Dear pilots,
We are excited to announce the first beta update for PolyDestroyer! This update introduces improved user interface and gameplay flow improvements!
Here is a video which shows how to switch to the beta branch: Watch here.
New Features & Improvements
Improved UI: We've given the main menu, loadout page, and options menus user interface a complete overhaul to improve the navigation of the menus when using a controller, and to make the flow of getting into the gameplay quicker and easier. The video, audio and language options interface has been moved to the main menu.
New way to unlock weapons: While playing the game keep a look out for the new ship pickup item, with a new blue indicator to help you find it. On collection you have a chance to unlock a random new weapon!
Sound effects: More sound effects have been added into the game for item pickups (Coins, Health, Turbo, Shield, and Weapon Pickups) and enemy attacks.
Engine upgrade: PolyDestroyer now uses Unity 6.1.
Bug Fixes
- Coins are now spawned around the players location correctly.
- Health pickups now spawn correctly when the next wave begins.
- An issue where the player death sound doesn't play on player death has now been fixed.
- An issue where audio would not play at all in some situations has now been fixed.
- Objects are now correctly tracked and destroyed by the game on player death or exit to main menu.
- Some sound effects volume was not changed when using the SFX slider, this is now fixed.
- Loadout page now refreshes it's buttons correctly, showing current status of locked/equipped/unequipped items.
- Cosmetic price text is now hidden once the cosmetic has been purchased, to avoid confusion.
Known issues with this beta build
Here is a list of known issues, these will be fixed for the next beta release.
- When turbo or shield inventory is full the game still destroys pickup objects when flown into.
- Sound effects stack on top of each other and gets very loud.
- Controller glyphs for the turbo and shield do not appear. (North and West buttons activate those)
- Enemy remaining counter is inaccurate, it seems to be losing track of how many enemies are spawned so there are leftover enemies at the end of waves.
- Collected powerups are kept after dying.
- Highest wave achieved text doesn't reset when resetting the game save.
- Equipped skin stays the same when resetting the game save.
- Game over sound is played when SFX is muted.
- Options screen does not get translated when choosing a different language.
What's Next?
For the next beta update we will be fixing the list of issues above along with anything that the community reports to us.
When this is finished and tested, the next production build will be released!
In the future we plan to add more ship customization, new ship weaponry, online multiplayer modes, and leaderboards.
Send us your feedback for this build
If you encounter bugs while playing the game, or want to suggest improvements and new features, we want to hear about them!
You can give us your feedback on this build by sending an email to
hello@crunchycodegames.com, or by creating a post in our Discord servers feedback forum.
Join the Community
PolyDestroyer is an early-access title, and your feedback is invaluable in shaping its future. As well as Discord, you can join our Steam community to stay updated on the latest developments and share your thoughts!
Thank you all for your support!
The PolyDestroyer Team.
[ 2025-05-29 20:24:32 CET ] [ Original post ]