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Faith in Despair is a roguelike deckbuilder in which you build your own cards.
  • Every card can be equipped with lacrima - triggers, actions and modifiers.
  • There are 100+ lacrima in the game.
  • Place creatures on the lanes before you to block incoming damage.
  • Every turn has auto-battle elements: you attack first, then the enemies.
  • Maps and enemies are random. Boss cards are not.
  • There are three chapters to go through to win.
Faith in Despair
Philipp LehnerDeveloper
Philipp LehnerPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (37 reviews)
Public Linux Depots:
  • [0 B]
Translation Update

This update introduces Russian and German translations, includes balance changes, and adds several quality of life improvements.

Additions

  • Added German translation[/*]
  • Added Russian translation (thanks NikSynaly)[/*]
  • Added icon for Exile next to graveyard icon (only shows when you have exiled creatures)[/*]
  • Added "Quick Remove" button for lacrima (backpack icon that appears when clicking on an equipped lacrima)[/*]
  • Added "Quick Equip" option when clicking on empty card slots[/*]
  • Added "Clear Cards" button in inventory to quickly remove lacrima fromall cards[/*]
  • Added confirmation button for lacrima/blessing/card rewards[/*]
  • Added new option to enable/disable confirmations (Options >General)[/*]
  • Added new effect for card rewards (similar to lacrima rewards)[/*]
  • Added card notificiation for whenever a status effect runs out or gets removed[/*]
  • Added support for ultrawidescreen, 16:10, 4:3, and other resolutions
    [/*]
  • Card info is now shownwhen targeting a cardwith a spell[/*]

Gameplay Adjustments

  • Adjusted boss fights:Chapter 1 and 2 boss fights always have 3 lanes, chapter 3 boss fight always has 5 lanes (thanksPersistentDreamer)[/*]
  • Valefar: Changed "Steal Lacrima" to "Fracture"[/*]
  • Amdusias: Removed "Magic Ward" from Chapter 1[/*]
  • Demons now face up when spawned on enemy side during player's turn (i.e. after casting a spell)
    [/*]
  • Exhumed enemies no longer get revealed when they are exhumed during the attack phase (thanks Qwerty)[/*]
  • Curses/Blessings can no longer get overcharged outside of combat (thanks Qwerty)[/*]
  • Parasite now always starts with 2 on success; each success adds another 2[/*]
  • Generated enemies no longer receive Heal if they already have Reinforced Shield / Magic Ward[/*]
  • Gravedigger: Added 1 spell with Exhume to deck from the start(thanks Kool8987)[/*]
  • Turned GlassCannon into a modifier (= purple lacrima)[/*]
  • Reworked Deathblow: Deals damage equal to Bleed stacks and removes Bleed. Activation success: If 5 or more Bleed stacks got removed, destroy non-boss creature.[/*]
  • TargetAll/Enemies/Allies effects now reduce lacrima values by 50% (thanks Arifmeticus)[/*]

UI/UX Adjustments

  • Deckbound, Healingbound, Discardbound, and Despairbound now show relevant numbers in descriptions[/*]
  • Removed "Mugged" trigger[/*]
  • Added Button decorations to small "1-space" buttons (i.e. inventory arrows)[/*]
  • Pressing left on lacrima in satchel always goes to cards (same for Altar of Tears)
    [/*]
  • Description for the "End turn" button is now always shown during first fight and whole first run[/*]
  • Rest sequence now fades in/out instead of panning up/down (reduces motion sickness)[/*]
  • Made shop music a bit quieter (thanksPablo Murphy)[/*]

Fixes

  • Fixed softlock when playing a creature on another creature mid-chain reaction (thanks Micha, Qwerty)[/*]
  • Fixed rare bug where a trigger would incorrectly turn into a modifier in Altar of Tears (thanks Qwerty)[/*]
  • Fixed preview bug in Altar of Tears when moving active lacrima to inventory (thanks BrandMChaos)[/*]
  • Fixed issue where active map node circle disappeared when clicking "Options" during Rest (thanks Qwerty)[/*]
  • Fixed "Provoked" not triggering on immune bosses for offence lacrima actions (thanks Qwerty)[/*]
  • Fixed despair icons (on cards in hand)not updating correctly when despair is reduced (thanks Qwerty)[/*]
  • Fixed "Demon" not spawning correctly when placing a creature (thanks Qwerty)[/*]
  • Fixed lacrima from Automaton not returning when Recycle was fractured (thanks Qwerty)[/*]
  • Fixed lacrima activation ring stuck to cards without animation[/*]
  • Fixed creature moving lanes during chain reactions returning incorrectly with 0 HP[/*]
  • Fixed Turn Passed: Exodus situation where fight didn't properly end[/*]
  • Fixed issue with status effects not appearing correctly in battle log[/*]
Thanks for playing Faith in Despair.

[ 2025-04-28 18:04:05 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04+ (64-bit)
  • Processor: x64 with SSE2 instruction set supportMemory: 500 MB RAMStorage: 500 MB available space
  • Memory: 500 MB RAMStorage: 500 MB available space
  • Storage: 500 MB available space
GAMEBILLET

[ 6359 ]

7.54$ (16%)
5.38$ (73%)
12.59$ (16%)
17.75$ (11%)
3.54$ (76%)
4.47$ (91%)
4.65$ (53%)
3.00$ (85%)
3.93$ (21%)
3.00$ (85%)
0.77$ (92%)
2.50$ (75%)
2.87$ (86%)
0.80$ (95%)
0.69$ (92%)
5.03$ (16%)
9.87$ (51%)
5.03$ (16%)
4.48$ (78%)
3.75$ (75%)
2.36$ (84%)
12.42$ (17%)
16.18$ (73%)
13.17$ (34%)
4.80$ (85%)
4.37$ (89%)
8.78$ (78%)
5.03$ (16%)
34.30$ (43%)
5.03$ (16%)
GAMERSGATE

[ 3675 ]

4.25$ (91%)
7.2$ (64%)
0.85$ (91%)
1.28$ (91%)
6.0$ (80%)
1.25$ (75%)
0.34$ (91%)
7.73$ (45%)
2.5$ (75%)
1.45$ (91%)
2.17$ (87%)
6.38$ (74%)
0.9$ (94%)
0.6$ (91%)
3.19$ (79%)
3.9$ (70%)
15.0$ (70%)
0.51$ (91%)
2.64$ (82%)
1.6$ (90%)
1.45$ (91%)
0.43$ (91%)
5.28$ (82%)
2.25$ (85%)
1.7$ (83%)
4.4$ (78%)
12.75$ (74%)
5.0$ (80%)
5.0$ (75%)
2.5$ (75%)
MacGamestore

[ 2899 ]

1.24$ (75%)
1.09$ (95%)
9.49$ (5%)
6.24$ (75%)
1.42$ (93%)
1.99$ (87%)
4.49$ (85%)
9.59$ (84%)
1.99$ (85%)
9.49$ (5%)
11.99$ (80%)
13.49$ (55%)
1.09$ (84%)
0.99$ (90%)
1.19$ (88%)
1.09$ (96%)
1.99$ (87%)
1.99$ (80%)
2.48$ (75%)
1.09$ (91%)
1.19$ (87%)
9.49$ (5%)
6.24$ (75%)
5.09$ (15%)
1.19$ (40%)
8.99$ (10%)
1.19$ (76%)
1.98$ (90%)
0.79$ (84%)
1.99$ (85%)

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