Warning – Warning – The Beta Branch will often have bugs and issues which could damage character and world saves. We recommend that you make a new character and world when testing builds in the Beta Branch. Moving forward, only character saves will work, old world saves will no longer be supported. This branch is planned to be in Beta for an extended period while we update it.
Thank you on behalf of the community for your contributions by checking out and reporting issue found in the Beta branch to improve the game!
How to opt in:
- Open your game library
- Right-click on Savage Lands, choose Properties
- Click the fourth tab, "Betas"
- In the password section, please type: NewUpdate2018
- On the drop-down menu, select "Builds for Beta Players"
Once done, you'll see "Savage Lands [beta]" in your games list.
Note: If you don't see the [beta] tag, click "Verify Integrity of Game Content" from the Local Files tab, and the beta tag should appear!
Here is a list of improvements and changes that you can expect to see in this Beta (briefly summed up):
Performance improvements
From the second you launch into a new world, you will notice the improved load times. As you navigate the iced lands before you, the experience is drastically improved with this update!
Pathing and avoidance around structures, objects and other creatures much improved
What this means is the AI will be functioning properly again. They will not be attacking you through walls, taking backpack rides on each other or standing around while you beat them in the face. Navigation should be drastically improved.
Animations improved
You will notice changes in the movement and general feel of the enemies. Seek out different foes to see these updates first hand!
Increased combat performance and overall AI improvements
Fights will feel better and balance numbers have been updated. You will no longer be attacked inside of buildings through the walls or see snow leak in through the ceiling of the house that you built so well.
Spawned items, enemies, and environment pieces have been tuned for each island
This update will change the experience. You will find a different verity of enemies spawning in areas and rare spawns will be found more consistently. Item placement, dungeons, and buildings have been adjusted as well. Adventure forth!
Kur, hidden weapons, and other changes
All I can say is that Kur will make sure that these lands stay Savage. Hidden weapons and a few other surprises need to be discovered by braves Savages. Good luck finding some of the new additions not mentioned in these patch notes!
Once this build has been tested by those that wish to check out the updated ahead of schedule, it will be launched as the new default. This will also mean closing build 290 to prevent community fracturing.
Thank you once again for all the feedback and posts in these forums over 2017. We look forward to your feedback on this update and hope you enjoy these Savage Lands.
Stay Savage,
Logan
[ 2018-01-17 03:02:11 CET ] [ Original post ]