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Hello everyone! The tutorial system is now finished.
I got some cool color-coding for words working for the tutorial to make it easier to understand:
This coloring was surprisingly difficult, actually. There are multiple ways the code can parse the text, and it has to inject colors at just the right locations. Either way, it's done now! Hopefully, it will make the card cutting mechanic a bit more intuitive (and just maybe look cool along the way).
Here's another interesting thing I added:
I haven't seen any other games implement adaptive tutorials. I think it's a cool idea that the game could auto-skip parts of the tutorial that you already know. I picked two popular games with similar mechanics to Cut the Cards, and each tutorial message is specifically coded to only show up if you haven't played a game with a similar mechanic before.
There are a few more things I need to polish up, mainly the enemy attacks and details in the shop, but I hope next time, I'll have version 0.1 to share: the first playable version that I can start handing out to playtesters! It is a bit later than my original plan of releasing it in the spring, but I think it will be well worth the wait with all these cool new features I've had time to cook up!
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