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With today's update you can configure the keybindings for Trappist!
The Options menu (icon in the top-right corner of the main menu) now has a Keybindings button which brings you to a new screen where you can configure most keybindings in the game:
If you run into issues after changing the keybindings, you can reset the keybindings by pressing the Restore Defaults button.
Some of you may recognize the above screen as the configuration menu that comes with Rewired. This is a Unity asset that helps with keybindings and controller support. And it gives me more flexibility in improving the controls from now on.
Trappist is now (mostly) playable with a gamepad. Most controllers should have a decent default layout. There are a few rough edges, so I'd love to hear feedback from those of you who regularly play strategy games with a controller, or who play on a Steam Deck!
Although you can change all of the keybindings, the tooltips in the game don't reflect these changes and will continue to show the original keys. Going through all the tooltips will take a lot more time and I didn't want to let you wait longer on this update!
This beta is available on all platforms, to confirm it all works on Windows, Linux and Mac OS. Please let me know if anything is not working as it was before, or if some controls need more improvements.
The changelog for v1.0.8:
- Add customizable keybindings for most game actions
- Add support for gamepads
- Add keybindings to pause and changing the game speed
- Fix keybinding for toggling the status of Cryo Pods
- Fix stepwise, counterclockwise rotation for placing buildings
- Fix collecting collectibles while the game speed is set to paused
- Fix possible KeyNotFoundException while iterating over available resources
- Fix possible NullPointerException in save game tooltip
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