

Swordhaven is a fantasy cRPG inspired by Infinity Engine titles—Baldur’s Gate 1, Icewind Dale, etc.—as well as other classics.
You take up the mantle of a lonely adventurer on their way to the barely explored land of Nova Drakonia.
During your voyage, you are met by a dying man who trusts you with a peculiar artefact that will involve you in an adventure of a lifetime, and a plot that threatens everything you’ve ever known and loved.
Some of Swordhaven’s core features include:
A flexible combat engine. Experience battle as a tactician in turn-based combat, or hasten the pace with the real-time with pause (RTwP) mode;
A classless roleplaying system: each stat combination provides a unique gaming experience, distinctive dialogues, and novel ways to solve quests;
A classics-inspired yet modern User Interface with large customization possibilities;
A vast, nonlinear world filled with unique NPCs and multi-solution quests that reward exploration, always offering alternative approaches to satisfy any character build;
Dozens of hours of exploration, from quiet village hamlets to hidden temples of the ancients, horrid crypts, bizarre dungeons, and otherworldly locales…Please add us to your Wishlist!
Wishlisting is very important for our game's visibility, but it also helps us determine which language we should prioritize for localization. If you wish to help us translate the game to your language, consider adding us to your Wishlist.
1.0.4
Greetings, friends!\n\nToday we\'re proud to present a new patch to you, featuring not only bug fixes, but also new content, new merchants, improved weapon and crafting balance, and more! This patch also includes Misrav, the purveyor of rarities, who was absent due to unfortunate technical difficulties.\n\nA few more patches like this bad boy here get us closer and closer to version 1.1 with new maps, and even more content. So stay tuned!\n\nHere is the complete patch log:\n
- \n
- New characters and quests (Misrav, Painter, etc.);\n
- Golden fish;\n
- Crafting now always uses chest inventory;\n
- Paintings can now be hung in the Manor;\n
- Fixed Lubricants which lost their durability in the previous patch;\n
- Improved filtering system in the inventory, now mods can be found near weapons;\n
- Added more merchants with various previously rare items on sale;\n
- Fixed ore distribution, now Steel is more common in mid-game, and there are more chances of getting Balta before the endgame;\n
- Added new legendary weapon;\n
- Added missing icons to items;\n
- Fixed typos and errors in localizations of the game and in the English version;\n
- Fixed fishing bug, Balta Mines bugs including the save bug, bugs related to Bloodclaw\'s quest, and many other quest bugs;\n
- Nicodemus ability parrying fixed.\n
[ 2026-01-10 14:04:34 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 64-bit 16.04+
- Processor: Intel Core 2 Duo / AMD Phenom IIMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / Radeon HD 6670 2GB
- Storage: 16 GB available space
Recommended Setup
- OS: Ubuntu 64-bit 16.04+
- Processor: Intel Core i5 / AMD FXMemory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 / AMD RX 570
- Storage: 16 GB available space
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