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Nothing Good has finally been released on Steam! This project has been a labor of love for the past decade, spending most of its life as an arcade game in NYC venues. I wrote the original version while a student at the NYU Game Center. It was for a class called "Prototype Studio" taught by Bennett Foddy of QWOP fame. Every week, Professor Foddy would give us a prompt for a new game jam style digital game project. For this particular week, the prompt was "Violence." Inspired by the original Saw movie, I placed characters in a confined space where they were presented with the opportunity to commit violent acts with a gun that falls through a hole in the ceiling. It was a hit with my fellow students and playtesters. It eventually caught the eye of Mark Kleeb, curator of the arcade the underground music venue Death By Audio. Mark gave me the opportunity to build a full arcade machine at his workshop, debuting with a big launch event eight years ago. Since then the machine has been to BostonFIG, SAAM Arcade, and MAGFest Indie Arcade. It now resides in Mark's bar Wonderville in Brooklyn, and maintained by the Arcade Commons game collective. In the 5.0 version of the game, I have introduced quite a few changes, quality of improvements, and features.
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