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Construct your abilities from specialized modules. Some generate energy, some modify or store it and others turn it into effects. Build powerful structures to zap your enemies or conserve charge in batteries for moments of need.


Every combat turn poses tactical challenges where to direct your energy: Into your blaster module to harm the monsters? Into a decelerator to control the timeline? Should you crack a healing potion? Or do you store it in a battery and prepare an even more ambitious move next turn?


In this shattered world, cause and effect are out of joint. Master the art of Gravitonics to move turns forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies or throw them into a devastating Grav-Spike.


Your adventure leads you through a variety of biomes where tricky groups of enemies try to ruin your day. Compose and patch up your racks wisely to deal with procedurally generated and progressively dangerous threats.
Rogue Voltage
Horizont ComputergrafikDeveloper
Horizont ComputergrafikPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (387 reviews)
Public Linux Depots:
  • [0 B]
Update 14: New Daily Runs

Game Description Image

Dear tinkerers,


thank you so much for playing Rogue Voltage in Early Access. You folks rock!

This month we bring you something fun: Slopper Dogson has joined the gang, and he carries daily run modifying "jinx" and "lucky charm" modules that make every daily run a unique experience.
Also quite a few balancing changes.

Please consider leaving a Steam review - our next goal to cross the 500 reviews mark! Also, come join the Discord-Community if you want to follow the development more closely. It's a lot of fun and people are nice and smart.
Game Description Image

SLOPPER DOGSON:

Slopper Dogson is the crew's loyal doggo. Maybe a bit too loyal. He tends to pick up all kinds of junk and follow you around with it. Some of the objects he should have rather left alone.
Game Description ImageGame Description Image

NEW JINX MODULES:

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NEW LUCKY CHARM MODULES:

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NEW MODULES:

  • Oil Can (is a buffed version of Compressor, replaces Compressor)Game Description Image
  • Induction Cell (is the new name for Clockwork Cell) now drops in rareGame Description Image
  • Clockwork Cell (is back to the old design)Game Description Image

      EVENTS:

      [list]
    • New ?-Event: Painter's Workshop (this is where the universal paint bucket drops)Game Description Image
    • New ?-Event: Health Enhancer (this is where the health enhancer module drops)Game Description Image

    CHARACTERS:

    • Kimmy is back to her old design
    • Nomad's Lightning Ray now has a minimum distance of +1 (from +3)
    • Asha's Soul Sensor loses Overload

    MONSTERS:

    • New Grav. Snail in Bogmarshes BiomeGame Description Image
    • Volcano Snail and new Grav. Snail have a new "Shlorp" attack that deals 1 damage and removes 1 energy from a storage module
    • Gorf's "Croak" attack now deals 1 damage to both characters instead of inflicting all modules with Recoil
    • Pterodactyl "Rise Up" attack now deals 1 Grav+ to all player characters

    LOOT TABLE REWORKS:

    New modules in loot tables:
    • Replicating Transmogrifier now drops in common
    • Grav. Sensor (+) now drops in scrap
    • Grav. Amplification Ray now drops in scrap
    • Grav. Immunity Ray now drops in scrap

    Module buffs:
    • Buffed Decelerator Factory in common
    • Buffed Gatling Decelerator in common
    • Buffed Soul Sensor in Scrap

    Rarity shifts:
    • Dirty Generator moved to uncommon (from rare)
    • Accumulator removed from uncommon (still in common)
    • Shield Ray removed from uncommon (still in common)
    • Defibrillator removed from uncommon (still in common)

    Removed Modules:
    • Universal Paint Buckets are gone from uncommon (moved to new "Painter's Workshop" event)
    • Max. HP Enhancers are gone from uncommon (moved to the reworked "Health Enhancer" event)
    • Cracked Grenades are gone from scrap
    • Melee Decelerator is gone from scrap
    • Cracked Storage Cells are gone from common
    • Removed Grav. Magnet (-) from Camp Vending Machine

    BUGFIXES:

    • Aggregates are now properly waiting for new modules to be created
    • Fixed bug with magnets becoming encrusted
    • Clockwork Cell properly becomes locked after activation

    UPCOMING FEATURES:

    • More jinx and lucky charm modules (ETA: between March and May)
    • New ice biome (ETA: May)

    PLEASE LEAVE A STEAM REVIEW

    Thank all of you so much to everybody who left a review already. If you haven't already and you're having fun with Rogue Voltage, please consider leaving a Steam review. If we cross 500, that would be amazing. You don't have to write a novel, just a couple of words or a little meme why you think the game is fun.

    As usual, huge thanks to the lovely Discord-Community , who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us!


    Enjoy wiring up the new version, let me know what you think in the comments or on the Discord.


    All the best from snowy Berlin,

    Luca
  • [ 2025-02-14 18:29:13 CET ] [Original Post]
    GAMEBILLET

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