




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Our goal today is to even out the different subclasses more.
For Mage, both the crafted spells and chess have started to gain some traction, but are not quite there yet so they will be receiving some more love.
We will continue with our weekly balance patches until all the new things are well integrated, and plan to slow down after that.
Have fun everyone! :)
Neutral
Mana Orb: Buffs 22 -> 20
Paradise Birb: Gains Nature type
Blood Goobert: Vampirism 2 -> 3
Ranger
Snowmaster: Cooldown 3.3s -> 3.1s
Piercing Arrow: Luck chance 65% -> 60%
Acorn Ace: Stamina reduction 12% -> 10%
Markswoman: Attack speed 30% -> 35%
Reaper
Poison Frog: Cooldown 3.8s -> 3.4s
Mr. Struggles: Speed bonus 110% -> 100%
Nocturnal Lock Lifter: Heal amplification 25% -> 30%
Pyromancer
Dark Lantern: Invulnerability 1.5s -> 1.3s
Burning Banner: Blind chance 50% -> 65%
Berserker
Spiked Wall: Damage blocked 12 -> 15
Duffle Bag: Damage reduction 22% -> 25%
Deerwood Guardian: Damage reduction 10% -> 12%
Shaman Mask: Cooldown 3.4s -> 3.2s
Dragon Set: Cooldown 1.1s -> 1.0s
Mage
Devouring Sphere: Cooldown 3.7s -> 3.2s
Death Lotus: Buff removal 2 -> 3
Lantern Berry: Cooldown 4.2s -> 3.4s
Ice Flower: Cold chance 25% -> 30%, Block 13 -> 17
Prismatic Wand: Cooldown 6s -> 5.5s
Magic For Dummies: Maximum health 7 -> 8
Cupcake Goobert: Heal 12 -> 18
Chess Board: Cooldown 0.8s -> 0.7s
White Knight: Stamina gained 1 -> 1.5, speed bonus 35% -> 50%
Black Knight: Stamina removed 1 -> 1.5
White Bishop: Cleanse 6 -> 8, heal amplification 10% -> 15%
Black Bishop: Debuffs 4 -> 5, heal/max health reduction 10% -> 15%
White Rook: Block 30 -> 35
White/Black King: Cost 6g -> 5g
Water Elemental: Cooldown 3.2s -> 2.8s
Ultima Ascension: Added * tiles. Cooldown 12s -> 10s, trigger speed bonus 15% -> 25%
Adventurer
Hero Shield: Damage bonus 13% -> 15%
Rope: Duration 5s -> 6s
Mercury Elemental: Block generated 25% -> 30%
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