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Hello everyone!
I've been working on sketching up some new enemies this week! Here's the first draft of the ultra-powerful SPECTER who will zap you with his eyes if he happens to catch you!
There are a few other enemies that I'm putting together, but I'll hold off on announcing them until I post the new trailer, which is coming March 21st! The original trailer has some programmer art that I'm all too eager to get rid of. Not coincidentally, March 21st is also the date when I will be starting to give playtesters access to the game (one at a time, over the course of a few months, so don't worry if you don't get access instantly :) ). If you haven't already, make sure you apply for the playtest if you're interested in testing an early version of the game! I'll be closing the form within the next couple of weeks.
And, as promised, here's the shop system in all its glory!
The plan here is to have a new card appear every time you purchase one, so there's always more interesting choices to make. I can't promise this will be the final system -- I may end up changing it if playtesters find this ability to be too overpowered. Also, each shop will sell cards specific to the biome in the final build of the game.
On the backend, I've been working to add controller icons to each button, as well as a virtual keyboard, to make sure the game is fully controller-friendly.
Next week, I'll share some sneak peeks of the soundtrack for the game!
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