
Construct your abilities from specialized modules. Some generate energy, some modify or store it and others turn it into effects. Build powerful structures to zap your enemies or conserve charge in batteries for moments of need.


Every combat turn poses tactical challenges where to direct your energy: Into your blaster module to harm the monsters? Into a decelerator to control the timeline? Should you crack a healing potion? Or do you store it in a battery and prepare an even more ambitious move next turn?


In this shattered world, cause and effect are out of joint. Master the art of Gravitonics to move turns forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies or throw them into a devastating Grav-Spike.


Your adventure leads you through a variety of biomes where tricky groups of enemies try to ruin your day. Compose and patch up your racks wisely to deal with procedurally generated and progressively dangerous threats.


Update 17: Module Drop 8
thanks so much for playing Rogue Voltage in Early Access - I appreciate all of you very much!
Last month of development was all about increasing polish, doing some foundational work and tying up loose ends.
The experience is getting tighter, content is filling up and I'm working hard to elevate it even more.
As usual, huge thanks to the lovely Discord-Community , who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us!
Enjoy wiring up the new version, let me know what you think in the comments or on the Discord.
All the best from Berlin,
Luca
Dear tinkerers,
thanks so much for playing Rogue Voltage in Early Access - I appreciate all of you very much!
Last month of development was all about increasing polish, doing some foundational work and tying up loose ends.
The experience is getting tighter, content is filling up and I'm working hard to elevate it even more.
NEW MODULES:
- Amplification Sensor
- Distributor
- Acceleration Potion Factory
MODULE REDESIGNS:
- Sensor Sensor loses "for the first time each turn" and simply cares for sensors triggering on the same rack
- Acceleration Cell now comes with +1
- Merger Factory comes with a universal jack
LOOT TABLE REWORKS:
- Plasma Induction Cell is now rare (from uncommon)
- Replicating Potion is now uncommon (from rare)
- Oil can is now uncommon (from rare)
- Blaster Factory is now uncommon (from common)
- Repair Kit now also drops in uncommon (from common)
- Shower Head now also drops in uncommon (from common)
BUGFIXES & IMPROVEMENTS:
- Removed debug console
- Replaced Twitter Icon with Bluesky Icon
- Improved module haptics and rack shakes (ongoing process)
- Improved cursor precision
- Improved rack firing algorithm
- Improved Russian localization in the tutorial with proper declination of keywords
UPCOMING FEATURES:
- Electric Eel module?!
- New ice biome (Prototype ETA in June)
Please consider leaving a Steam Review
If you're having fun with Rogue Voltage, please consider leaving a Steam review. If we cross the 500, that would be amazing. You don't have to write a novel, just a couple of words or a little meme why you think the game is fun.As usual, huge thanks to the lovely Discord-Community , who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us!
Enjoy wiring up the new version, let me know what you think in the comments or on the Discord.
All the best from Berlin,
Luca
[ 2025-05-29 14:43:24 CET ] [Original Post]
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