
Story
Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. He is equal parts desperate and determined—how can one reclaim agency over themself, when afflicted by a curse that steals it from them every time the moon Aska draws full?Amadeus: A Riddle for Thee is a narrative game heavily inspired by Umineko When They Cry thematically, and Professor Layton aesthetically. Gameplay is a blend of pure Visual Novel scenes + Point-and-Click Adventure scenes. The story is linear, and will be told in 5 sequential episodes.
Episode 1 ~ Waltz will release Fall 2024. Please check out the demo in the meantime!
Demo Features
20-40 minutes of playtime7 detailed, hand-drawn backgrounds to explore
6 portrait expressions for Amadeus
6 original music tracks, including 1 track with 3 dynamic layers
Point-and-Click controls with unique cursor icons to indicate player interactions
Alternate Hover-and-Spacebar control scheme for players who have difficulty with mouse click
Toggle for auto-scrolling text with adjustible appearance speed and delay time between textboxes
Diegetic backlog of previously-read text
Optional splash screen to fill window beyond 4:3 gameplay (may impact performance - see system requirements)
Controls
VN ScenesTAB Key: toggle Auto Text Progression on/off
SPACE Key: display full text/progress text
1/2/3 Key: select choice
Mouse click on the displayed buttons is supported as an alternative
Point-and-Click Scenes
HOVER with mouse, cursor will change to indicate if object is interactible
If cursor changes, MOUSE CLICK or SPACE to trigger...
-Boot: Amadeus will MOVE to location
-Eye: Amadeus will INSPECT distant objects
-Hand: Amadeus will INTERACT WITH nearby objects
-Arrow: Amadeus will MOVE to a new screen
WASD and ARROW KEYS supported as alternative to MOVE Amadeus
SPACE supported as alternative to INTERACT with nearby objects
UI
ESC Key: pause/open Settings Menu
N Key: pause/open Notebooks Menu
To adjust sliders in Settings Menu, use mouse to click and drag the pencil icon left/right
Menus can also be opened + closed by clicking on the buttons in the screen corners
Credits
Game Design, Art, Music/Sound, C# Scripting, Implementation, Narrative - Leo ArcanaXIXClarinet (Deal With a Witch) - Lucas Bere
Marimba (Spellbound Mischief) - Jay Lee
VO (Kain's Ghost) - Nat Ferare
Narrative Consultant - Ashlee Scheuermann*
Code Consultant - Dan Mellott
Mix Consultant (Deal With a Witch, Spellbound Mischief) - Sonia Mokhtari
Playtesting - Derek, Joanna, Luke, Aaron, Ashlee
Playtesting (original prototype) - Alex, Lucas, Skipper, Nathalie, Taylor, Dan
*Ashlee also wished to be credited as "Made Everything Worse." Thank you Ashlee. <3
December Update: A Year of Progress
I now understand why that happened and will avoid it occurring again.
Thank you for your interest in this game. It is in really good shape, and I'm confident the delays will have been worth it.
For more resources: linktr.ee/amadeusgame
This is a brief update on the Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz release timeline, and an overview on development progress made this year. If you're interested in more details, a much longer version of this update can be read on itch.io .
On Episode 1's Timeline
After launching the updated, feature-complete demo last month, I confirmed that by the end of 2024 I would have an updated timeline for the game's release. This is especially important given how many times the launch date has been pushed back this year.I now understand why that happened and will avoid it occurring again.
- Episode 1's timeline was repeatedly pushed back because I realized making the game good mattered more to me than meeting an arbitrary deadline. I misjudged how much more I wanted to add to the game once I relaxed the deadline.
- MAGWest forced me to finish a feature-complete demo. The foundation for the game is now complete.
- The full episode will release in 2025.
- A date will not be announced until the game is nearly finished and the release is 100% certain.
Looking Back at 2024
A list of milestones between the original February demo release and the recent feature-complete update.- February 2024 - Original Demo Release
- March 2024 - 100 Wishlists on Steam
- April 2024 - Wrote a Mystery Game
- June 2024 - Steam Next Fest & Major Narrative Benchmark (finished full episode script first draft)
- July 2024 - Major Mechanics Benchmark (implemented most must-have mechanics)
- August 2024 - Finished MAGWest Build
- September 2024 - Tabled at MAGWest
- November 2024 - Feature-Complete Demo Release
Thank you for your interest in this game. It is in really good shape, and I'm confident the delays will have been worth it.
For more resources: linktr.ee/amadeusgame
[ 2025-01-01 02:43:06 CET ] [Original Post]
Minimum Setup
- OS: Linux MintMemory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
- Memory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
- Storage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
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