%)
1.09$ (84%)
3.99$ (73%)
1.19$ (88%)
1.19$ (88%)
51.49$ (26%)
0.79$ (84%)

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